Suggestion: Separate character model limit...

Suggestion: Separate character model limit...

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

As the topic title says, partially, but here’s complete suggestion:

Separate NPC and player character model limit settings.

The separation of character model limit from player characters and NPC, for PvE it would be an improvement, but doesn’t do good for WvW or sPvP.

If the “Character model quality” option still affects NPCs, then that too should be separated into NPC and player model quality settings.

Since it’s a same old problem with this unified option, we have invisible NPCs, especially during events with large number of player participation.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Suggestion: Separate character model limit...

in Guild Wars 2 Discussion

Posted by: Lostyus.4250

Lostyus.4250

I would like something like this.

Overall I would like more graphical options, especially one to lower the magic effects so bosses could actually be seen during big fights.