[Suggestion] Should lying dead be more punishing?

[Suggestion] Should lying dead be more punishing?

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Posted by: FrostSpectre.4198

FrostSpectre.4198

This topic is about players just spending very long times dead, during world boss events or other big group events.

Should it be more punishing?

Like Auto-ress function that after preset duration, 1-3 mins or something, WPs the dead player to the WP near to the map entrance player used, also takes the WP fee automatically.
or
Players who lie dead in big open world PvE events, more than 1 min or so, would lose their contribution towards the event. (Obviously shouldn’t affect dungeons, since WP use is often blocked due to “party combat mode”)
or
???

Interested on opinions.


Also worth noting about reviving Defeated players:
In combat mode the revive rate seems to be halved or more, thus taking very long to complete.

While reviving, downed or defeated, the reviving player’s Aggro rating is increased to 100%, meaning they’re high priority target for hostile NPCs, tho many reviving one can partially prevent mobs from focusing on 1 player.

During open world PvE events, especially during “hardcore” world bosses, reviving defeated player is not always a good option…


Although, this line in “Dynamic event” page in wiki: “Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”


Edit: putting suggestion here.

But I’ve seen good suggestions too, though I’m twisting them abit:

Priority change on defeated and downed players, including unique icons and tags. (Old suggestion already, suggested quite early)

Auto-WP-Revive to the nearest WP, takes the WP cost automatically, after timer of 30 sec to 1 min. Could be just Auto-WP, moving the player to the nearest non-contested WP but requires player to confirm the revive, doing so also pays the WP cost Openworld PvE only. (Another old suggestion that has been going on in the forums)

Stay Defeated too long, you get “Unconcious” debuff, “Defeated player” and revive tags disappear and CAN’T BE REVIVED DURING COMBAT, but the defeated player itself can WP to revive. Can be revived when not on combat mode, aka. outside combat Openworld PvE only. (From Roundabout.1752’s post. Idea became that it would be “Rigor Mortis” on another person’s post, but lore-vise it doesn’t work, not sure if it’s old though)

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

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Posted by: Danikat.8537

Danikat.8537

How does this affect anyone except the dead player?

All I can think of is that dead players still count towards even scaling and if that’s the case then I think changing that (so only living players count) would be a much simpler and less intrusive/controversial fix.

I agree that a lot of people just stay dead on the floor hoping someone else will rez them and save them the WP fee/time to run back and that it can be annoying. But I can also think of a lot of situations where someone might end up dead through no fault of their own (like parents with kids having to go afk quickly or anyone being hit with lag) and punishing them for it by removing any rewards they were earning or sending them all the way back to the point where they entered the map seems excessive.

Especially when there’s a much simpler way to make sure it doesn’t affect anyone else’s gameplay. Events already scale dynamically as people enter or leave the area, it shouldn’t be too hard to make dying count as leaving.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: winterchillz.2564

winterchillz.2564

It definitely counts when the half of your DPS group at Tequatl is dead and you can’t get to the downed players because someone is being a lazy butt and doesn’t use the waypoint back.

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

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Posted by: kishter.9578

kishter.9578

some people remain dead not to get the contribution, is to save time to get back and maybe get they loots, no matter what or where you are you get you contribution according to what you do in the event.

You join a event and start dps the boss for like 1 minute, you die and remain dead, You only get a certain portion of you contribution even if your dead or if you are in another point of the map.

Remain dead only affect the player itself no the community, the only place where you dont really contribute is in WvW when you fighting to lest say garrison, instead to res and return back to help to recap you stay laying on floor.

We just don’t want players to grind in Guild Wars 2. No one enjoys that.

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Posted by: Xenon.4537

Xenon.4537

I think Danikat pretty much has it. Event’s should scale with the living. I also think there should be a big flashing popup message to waypoint if you stay dead for longer than 30 seconds.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In a perfect world you would lose 10s/s until you WP or someone starts reviving you.

People would be much more likely to stop lying dead and start trying to survive.

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Posted by: Blaeys.3102

Blaeys.3102

The fully dead character’s name should be in a different color (compared to downed) and rezzes should prioritize downed characters over fully dead.

And, most importantly, fully dead characters should not count toward boss scaling – and characters who lay fully dead for more than X seconds should not be eligible for boss loot/world boss boxes/event credit.

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Posted by: Stooperdale.3560

Stooperdale.3560

There should be better incentives for players to way point and return. The game is probably best in a simpler state without any changes however. Adding hidden complexity to fix minor problems will usually just penalize honest players somehow at a later date. It would be good if karma was meaningful and players fought for gold event rewards but fixing a broken currency like karma is a bigger problem still.

GW2 has a principal of open access with shared rewards. You have accept that this allows idiots to have access to open events. You have to accept that GW2 shares rewards with those who contribute very little.

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Posted by: Vol.7601

Vol.7601

I wish there was a way to prioritized rezzing downed players than dead. When a bunch of people are dead/downed in one spot, I don’t want to waste time picking out the dead people.

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Posted by: Roundabout.1752

Roundabout.1752

Easy fix if your lying dead for more then 1 or 2 minutes, outside of a Dungeon, you can’t be rezzed it just wouldn’t work. You would have to WP. Edited to add and your name wouldn’t show so ppl wouldn’t waste their time on you.

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Posted by: mtpelion.4562

mtpelion.4562

Easy fix if your lying dead for more then 1 or 2 minutes, outside of a Dungeon, you can’t be rezzed it just wouldn’t work. You would have to WP. Edited to add and your name wouldn’t show so ppl wouldn’t waste their time on you.

That’s actually not a bad idea. If you lay on the ground dead for 60 seconds you get a “Rigor Mortis” debuff that prevents player resurrection and can only be cleared by using a Way Point.

Server: Devona’s Rest

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Posted by: Iason Evan.3806

Iason Evan.3806

I don’t think there should be a punishment because I can’t even count how many times I have been laying dead for a long time sometimes because I had to go AFK for real life stuff.

Maybe an auto transport after 30 seconds of being dead? It could warp you to nearest waypoint? You can’t alter a feature like this for only boss events. Has to be for everything. Auto warp we be about the fairest possible outcome.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Mike.5091

Mike.5091

I love it when half the Zerg in Eotm jumps onto a boss, get’s one hitted and shouts for help and ress.

They should be punished Imagine the screaming if they’d get ported back after 30s.

And it surely is annoying once you ress them after the boss and they get annoyed because they missed out on rewards.

But that may be slightly off topic. So back onto topic, I think two things already suggested would be enough:

1. rallied > dead
2. dead don’t scale

At least that way I could actively choose who to help up effectively.

But same story has been suggested ages ago. The small but useful stuff tend to need ages if not forever to be implemented.

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Posted by: biofrog.1568

biofrog.1568

Make it every 30 seconds dead damages another piece of armour.

Sure you can lie there instead of waypointing, but by the time you are resurrected all of your armour will be broken anyway, and you will need to waypoint to repair it.

“There’s no lag but what we make.” – biofrog

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Posted by: Seera.5916

Seera.5916

How about dead for more than 60 seconds with no one trying to res you and then you stop scaling the event. Don’t need people tagging and then purposely dying to drop the difficulty way down. Especially if they are close enough to a waypoint to be able to run back for the rewards.

But I fully understand it when people stay dead when the boss is almost dead and there isn’t a nearby waypoint such as jormag.

If there is a rebuff that stops resurrection s, then it should be given by the boss and be removed once the boss is gone. That way it doesn’t affect players with real life needs to ark with no time to go to the character select screen but helps keep boss difficulty from going sky high.

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Posted by: Naevius.3185

Naevius.3185

Having bosses de-scale due to dead people would be potentially exploitable and/or cause unanticipated problems. (In fact I’m not sure any boss ever scales back down once it has scaled up.)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

As far as I know there is no way to “unscale” and event. Once an event is scaled up to the next level it stay there until completion, failure, or it upscales again.

I don’t think there is a downscale mechanic actually put in place. Of course it is pretty much never a problem since when more players show up the event is usually popular and good for loot.

Does anyone have any confirmation that an event can actually go back down to lesser scaling if people leave/die?

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Danikat makes sense, of course, since this is open suggestion, removing contribution or auto-res on map entrance do sound very bad, when looking at players with common real life interuptions.

But I’m starting to like idea like the “can’t be ressed after x seconds” (got called as “Rigor Mortis” by another one, but I think for lore-vise it would be called “Unconscious” or “Knocked Out Cold” instead, that other players can’t wake him up, only the defeated player itself, while removing the “Defeated Player” marker from world and map) and the idea of “dead don’t count for difficulty scale”.

Although, this line in “Dynamic event” page in wiki: “Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”

But the primary problem about dead players is always the revive icons that riddle the area, mixing into downed. Even if event would scale down when players are dead…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: kishter.9578

kishter.9578

The fully dead character’s name should be in a different color (compared to downed) and rezzes should prioritize downed characters over fully dead.

And, most importantly, fully dead characters should not count toward boss scaling – and characters who lay fully dead for more than X seconds should not be eligible for boss loot/world boss boxes/event credit.

dead player is a skull icon
downed players is a upside down arrow like icon. very different.

We just don’t want players to grind in Guild Wars 2. No one enjoys that.

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Posted by: Lynne.8416

Lynne.8416

Once the event is over I have no problem raising the dead. As the living player I have no idea how long that player has been dead. he may have died within the last 10 seconds of the event.. One of the negative impacts of the new “megaserver” you are not guaranteed to come back on your server when you use a way point. The dead player may not make it back to the same server to get his “loot” laying on the ground unless someone revives him. Besides I’m sure players are not “trying” to die. Some players have lag issues, and sometimes particle effects get in the way of monster tells. I’m sure each player is doing their best to stay alive. so they don’t have to waste money waypointing or depend on other players to rez them.

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Posted by: Blanger.3162

Blanger.3162

I have no problem rez’in downed or dead players as long as they’re not in the middle of a massive AOE field, in WvW it’s a necessary evil to try to keep as many players upright and fighting as possible and I carry it over to PvE if I can, to me if I was downed I’d like to be rezed so it’s a do unto others kinda’ thing to me.

Not everyone as the ability to stay alive in battle be it lag, poor skillsets, or just being a squishy build, I can’t count the number of times in WvW playing my ranger I’ve been downed/killed and watch the bags pile up at my feet just hoping someone will be kind enough to rez me when they get time so I can grab my loot!

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Posted by: neonreaper.4805

neonreaper.4805

I usually don’t care except for the 2 big world bosses and stuff like boss blitz. For those events, I feel like the dead should have countdowns and need to WP afterwards or the people that rez them get charged the WP cost. If you’re lazy during Shadow Behemoth, eh so what. But for Teq/Worms/boss blitz, it can put the whole thing in jeopardy.

[BE] Pumpkin / Rhinox3 / Reyn Time / Pale
Fort Aspenwood

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Posted by: Taygus.4571

Taygus.4571

Having bosses de-scale due to dead people would be potentially exploitable and/or cause unanticipated problems. (In fact I’m not sure any boss ever scales back down once it has scaled up.)

Every boss/champ/event..scales back down.

This was explained on a thread by a dev, that was later removed for “sharing details of the game that wasn’t ‘open’” or something like that, basically sharing stuff he wasn’t supposed to.

It was in reference to crown pav, but he mentioned, that this is how it works in every pve encounter.
_________________
I definitely think people who stay dead for say 90seconds should be auto waypointed to the nearest wp.
This won’t affect their current participation, nor will it greatly affect those who happened to afk because of emergency.

Alternatively, it could log people into character select screen if they stay dead for 90seconds. I think that’s plenty of time.

It would be even better if it only occurred when you’re around an event, but I wouldn’t mind if it was in all of pve. If you’re not moving for 90seconds, than you don’t need to be IN game.

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Posted by: Taygus.4571

Taygus.4571

One of the negative impacts of the new “megaserver” you are not guaranteed to come back on your server when you use a way point.

FALSE
megaserver only plays when wp’ing from one map to another.
ie. if you are in sparkfly and wp IN sparkfly, you will stay in the exact same server

__

I have no problem rez’in downed or dead players as long as they’re not in the middle of a massive AOE field, in WvW it’s a necessary evil to try to keep as many players upright and fighting as possible and I carry it over to PvE if I can, to me if I was downed I’d like to be rezed so it’s a do unto others kinda’ thing to me.

Not everyone as the ability to stay alive in battle be it lag, poor skillsets, or just being a squishy build, I can’t count the number of times in WvW playing my ranger I’ve been downed/killed and watch the bags pile up at my feet just hoping someone will be kind enough to rez me when they get time so I can grab my loot!

Very different game mode to pve.
I think the op wants something done about dead people in pve not pvp/wvw.

Dead people don’t upscale a wvw zerg.

(edited by Taygus.4571)

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Posted by: Im Mudbone.1437

Im Mudbone.1437

One of the negative impacts of the new “megaserver” you are not guaranteed to come back on your server when you use a way point.

FALSE
megaserver only plays when wp’ing from one map to another.
ie. if you are in sparkfly and wp IN sparkfly, you will stay in the exact same server

What Taygus said.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Great, more ways to suck out the little in game cash I have. Sometimes, you gotta take a phone call or get unexpected company or your dog is puking on the carpet. What we do not need is more reasons for people to get upset about this game. ANet is doing a good job of kittening people off for too many other reasons.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Taygus.4571

Taygus.4571

Great, more ways to suck out the little in game cash I have. Sometimes, you gotta take a phone call or get unexpected company or your dog is puking on the carpet. What we do not need is more reasons for people to get upset about this game. ANet is doing a good job of kittening people off for too many other reasons.

So what about the option that if you’re dead for 90 seconds, it logs you out? ..you can log back in and ask someone to rez you when you’re back at the pc. (where it’ll then however, recount the 90seconds to log out )
_
as for the cost.
lets be honest here, 1 blue weapon pays for it.
Or go to obsidian snactum, mine ori ..3×5=15silver = approx 10wp’s.

you’re welcome, happy wp’ing …

(edited by Taygus.4571)

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Posted by: Jerus.4350

Jerus.4350

This topic is about players just spending very long times dead, during world boss events or other big group events.

Should it be more punishing?

Like Auto-ress function that after preset duration, 1-3 mins or something, WPs the dead player to the WP near to the map entrance player used, also takes the WP fee automatically.
or
Players who lie dead in big open world PvE events, more than 1 min or so, would lose their contribution towards the event. (Obviously shouldn’t affect dungeons, since WP use is often blocked due to “party combat mode”)
or
???

Interested on opinions.

I like the first one, I really don’t see it as a problem. The things it could mess up I think are pretty trivial such that I don’t feel any harm would be done.

The second suggestion I have a bit of a problem with.

I do Teq, I fight my butt off for the first half, doing everything I can. Suddenly I hear a crash in the other room, glass falling, someone screaming, crap gotta deal with that. So I jump up and go to deal with that. Go over, see if everyone is ok, quickly sweep it up, back just in time to see teq dying and me back at a WP with no credit…

Suddenly all the work I had done for the first portion is all for nothing? ’Crap, I hate this game!"

The AFK/Leaching in GW2 is absolutely a problem, but every solution I’ve heard or thought of can screw over people who are just trying to do things and may fall into unfortunate circumstances.

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Posted by: Jerus.4350

Jerus.4350

Great, more ways to suck out the little in game cash I have. Sometimes, you gotta take a phone call or get unexpected company or your dog is puking on the carpet. What we do not need is more reasons for people to get upset about this game. ANet is doing a good job of kittening people off for too many other reasons.

. . . What?

Weren’t you going to waypoint when you got back or do you somehow play while dead?

It’s a couple silver max, how often would you have this situation happen to you that you feel it’ll be spending all your money for you?

C’mon man.

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Posted by: pdavis.8031

pdavis.8031

What about having an /afk tag that you can pop on? going /afk would function the similar to being dead, you can’t move, chat, do anything while /afk. Going /afk also prevents you form upscaling the event. And maybe if going /afk during a boss fight/world event only grants you the EXP/karma and bonus chest, but not the main boss chest. However, you’d have to participate in at least 80-85% of the entire battle to be eligable to recieve the boss chest to prevent people from tagging, then going /afk.

I understand that RL stuff happens. I have a family myself, and sometimes I need to go in the middle of a battle and more often then not, die. I would hate to be automatically wayported out, and miss the battle because my wife needs help with something or the kid knocked over the dog bowl and is eating the dog food. Generally these situations only take a couple of minutes max to take care of, but being punished by lost time during the event, and end up missing it because I was wayported out seems a bit harsh to me. I’d rather just stay dead, and get rezzed at the end and still be able to get the reward for my participation.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Taygus.4571

Taygus.4571

What about having an /afk tag that you can pop on? going /afk would function the similar to being dead, you can’t move, chat, do anything while /afk. Going /afk also prevents you form upscaling the event. And maybe if going /afk during a boss fight/world event only grants you the EXP/karma and bonus chest, but not the main boss chest. However, you’d have to participate in at least 80-85% of the entire battle to be eligable to recieve the boss chest to prevent people from tagging, then going /afk.

I understand that RL stuff happens. I have a family myself, and sometimes I need to go in the middle of a battle and more often then not, die. I would hate to be automatically wayported out, and miss the battle because my wife needs help with something or the kid knocked over the dog bowl and is eating the dog food. Generally these situations only take a couple of minutes max to take care of, but being punished by lost time during the event, and end up missing it because I was wayported out seems a bit harsh to me. I’d rather just stay dead, and get rezzed at the end and still be able to get the reward for my participation.

you get your reward, even when you waypoint out. Even if you’re outside the event range when it ends.

So yout point about being rezzed at the end not to miss loots, makes no sense.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Look, you’re playing with a lot of other actual people, who have actual lives. Stuff happens. I will never just lie dead for the reason of not wanting to spend 2s to waypoint, but for one instance, I was playing along yesterday and came across the Fire Shaman world boss event completely by chance. I started the event, then I had an unexpected knock at the door. I had no time to exit the game. Luckily, I was in a spot where I was ok, but I fully expected I’d be dead on return.

All I’m saying is that we have ANet punishing us enough for every little tiny thing. Surely this is not game breaking. I am quite sure, actually, that this relates specifically to GRENTH, where it’s a long hike back if you WP. Maybe ANet should put a WP closer to the thing. If they did, I guarantee that would take care of 80% of the problem. The other 20% will just be kittens no matter what you do.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: nosleepdemon.1368

nosleepdemon.1368

The number of bodies lying dead at Tequatl’s feet for the duration of that event is comical. By now I would imagine people would understand that they are causing serious grief for the living by blocking resurrections for downed players, affecting event scaling and fooling warriors into thinking that a war banner right now is a really good idea.

I don’t particularly care about players dying outside the vicinity of an event, but if you die within range of a world event you should be auto-ported back to the nearest waypoint after a few seconds. Furthermore, players that spend the majority of an event either dead or out of its range should have their rewards nullified regardless of whether or not they ‘tapped’ it when it began.

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Posted by: pdavis.8031

pdavis.8031

@taygus

In some cases I’ve had that happen yes, in others not so much. I don’t know if it was a bug or something, but I participated in the battle, died, WP out, came back, boss was dead, no reward…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Taygus.4571

Taygus.4571

Look, you’re playing with a lot of other actual people, who have actual lives. Stuff happens. I will never just lie dead for the reason of not wanting to spend 2s to waypoint, but for one instance, I was playing along yesterday and came across the Fire Shaman world boss event completely by chance. I started the event, then I had an unexpected knock at the door. I had no time to exit the game. Luckily, I was in a spot where I was ok, but I fully expected I’d be dead on return.

All I’m saying is that we have ANet punishing us enough for every little tiny thing. Surely this is not game breaking. I am quite sure, actually, that this relates specifically to GRENTH, where it’s a long hike back if you WP. Maybe ANet should put a WP closer to the thing. If they did, I guarantee that would take care of 80% of the problem. The other 20% will just be kittens no matter what you do.

I think you should read all the posts.
Most aren’t suggestion a punishment, but an auto wp’ing feature. Which lets be honest now, is fair, even if you have afk suddenly

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Posted by: Taygus.4571

Taygus.4571

@taygus

In some cases I’ve had that happen yes, in others not so much. I don’t know if it was a bug or something, but I participated in the battle, died, WP out, came back, boss was dead, no reward…

it’s possible that you didn’t do enough damage..or yes a bug. I’ve always gotten reward.

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Posted by: Azhure.1857

Azhure.1857

@ Those that use the excuse of “real life stuff” pulling you away unexpectedly.

True. It does happen. Life happens.
However too many people use it as a shield. If you can’t commit to starting AND finishing an activity in game – then you deserve no credit and/or rewards for that activity. There is no pause function in GW2. So people are leeching rewards from events that they don’t deserve. Staying dead on the ground but not caring because they got in their “boss tap” and will get credit regardless. Standing afk nearby playing their Xbox instead because they didn’t have to do more than tap and get out (yes, I know multiple people that do this).

Its bullkitten. Complete bullkitten. Maybe taking something away from you would be too much punishment for this because sometimes life does happen, though more people are using that here for the sake of argument than what actually ends up happening. But on the other side of the coin nobody should be rewarded for it. Yet they are. Repeatedly. Every night.

Some of you may ask why it bothers me so much. Part of the answer would be that people that are there but aren’t contributing does make it harder for those that are actually working towards event completion. Though some events are so pathetic that even with 1/2 of a zerg dead, the boss still melts before your eyes. (Hi, Karka) Another reason it bothers me is because it feels extremely unfair, again to those that are playing the game as intended. Please don’t try to come back with a “tap and pull out” style of play was how ArenaNet wanted its customers to play this game. Finally I’d say that whether its a reason I’ve already listed, a combination, or something I’m not fully understanding yet – Everytime I see/hear leeching…. it slowly sucks the enjoyment out of this game for me. Soul sucking.

Now some of you are going to go, “Aw kitten she mentioned the Manifesto”. Yeah. Manifesto. There…. I said it. Deal with it. But the part I’m pulling from that is where they talk about how they don’t want you to feel angry or upset when you see people joining in on Events. That it will take nothing from you if people join. That you will even want people to join up with you.

Sadly that’s no longer the case. Now I’m used to a new system, I suppose. Pardon all the “kitten” – Its what my guild has actually heard me say on TS these days.
“Okay, how many of you little kittens are just going to spam skill#1?”
“Mhmm, how many of you are just going to body slam the boss to get your tap and then lay dead or back out and leech the rest of the event?”
“Wonder how many of you little kittens are going to dodge? Listen to /s and /m chat? Learn and play with boss mechanics accordingly?”

Its getting to the point where I’m feeling less and less happy with current GW2 gameplay. Instead I spend more time going between tired or drained to annoyed or downright kittened off. I’m sure some would call that “burned out”. Could very well be right about that. I’ve not been logging in as much.

Yet isn’t “burned out” something you normally associate with work? Stress?
Why is Guild Wars 2 burning me out?

Meh.
Sorry for all the venting and going off on a tangent.

Isle of Janthir Megaserver

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Posted by: Mystic.5934

Mystic.5934

If they made it less risky to WP, more people would do it. More than once, I’ve WP’ed and while running back the boss was suddenly killed and I didn’t get credit or loot. However, every time I stay dead and wait for the boss to die, I get kill credit. They have some sort of radius tether for kill credit.

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Posted by: pdavis.8031

pdavis.8031

@azhure

I can understand where you are coming from. And yes I agree “RL” can be an overstated excuse for tagging and dropping. However, can’t speak for others, but 95% of the reasons I have to leave mid battle is due to something “RL” happening. Kid waking up, wife needs something, etc. I enjoy the game, and PLAN on finishing all the content I start, and usually do, with few exceptions. But sometimes thats just not possible. Should I be punished by not recieveing any reward because I had to change my kids diaper and missed the final 2 min of the fight? Those of us with kids understand that THEY COME FIRST ALWAYS!! So I had to leave in the middle of a battle, and that inconvieniences other players, and they want something to punish me for it.

Now I agree there is abuse of the current system and something needs to be done, but there is no way to distinguish those who tag and drop and those who ACTUALLY had something and had to step away. Thats why I suggested having a tag or something as a way to help combat that very thing. However no matter what is done about it, eventually it will be abused as well, and we will be back in the same place we are.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: nosleepdemon.1368

nosleepdemon.1368

@ Those that use the excuse of “real life stuff” pulling you away unexpectedly.

True. It does happen. Life happens.
However too many people use it as a shield. If you can’t commit to starting AND finishing an activity in game – then you deserve no credit and/or rewards for that activity. There is no pause function in GW2. So people are leeching rewards from events that they don’t deserve. Staying dead on the ground but not caring because they got in their “boss tap” and will get credit regardless. Standing afk nearby playing their Xbox instead because they didn’t have to do more than tap and get out (yes, I know multiple people that do this).

Its bullkitten. Complete bullkitten. Maybe taking something away from you would be too much punishment for this because sometimes life does happen, though more people are using that here for the sake of argument than what actually ends up happening. But on the other side of the coin nobody should be rewarded for it. Yet they are. Repeatedly. Every night.

Some of you may ask why it bothers me so much. Part of the answer would be that people that are there but aren’t contributing does make it harder for those that are actually working towards event completion. Though some events are so pathetic that even with 1/2 of a zerg dead, the boss still melts before your eyes. (Hi, Karka) Another reason it bothers me is because it feels extremely unfair, again to those that are playing the game as intended. Please don’t try to come back with a “tap and pull out” style of play was how ArenaNet wanted its customers to play this game. Finally I’d say that whether its a reason I’ve already listed, a combination, or something I’m not fully understanding yet – Everytime I see/hear leeching…. it slowly sucks the enjoyment out of this game for me. Soul sucking.

Now some of you are going to go, “Aw kitten she mentioned the Manifesto”. Yeah. Manifesto. There…. I said it. Deal with it. But the part I’m pulling from that is where they talk about how they don’t want you to feel angry or upset when you see people joining in on Events. That it will take nothing from you if people join. That you will even want people to join up with you.

Sadly that’s no longer the case. Now I’m used to a new system, I suppose. Pardon all the “kitten” – Its what my guild has actually heard me say on TS these days.
“Okay, how many of you little kittens are just going to spam skill#1?”
“Mhmm, how many of you are just going to body slam the boss to get your tap and then lay dead or back out and leech the rest of the event?”
“Wonder how many of you little kittens are going to dodge? Listen to /s and /m chat? Learn and play with boss mechanics accordingly?”

Its getting to the point where I’m feeling less and less happy with current GW2 gameplay. Instead I spend more time going between tired or drained to annoyed or downright kittened off. I’m sure some would call that “burned out”. Could very well be right about that. I’ve not been logging in as much.

Yet isn’t “burned out” something you normally associate with work? Stress?
Why is Guild Wars 2 burning me out?

Meh.
Sorry for all the venting and going off on a tangent.

Here here!

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Posted by: DonQuack.9025

DonQuack.9025

As a person who doesnt care about open world pve. I think once you die you should get nothing unless you are rezzed at the scene and even then it is 1 tier lower. SO gold->Silver->Copper->Nothing.. Screw punishing lying down. Punish death. Punish. For the heck of it.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: Jerus.4350

Jerus.4350

@ Those that use the excuse of “real life stuff” pulling you away unexpectedly.

True. It does happen. Life happens.
However too many people use it as a shield. If you can’t commit to starting AND finishing an activity in game – then you deserve no credit and/or rewards for that activity. There is no pause function in GW2. So people are leeching rewards from events that they don’t deserve. Staying dead on the ground but not caring because they got in their “boss tap” and will get credit regardless. Standing afk nearby playing their Xbox instead because they didn’t have to do more than tap and get out (yes, I know multiple people that do this).

Its bullkitten. Complete bullkitten. Maybe taking something away from you would be too much punishment for this because sometimes life does happen, though more people are using that here for the sake of argument than what actually ends up happening. But on the other side of the coin nobody should be rewarded for it. Yet they are. Repeatedly. Every night.

Some of you may ask why it bothers me so much. Part of the answer would be that people that are there but aren’t contributing does make it harder for those that are actually working towards event completion. Though some events are so pathetic that even with 1/2 of a zerg dead, the boss still melts before your eyes. (Hi, Karka) Another reason it bothers me is because it feels extremely unfair, again to those that are playing the game as intended. Please don’t try to come back with a “tap and pull out” style of play was how ArenaNet wanted its customers to play this game. Finally I’d say that whether its a reason I’ve already listed, a combination, or something I’m not fully understanding yet – Everytime I see/hear leeching…. it slowly sucks the enjoyment out of this game for me. Soul sucking.

Now some of you are going to go, “Aw kitten she mentioned the Manifesto”. Yeah. Manifesto. There…. I said it. Deal with it. But the part I’m pulling from that is where they talk about how they don’t want you to feel angry or upset when you see people joining in on Events. That it will take nothing from you if people join. That you will even want people to join up with you.

Sadly that’s no longer the case. Now I’m used to a new system, I suppose. Pardon all the “kitten” – Its what my guild has actually heard me say on TS these days.
“Okay, how many of you little kittens are just going to spam skill#1?”
“Mhmm, how many of you are just going to body slam the boss to get your tap and then lay dead or back out and leech the rest of the event?”
“Wonder how many of you little kittens are going to dodge? Listen to /s and /m chat? Learn and play with boss mechanics accordingly?”

Its getting to the point where I’m feeling less and less happy with current GW2 gameplay. Instead I spend more time going between tired or drained to annoyed or downright kittened off. I’m sure some would call that “burned out”. Could very well be right about that. I’ve not been logging in as much.

Yet isn’t “burned out” something you normally associate with work? Stress?
Why is Guild Wars 2 burning me out?

Meh.
Sorry for all the venting and going off on a tangent.

I agree in a lot of ways, actually almost fully.

But I know the first time I get inturrupted at the end of Jormag, or Teq and lose credit because of it, i’ll be raging hard. I don’t like raging

But, wtb private instances so I can get away from the general population and play with just a specific guild or group of like minded people.

(edited by Jerus.4350)

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i like the first idea force them to pay their respawn fee the other one is a little bit harsh

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Posted by: Morsus.5106

Morsus.5106

How about they just don’t upscale the events?

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Posted by: pdavis.8031

pdavis.8031

How about they just don’t upscale the events?

The main issue with that is, players will just tag and die, making the event downscale accordingly, making it much easier for those still alive to complete it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Andiela.3759

Andiela.3759

What about for every minute spend dead your character will downgrade his race. So if you start as sylvari the best race on the world after After 1minute you change to charr, after next one norn, if you are still dead human and if you are still doing nothing you will be punished so much that you and end as asura and we all know they are just cute pets of other races.

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Posted by: The Revenant.4970

The Revenant.4970

I think you should lose credit for the event after so many minutes. People tagging and then running off or dying on purpose does not promote a conducive environment for others. Basically anywhere in the game, you can run back to within a minutes time from the nearest waypoint. Make it where you lose credit after 2-3 minutes of not hitting the boss.

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Posted by: Scoundrel.2139

Scoundrel.2139

Is a tricky problem. Perhaps make the Dead Time cumulative?
So if you die more than once, and lie there for 3 mins after each time, if you get to 5 minutes (or other number) total death-time during an event then you don’t get a reward?

So it’s in your best interests to WP straightaway, but if you are dead when the event finishes as long as you weren’t dead for longer than X-minutes you still get it, so as not to punish those who might unfortunately die close to the finish line.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Seera.5916

Seera.5916

Maybe have it tie into how much HP is left by the boss? Percentage wise of course.

Higher than 75% you’re better off WP’ing. Most people in this group who die and stay dead are likely tagger. If you die within the first 25% if you don’t wp yourself out within X seconds, you will be teleported to the closest uncontested waypoint and alive. This group also includes people who are in the area who are dead when the boss spawns.

Between 25% and 75% you’ll be waypointed after Y seconds. Where Y is larger than X (to give genuine AFK’ers due to real life more time to get back just in case they have a slower connection).

Under 25% and it acts like now.

Of course this is based on when you die. So if you die at 35%, you have 60-75 seconds and you’ll be waypointed even if the boss goes below 25% during that time.

Doing it this way means the boss gives the buff out meaning it won’t affect players out in the world who aren’t near an active boss.

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Posted by: Astral Projections.7320

Astral Projections.7320

When I die during these events I wp out immediately EXCEPT during the times i start lagging so bad that I can’t waypoint or when real life intervenes and I get pulled away from the computer. I would not like the game to be punishing me then by taking silver out of my inventory or breaking my armor or reducing the rewards for the work I have done. Particularly as I think people are wrong about how dead people are scaling the events.

http://wiki.guildwars2.com/wiki/Dynamic_event
“To keep a consistent level of difficulty along with increased participation, an event will scale dynamically based on the number of active participants.”

The key word here is active participants.

“Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly”.