[Suggestion] Simple Personality System

[Suggestion] Simple Personality System

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Posted by: Ronah Lynda.2496

Ronah Lynda.2496

In the begining the game had a sort of rudimentary personality system which later has been droped down from the future A-Nets projects.
I will suggest a simple way of adding a personality system in the gamne without changing too much of the current system

Here is how I think of it:

There will be “positive personality points” and “negative personality points”

Completing heart quests will award the player only with Positive Personality Points because the nature of the quests is to help someone in need which implies a good deeds

Killing innocent foes like “white” and “yelow” will award the player only with Negative Personality Points" because the nature of thise killings is purelly intentional with no real reason to do it in a moral way of thinking of cource

Killing foes within an event that count for the event compeltion will NOT award any personality points on their own, negative or positive, but at the end of the event, the player will get a reward chest with the choice of choosing what type of personality points he/she wants in any case of succeding or failing the event

Killing red foes on the way while traveling, foes which are not part of a heart completion or an event completion will award negative or positive personality points depending on the type of kill the player has done:
- using only the weapon auto attack skill or simple weapon damage attacks with no conditions or utility skills will award positive points while
- using condition skills and combos plus utility skills will award negative points becasue the kill has been done in a more brutal way.
*note: killing foes with a Finisher will always award negative personality points

I think this could be a simple mechanic to be introduced in the game without major changes.

Now, onto the developing of the system.

>ONLY karma armors and weapons will change their look depending on the personality points acumulated by the character. The other oens will not suffer any visual change

>There will be a limit of 50.000 points for each negative or positive points which will fluctuate , meaning that a character cannot be super negative like aquiring millions of negative point which will be a choir to be removed if the player wants to change his/her character’s personality into positive

>Karma merchants in the world, including the heart quest NPCs will offer the same goods but at a higher price in karma if the character is on the negative personality while they will offer the current prices if the cahracter is on positive personality

>The other merchants in the world could receive a new tab with goods which could be accesed only if the character is in negative personality. The goods will be generic like foods, drinks, etc.

I consider this sytem will not interfere too much with A-nets ideal of all characters are good heros and will not effect the gamepley too much unless people are too concerned about their personality, but it will give a little depth to your character without changing too much of the current mechanics

(edited by Ronah Lynda.2496)

[Suggestion] Simple Personality System

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Posted by: Zoso.8279

Zoso.8279

I actually like this idea. Seems like a cool way to add progression and depth to your characters.

Necromancer Main

[Suggestion] Simple Personality System

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

No thank you. I’m not reading a reason, or reward, for players to strive for such a thing. Right now, karma merchants offer their rewards whether you’re an angel or a kitten.

Seems counterproductive.

Plus, there’s a chance that certain players will defend their kitten -hattery because of this system. “I’m being evil because the personality system rewards me for it.” And then the opposing players will be peeved that a certain quest didn’t get done, yadda yadda yadda. Plus, this flies in the face of slayer achievements.

Sorry, but I have to say no to your suggestion. But, maybe, someone else will love it.

Gone to Reddit.

(edited by Ardenwolfe.8590)

[Suggestion] Simple Personality System

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Posted by: Ronah Lynda.2496

Ronah Lynda.2496

No thank you. I’m not reading a reason, or reward, for players to strive for such a thing. Right now, karma merchants offer their rewards whether you’re an angel or a kitten.

Seems counterproductive.

Plus, there’s a chance that certain players will defend their kitten -hattery because of this system. “I’m being evil because the personality system rewards me for it.” And then the opposing players will be peeved that a certain quest didn’t get done, yadda yadda yadda. Plus, this flies in the face of slayer achievements.

Sorry, but I have to say no to your suggestion. But, maybe, someone else will love it.

If you want to be a bad guy the only thing you might not do is the heart quest becasue it offers you positive points. All the rest you can do: kill foes all the way on your road and do all events you want. you will chose the negative reward while other will chose their positive one.
So there wont be any event failing on purpose because of negative personality.
You are not awarded personality. you are getting it while playing and make your choices which will not interfere with others.
Once you ahve done your heart, you still can kill the foes counting to the heart for other players. This time they will give you personality points depending on how to kill them but still will not prevent you from “helping” others unintentionally

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Posted by: Tom Gore.4035

Tom Gore.4035

Unfortunately that is never going to happen. In GW2 the players all play heroes, not villains. There are other games out there that allow you to play the “bad guy”.

One – Piken Square

[Suggestion] Simple Personality System

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Your hypothetical counts only those who have completed said heart. For new players, who may need help to complete an event in that area, it’s another issue.

While I applaud your suggestion, I can see many ways a certain element could abuse it.

Again, for me, no thank you,

Gone to Reddit.

[Suggestion] Simple Personality System

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Posted by: Ronah Lynda.2496

Ronah Lynda.2496

Your hypothetical counts only those who have completed said heart. For new players, who may need help to complete an event in that area, it’s another issue.

While I applaud your suggestion, I can see many ways a certain element could abuse it.

Again, for me, no thank you,

Events can be skiped in this discussion.. They offer anyone whatever they choose: positive or negative. Individual kills withing an event are not giving any points. So if they do help people now with events they will do it after this personality would be implemented. it will not effect the completion or failing of this event.

Helping people with hearts is a different story. Two new people can help eachother with the heart becasue this is what they do. But what about a player who had done this heart? Will he help?
Untill this personality system, he would have killed those foes to help the newbie with his auto attack so he will not kill them too fast…. after the system he will get positive points. If he wants to be positive, there is no trouble in that.
But what about if he wants to get negative points? He can use his brain and use a combo field so the new player will kill the foes by poison, burning chilling etc while he will get his negative points.

Being negative is not going to give any advantages over the positive. So whatever a player would be is not going to affect much of his gameplay. The Karma vendors are not so popular amongst players so they will get dissapointed by a 5% price increase while being negative.
It will be a challenge to be positive all the time like A-net wants us to be and yes, being positive is not always easy. A hero should act like a hero and from time to time he needs to act negatively (expl. Ambient killer daily achievement)
It will be a moral choice for some players, a dificult one but they will do it. Which reminds me of how bad people felt when they were forced to kill the Ventari in the last Living Story but they did it in the end.
Giving different feeling to the kills in the game improves its quality and not diminushes it

(edited by Ronah Lynda.2496)

[Suggestion] Simple Personality System

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Posted by: JayMack.8295

JayMack.8295

I’m not a huge fan of you gaining negative points just because you use certain conditions or combos…or pretty much restricting the skills I use/the way I play because I may want to be good or bad.

I definitely feel like they need to bring the personality system back in some way but I’m not sure having it tied to general gameplay is the best way to do it.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Again, my answer is no. Please don’t take it personally. Like I said before, someone may love it. But not me. I can see no benefit to adding this suggestion.

Something similar was used in another MMO, which shall remain nameless, and I wasn’t crazy about that either.

That’s just my humble opinion.

Gone to Reddit.