(edited by Ronah Lynda.2496)
[Suggestion] Simple Personality System
I actually like this idea. Seems like a cool way to add progression and depth to your characters.
No thank you. I’m not reading a reason, or reward, for players to strive for such a thing. Right now, karma merchants offer their rewards whether you’re an angel or a kitten.
Seems counterproductive.
Plus, there’s a chance that certain players will defend their kitten -hattery because of this system. “I’m being evil because the personality system rewards me for it.” And then the opposing players will be peeved that a certain quest didn’t get done, yadda yadda yadda. Plus, this flies in the face of slayer achievements.
Sorry, but I have to say no to your suggestion. But, maybe, someone else will love it.
(edited by Ardenwolfe.8590)
No thank you. I’m not reading a reason, or reward, for players to strive for such a thing. Right now, karma merchants offer their rewards whether you’re an angel or a kitten.
Seems counterproductive.
Plus, there’s a chance that certain players will defend their kitten -hattery because of this system. “I’m being evil because the personality system rewards me for it.” And then the opposing players will be peeved that a certain quest didn’t get done, yadda yadda yadda. Plus, this flies in the face of slayer achievements.
Sorry, but I have to say no to your suggestion. But, maybe, someone else will love it.
If you want to be a bad guy the only thing you might not do is the heart quest becasue it offers you positive points. All the rest you can do: kill foes all the way on your road and do all events you want. you will chose the negative reward while other will chose their positive one.
So there wont be any event failing on purpose because of negative personality.
You are not awarded personality. you are getting it while playing and make your choices which will not interfere with others.
Once you ahve done your heart, you still can kill the foes counting to the heart for other players. This time they will give you personality points depending on how to kill them but still will not prevent you from “helping” others unintentionally
Unfortunately that is never going to happen. In GW2 the players all play heroes, not villains. There are other games out there that allow you to play the “bad guy”.
Your hypothetical counts only those who have completed said heart. For new players, who may need help to complete an event in that area, it’s another issue.
While I applaud your suggestion, I can see many ways a certain element could abuse it.
Again, for me, no thank you,
Your hypothetical counts only those who have completed said heart. For new players, who may need help to complete an event in that area, it’s another issue.
While I applaud your suggestion, I can see many ways a certain element could abuse it.
Again, for me, no thank you,
Events can be skiped in this discussion.. They offer anyone whatever they choose: positive or negative. Individual kills withing an event are not giving any points. So if they do help people now with events they will do it after this personality would be implemented. it will not effect the completion or failing of this event.
Helping people with hearts is a different story. Two new people can help eachother with the heart becasue this is what they do. But what about a player who had done this heart? Will he help?
Untill this personality system, he would have killed those foes to help the newbie with his auto attack so he will not kill them too fast…. after the system he will get positive points. If he wants to be positive, there is no trouble in that.
But what about if he wants to get negative points? He can use his brain and use a combo field so the new player will kill the foes by poison, burning chilling etc while he will get his negative points.
Being negative is not going to give any advantages over the positive. So whatever a player would be is not going to affect much of his gameplay. The Karma vendors are not so popular amongst players so they will get dissapointed by a 5% price increase while being negative.
It will be a challenge to be positive all the time like A-net wants us to be and yes, being positive is not always easy. A hero should act like a hero and from time to time he needs to act negatively (expl. Ambient killer daily achievement)
It will be a moral choice for some players, a dificult one but they will do it. Which reminds me of how bad people felt when they were forced to kill the Ventari in the last Living Story but they did it in the end.
Giving different feeling to the kills in the game improves its quality and not diminushes it
(edited by Ronah Lynda.2496)
I’m not a huge fan of you gaining negative points just because you use certain conditions or combos…or pretty much restricting the skills I use/the way I play because I may want to be good or bad.
I definitely feel like they need to bring the personality system back in some way but I’m not sure having it tied to general gameplay is the best way to do it.
Again, my answer is no. Please don’t take it personally. Like I said before, someone may love it. But not me. I can see no benefit to adding this suggestion.
Something similar was used in another MMO, which shall remain nameless, and I wasn’t crazy about that either.
That’s just my humble opinion.