Suggestion: Skip Talk

Suggestion: Skip Talk

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Just a tiny thing I realize lately again, which would massively improve this game, but is no hard work to implement, its basicaly just some coded lines that add 1 tiny new function to the game, that surely alot of people would like to have and which partwise already exists in the game..

When we play the story, then we get to see here n there sometimes sequences, which we can skip per 1 button press – fine and dandy…but and now comes the point, where i can’t understand, why Anet didn’t thought here one step further is:

Why can’t we also just skip the talking of NPC’s as well , if we want to do so.
There are some story parts, where the NPCs are talking exceptionally very much, and it feels like an half eternity, until you can finally finish the story segment.

If you play a story segment for your first time, thats all good, there you are interested in what the npcs are talking, but if you are on your second or xth rerun of a story segment with your other characters of your account, then you don’t want to hear everythign they talk again and again and again, without that you have an option to speed things up and end the story segments quickly, as you know the story already in and out, they tell you nothing new anymore…

So why do we have to hear everytime everythign again and again ,without that we can push the talking per button press fast forward endign manually their talk lines to skip quickly through all the talking, until the story segement ends either, or until we are at the point, where we want to be.

Thats something, that should become possible for us once we played through the story segments once, that from then on, if we redo the story with any of our accounts characters, there should pop up at the begin of the story an option, which asks us, if we want to skip the talk completely, if there is no battling involved in the story segment and just 100% talk in there.

If there is battling involved in between talks, then we should be able per button press to skip each talk manually one by one , by just clicking onto the talking character, so that if we do so, the character immediately stops talking and the text continues directly to the next part a character or a different character says.

Eithe clicking, or we just press some knd of key button for that, as you like Anet.

You woudl surely do alot of people with this little quality of life change a big favor Anet

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Suggestion: Skip Talk

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

I remember when something similar was asked during LS2 (more specifically for the stealthy instance that you play as Caithe) that they said it’s not an easy thing to “skip” some of the dialogues because they’d have to teleport characters around when you skip the dialogue. Characters move while talking which complicates things a lot.

Also, remember how you could exploit certain bosses in GW1 by skipping cutscenes?

Suggestion: Skip Talk

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Good point, but that coudl theoreticaly be solved by lettign us skip the whole thign at the very beginning of the instance, then there is no issue with teleporting.

Start the Story instance, windop pops up, “Skip Story Segment – YES/ NO”
Click Yes

Et voila, story segment ends and you continue with the next story segment after leaving the segment, as if you would have done the current previous segment normally
No issues with moving NPCs and teleporting you around.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Suggestion: Skip Talk

in Guild Wars 2 Discussion

Posted by: FogLeg.9354

FogLeg.9354

There is similar thread in Living World section:
https://forum-en.gw2archive.eu/forum/game/lwd/Please-let-us-skip-Living-Story-Dialogue/

Yes, it should be added.

Suggestion: Skip Talk

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

hmm, havent seen this thread yet, but it shows, what I thought, that peopel have a big interest on it to skip all this chatter, be it either directly from the start the moment you enter the instance, that you get asked if you want to skip to a certain point or the whoel instance directly, as if yo uwoul have completed it…

We get on the second run and further so or so anymore any rewards for doing the segment again (which i find quite sad), so there should be also no problem with it to directly skip the complete talk with the instance by just 1 click at the start.

Or add there at the start of each story instance such a mote point, that when you click it (like these challenge motes), then you get asked, if you want to skip the whole instance and end it as if successfulyl done – appears only, once you’ve done the story naturally once normally first, thats clear)

if you let players skip the whole thing, before even anythign has started, then there are also no issues with either moving npcs and havign to teleport you around, nor is thexy any problems with some kind of biproduct from talking npcs and these kidn of excuses you can read in that other thread.

The point is, all problems that might be there, can be easily avoided, if you just let players have the choice to skip the whole thign from begin on, before anythign started.

Yes, maybe some dialogues have to be slightly reworked then, so that NPcs instantly start talking ect the moment the story segment starts,, but that is juts a matter of addign a stopper before the dialogue like, which lets the dialogue trigger first to begin, if we talk to the first NPC that wants to say somethign to us, so that the player actually has to begin manually the dialogue always and not that npcs begin instantly talking to as (while moving ect.) as the story begins.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Suggestion: Skip Talk

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Here’s what the dev have said on skipping parts of a Living Story.

There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown l sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.

Be careful what you ask for
ANet may give it to you.