Suggestion: Some revision of cosmetic rewards
I like the idea in general, but would ask for the following changes.
- With Ascended as BiS, there is already too much assigned to crafting for my tastes; ergo I’d suggest calling for a Legendary Foe’s weapon to maybe drop in 2-4 pieces that could be combined — and leave crafting out of the equation.
- While I’d like to see rewards shifted more to event completion instead of Champions, I am not in favor of reducing Champion numbers unless that happens — which I doubt ANet will pursue
- As for Elites… I’ll only be happy if ANet deletes every single one of them from the game. Every. Single. One.
I like the idea in general, but would ask for the following changes.
- With Ascended as BiS, there is already too much assigned to crafting for my tastes; ergo I’d suggest calling for a Legendary Foe’s weapon to maybe drop in 2-4 pieces that could be combined — and leave crafting out of the equation.
- While I’d like to see rewards shifted more to event completion instead of Champions, I am not in favor of reducing Champion numbers unless that happens — which I doubt ANet will pursue
- As for Elites… I’ll only be happy if ANet deletes every single one of them from the game. Every. Single. One.
First point, I can agree but the idea sprung while I was doing Wardrobe-fishing on my main character for skins I missed out on. So no real objections to that re-location . . . except it then might get a point where the parts don’t drop in sequence and people get stuck with parts 1-3 and can’t get part 4.
Second point, I just am fresh off the former CS farm where champions were a big thing to farm in defense events, and now Coiled Watch . . . I think it needs to be looked at carefully.
Last point . . . I REALLY like the concept of elites and would point them to a good replacement for champions in upscaled events. They were kludged into the game but they are, in fact, perhaps quite useful if ANet steps back and re-evaluates how the hierarchy goes.
Second point, I just am fresh off the former CS farm where champions were a big thing to farm in defense events, and now Coiled Watch . . . I think it needs to be looked at carefully.
Last point . . . I REALLY like the concept of elites and would point them to a good replacement for champions in upscaled events. They were kludged into the game but they are, in fact, perhaps quite useful if ANet steps back and re-evaluates how the hierarchy goes.
What I’d like to see is bags moved to event completion rather than Champs. That would remove the player base working at cross purposes (Champ farming by not completing events, or delaying event completion v. players wanting to complete events). If that were to happen, I don’t suppose that Elites v. Champs would matter. However, under the current setup, an Elite is an almost-Champ that drops garbage.