[Suggestion] Stackable sigils and story mobs

[Suggestion] Stackable sigils and story mobs

in Guild Wars 2 Discussion

Posted by: Umut.5471

Umut.5471

Hi,
As you know, you don’t get stacks for your stackable sigils(corruption, life, bloodlust, perception etc.) from mobs without loot and story instance mobs. Isn’t this a little illogical ? I have a legendary weapon with bloodlust sigil on it, and bloodlust sigil does nothing in such content. As an achievement hunter, you have to change the expensive sigil just to get better dps for achievements. I think, these kind of sigils has to work in such instances normally. (Not depending on loot or instanced mobs)
The new story system and achievements are great but, I think we need a rework for these sigils’ functions.

[Suggestion] Stackable sigils and story mobs

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Problem mostly since those mobs don’t always give exp, requirement to trigger the sigil.

Other hand, why won’t stacking sigils give more stacks depending on the mob rank, due to the current flawed fixes on stacking sigil exploit…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.