[Suggestion] Stat Display Changes in "H" Menu

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Anierna.6918

Anierna.6918

With the upcoming addition of the Ferocity stat, Anet will have to change the stat display section of the Equipment tab in the “H” menu. This is a perfect opportunity to streamline the Stat Display. My suggestions for how to do this are as follows:

1) Eliminate the “Attack” stat. The formula for it is: Attack = Power + Average Wep Strength. However, it is entirely useless because you don’t add Power and Wep Strength when calculating Effective Power (EP); you multiply them. All this stat does is confuse people. Please remove it.

2) Add the “Ferocity” stat. Anet can use the old icon for the “Attack” stat if that’ll be easier than making a new icon.

3) Rearrange the stat menu so the offensive stats are at the top, the defensive stats are at the bottom, and all the percentage stats are on the right. The order for the new Stat Menu would be as follows:

Power ………… – f1-4 CD
Precision …….. – Crit Chance
Ferocity ……… – Crit Dmg
Condi Dmg ….. – Condi Duration
Toughness ……. – Armor
Vitality ……….. – Health
Healing Power . – Boon Duration
Agony Resist … – Magic Find

The following image (attached) compares the current stat display with how the future one would look if Anet made these changes.

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(edited by Anierna.6918)

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Thaddeus.4891

Thaddeus.4891

Not a big urgent change, but i agree this is better.

Thaddeauz [xQCx]- QC GUILD

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Posted by: SentinelArk.5109

SentinelArk.5109

I wouldn’t mind the change since the “Attack” value does not matter much.

My only suggestion is to switch boon duration and healing power so that all the percentages are on one side for consistency.

(edited by SentinelArk.5109)

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Anierna.6918

Anierna.6918

Good idea. I’ve updated the original post and the image to show the boon duration and healing power swap.

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Posted by: Einlanzer.1627

Einlanzer.1627

Yeah, it seems a little more intuitive. Part of me feels like they should just go a step further and eliminate messy redundancies by folding the primary stats into their respective derived stats and only displaying the latter.

For example – vitality has no effect other than increasing Health, so they should just change bonuses to be + health and remove Vitality. Same with Toughness and Armor, and Precision and Crit %. The whole distinction between the two groups is sort of an unnecessary and arbitrary holdover that creates needless complication.

I also kinda wish they’d use more flavorful names like “Ferocity” for the other secondary attributes, since you learn what they are very quickly and the tooltip has any description you may need.

That said, ‘Ferocity’ is already in use in the Personality traits – are they updating that? Anyway, this is something along the lines of what I’d like:

Power……………..Brawn/Intellect/Guile etc. (%)
Ferocity………….Precision (%)
Malice…………….Expertise (%)
Fortitude…………Health
Compassion…..Concentration (%)
Resistance………Luck (%)

(edited by Einlanzer.1627)

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Impact.2780

Impact.2780

+1 for getting rid of Attack. It’s a useless bit of information, isn’t used as far as we know, and getting rid of it would make adding Ferocity to the table easier from a programming and design layout perspective.

As for the listing order, logic and consistency is always nice.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Gulesave.5073

Gulesave.5073

Also, the (soon-to-be derived) Crit Damage Bonus could be replaced with the total multiplier, (base being 150 instead of 0). So, the OP’ kitten would show 248% instead 98%.

I should be writing.

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Naz.2607

Naz.2607

I like this idea. I would also like to see our fulls stats still be displayed against the ‘reduced level’ stats. I always find myself in lower level areas going to look at my H panel to ck a stat and then saying “kitten, I can’t look at that unless I port out…..”
Dunno if anyone else does that or not lol

Naz ©

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Posted by: Anierna.6918

Anierna.6918

Bump!

Still hoping Anet will include this fix in the Ferocity update

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Anierna.6918

Anierna.6918

Bump

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Posted by: kimeekat.2548

kimeekat.2548

I like this idea. I would also like to see our fulls stats still be displayed against the ‘reduced level’ stats. I always find myself in lower level areas going to look at my H panel to ck a stat and then saying “kitten, I can’t look at that unless I port out…..”
Dunno if anyone else does that or not lol

All the kitten time, Naz, haha Especially in this update where I’m pushed into outlying under-80 areas. I’ve been trying to figure out if I want to go for certain armor sets on my guardian, ele and thief and it’s been really obnoxious to have to sit through the log-in screen in Gendarran and then sit through another to portal into a city just to look at my actual lvl 80 stats.

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

[Suggestion] Stat Display Changes in "H" Menu

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Posted by: Anierna.6918

Anierna.6918

They did it! w00t!

The attached picture is from the official news thread:

https://www.guildwars2.com/en/news/learn-about-critical-damage-changes/?utm_source=client

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