(edited by Anierna.6918)
[Suggestion] Stat Display Changes in "H" Menu
Not a big urgent change, but i agree this is better.
I wouldn’t mind the change since the “Attack” value does not matter much.
My only suggestion is to switch boon duration and healing power so that all the percentages are on one side for consistency.
(edited by SentinelArk.5109)
Good idea. I’ve updated the original post and the image to show the boon duration and healing power swap.
Yeah, it seems a little more intuitive. Part of me feels like they should just go a step further and eliminate messy redundancies by folding the primary stats into their respective derived stats and only displaying the latter.
For example – vitality has no effect other than increasing Health, so they should just change bonuses to be + health and remove Vitality. Same with Toughness and Armor, and Precision and Crit %. The whole distinction between the two groups is sort of an unnecessary and arbitrary holdover that creates needless complication.
I also kinda wish they’d use more flavorful names like “Ferocity” for the other secondary attributes, since you learn what they are very quickly and the tooltip has any description you may need.
That said, ‘Ferocity’ is already in use in the Personality traits – are they updating that? Anyway, this is something along the lines of what I’d like:
Power……………..Brawn/Intellect/Guile etc. (%)
Ferocity………….Precision (%)
Malice…………….Expertise (%)
Fortitude…………Health
Compassion…..Concentration (%)
Resistance………Luck (%)
(edited by Einlanzer.1627)
+1 for getting rid of Attack. It’s a useless bit of information, isn’t used as far as we know, and getting rid of it would make adding Ferocity to the table easier from a programming and design layout perspective.
As for the listing order, logic and consistency is always nice.
http://www.twitch.tv/impact2780
Also, the (soon-to-be derived) Crit Damage Bonus could be replaced with the total multiplier, (base being 150 instead of 0). So, the OP’ kitten would show 248% instead 98%.
I like this idea. I would also like to see our fulls stats still be displayed against the ‘reduced level’ stats. I always find myself in lower level areas going to look at my H panel to ck a stat and then saying “kitten, I can’t look at that unless I port out…..”
Dunno if anyone else does that or not lol
Bump!
Still hoping Anet will include this fix in the Ferocity update
Bump
I like this idea. I would also like to see our fulls stats still be displayed against the ‘reduced level’ stats. I always find myself in lower level areas going to look at my H panel to ck a stat and then saying “kitten, I can’t look at that unless I port out…..”
Dunno if anyone else does that or not lol
All the kitten time, Naz, haha Especially in this update where I’m pushed into outlying under-80 areas. I’ve been trying to figure out if I want to go for certain armor sets on my guardian, ele and thief and it’s been really obnoxious to have to sit through the log-in screen in Gendarran and then sit through another to portal into a city just to look at my actual lvl 80 stats.
They did it! w00t!
The attached picture is from the official news thread:
https://www.guildwars2.com/en/news/learn-about-critical-damage-changes/?utm_source=client