[Suggestion] Stop, Drop, and Roll

[Suggestion] Stop, Drop, and Roll

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Posted by: DougNotDougie.3590

DougNotDougie.3590

Playing through the fractal with the Grall Shamans and getting burned so much, I realized it would be pretty cool if dodge rolling could in some way affect the amount of burning you have left. Like decrease it by 10% or something.

Just an idea

[Suggestion] Stop, Drop, and Roll

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Posted by: Mortifer.3018

Mortifer.3018

[Suggestion] Stop, Drop, and Roll

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Posted by: GuzziHero.2467

GuzziHero.2467

I would like to see it where a well timed dodge roll could reduce falling damage by a small amount, say 20%, to give that small window of extra survivability.

[Suggestion] Stop, Drop, and Roll

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Posted by: FrostSpectre.4198

FrostSpectre.4198

I would like to see it where a well timed dodge roll could reduce falling damage by a small amount, say 20%, to give that small window of extra survivability.

Like in some games that involve parkour or some degree of free flow movement?

Well, I usually do dodges on falls where I take damage, due to have played games like tomb raider and etc…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Stop, Drop, and Roll

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Posted by: DougNotDougie.3590

DougNotDougie.3590

I understand it’s a trait line, but thats for removal. I was thinking like a time decrease for everything not traited.

[Suggestion] Stop, Drop, and Roll

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Posted by: Conncept.7638

Conncept.7638

I understand it’s a trait line, but thats for removal. I was thinking like a time decrease for everything not traited.

And frankly I’ve never seen a single elementalist use that worthless trait. Most I know would love to see it replaced with something less punny and more useful.

(edited by Conncept.7638)