Suggestion: Tanky Builds/Classes
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
Plenty of Holy Trinity game out there for tank lover. This game isn’t about that.
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
This is not how GW2 works. We’re not intended to have “tank classes”
If they want a specific encounter to use a “main tank” mechanic they’ll implement it via an environmental buff in stead as it doesn’t require them to design all content around the presence of an aggro magnet whos sole purpose in every engagement is to do the exact same thing.
Doing it at a class or build level means you have to build all the content around it. Doing it at an encounter level means you only have to build the content you specifically designed for that mechanic around it.
Writer/Director – Quaggan Quest
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Adding a tank with taunting and all, would mean they would need to add dedicated healers as well to target heal the tank taking on the damage. Which would mean they just effectively added the holy trinity into this game which is not what they wanted. So that is why there would not be a tank class in this game. You just can’t have a tank class without having a dedicated healing class to go a long with it.
I’d rather not have this
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
Tankier classes?
You mean Guardian, Warrior, Ranger, Thief, Mesmer, Elementalist and Necromancer?
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
This is not how GW2 works. We’re not intended to have “tank classes”
If they want a specific encounter to use a “main tank” mechanic they’ll implement it via an environmental buff in stead as it doesn’t require them to design all content around the presence of an aggro magnet whos sole purpose in every engagement is to do the exact same thing.
Doing it at a class or build level means you have to build all the content around it. Doing it at an encounter level means you only have to build the content you specifically designed for that mechanic around it.
Shout Warrior is their own dedicated healer.
Shout Warrior is their own dedicated healer.
Hahahahahaha… A guardian output more healing than a shout warrior by simply dodging. Anet nerfed shout warriors to the ground. The signet still does the heavy work.
Anyway, the AI already sort of prioritize high hp/toughness classes. Its just that people never even let the “tanks” hit them once, because zerker ranged will go in guns blazing not a care in the world.
They would have to redesign everything in the game so that dps cant beat things, which would be pointless.
I prefer encounter specific mechanics.
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
Tankier classes?
You mean Guardian, Warrior, Ranger, Thief, Mesmer, Elementalist and Necromancer?
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
This is not how GW2 works. We’re not intended to have “tank classes”
If they want a specific encounter to use a “main tank” mechanic they’ll implement it via an environmental buff in stead as it doesn’t require them to design all content around the presence of an aggro magnet whos sole purpose in every engagement is to do the exact same thing.
Doing it at a class or build level means you have to build all the content around it. Doing it at an encounter level means you only have to build the content you specifically designed for that mechanic around it.
Shout Warrior is their own dedicated healer.
My Engi main would like to have words with you. He is just as tanky if not more so as any of the classes you listed here.
final fantasy xxxxvvvvvv that way —>
Archeage = Farmville with PK
Actually, if you get something like full nomad, the attacks that 1hit KO you might deal about 10% of your HP as damage (emphasis in the “might”).
And about the taunt, even without it, you can mitigate it not aggroing the mob too much until the tank builded dude catches up (probably because of his low dps), meanwhile someone drops some heals at him, since there are a lot of supportive skills in-game.
You see, sometimes it’s not about implementing something. It’s simply about organizing the group.
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
Tankier classes?
You mean Guardian, Warrior, Ranger, Thief, Mesmer, Elementalist and Necromancer?
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
This is not how GW2 works. We’re not intended to have “tank classes”
If they want a specific encounter to use a “main tank” mechanic they’ll implement it via an environmental buff in stead as it doesn’t require them to design all content around the presence of an aggro magnet whos sole purpose in every engagement is to do the exact same thing.
Doing it at a class or build level means you have to build all the content around it. Doing it at an encounter level means you only have to build the content you specifically designed for that mechanic around it.
Shout Warrior is their own dedicated healer.
My Engi main would like to have words with you. He is just as tanky if not more so as any of the classes you listed here.
I don’t doubt it. But I didn’t mention it because it’s the only class that I’ve never played.
I’m personally interested in trying a death shroud based cavalier necromancer with death magic/soul reaping/reaper build based around using Decimate Defenses and Death Perception to maintain 100% crit chance while in death shroud, and high power/ferocity from the secondary stats on cavalier gear, and the 21% of toughness converted to power while in death shroud due to deadly strength and the ever popular sharpening stones.
It would mean dropping spite, but the main losses are the might on death shroud skill 1, close to death, and vulnerability stacking from death shroud skills, but with 10 people to provide might and vulnerability on a boss, the only major DPS loss over a traditional berserker death shroud would be the 20% while the target’s below 50% from close to death, which averages to around 10% unless mechanics specifically unbalance that (Like stage 1 of tequatl being more difficult than the later parts due to the burn phases being in its favour, or bosses that become progressively more difficult as the fight goes on being against it.).
Given the fact that the higher toughness and additional condition clearing from the stats and death magic will mean I wont have to dodge certain attacks that I otherwise would, help me maintain higher death shroud uptime, and the fact that, after the toughness to power conversions my power is actually still somewhat higher than a typical power primary build running spite, the DPS loss is likely less than 10% in exchange for a massive boost to survivability through having well over double the toughness, health regeneration while in death shroud, and condition removal on entering and remaining in death shroud.
It’s not really worth it as is, especially due to the base death shroud skills themselves being underwhelming, but the reaper’s death shroud seems as though it’s higher damage than the current one, and if the raids do call for toughness characters from time to time, it’s probably going to be a lot better than forcing say, the mesmers into soldier gear.
If the rumors that mobs have some degree of prioritisation for high toughness targets over low toughness ones, I might actually do enough damage with a high enough aggro multiplier to pull threat off berserkers.
(edited by Eponet.4829)
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
Tankier classes?
You mean Guardian, Warrior, Ranger, Thief, Mesmer, Elementalist and Necromancer?
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
This is not how GW2 works. We’re not intended to have “tank classes”
If they want a specific encounter to use a “main tank” mechanic they’ll implement it via an environmental buff in stead as it doesn’t require them to design all content around the presence of an aggro magnet whos sole purpose in every engagement is to do the exact same thing.
Doing it at a class or build level means you have to build all the content around it. Doing it at an encounter level means you only have to build the content you specifically designed for that mechanic around it.
Shout Warrior is their own dedicated healer.
My Engi main would like to have words with you. He is just as tanky if not more so as any of the classes you listed here.
I don’t doubt it. But I didn’t mention it because it’s the only class that I’ve never played.
Fair enough, I forgive you since we are a special (awesome) breed and only special people (lowest population) play us.
Actually, if you get something like full nomad, the attacks that 1hit KO you might deal about 10% of your HP as damage (emphasis in the “might”).
And about the taunt, even without it, you can mitigate it not aggroing the mob too much until the tank builded dude catches up (probably because of his low dps), meanwhile someone drops some heals at him, since there are a lot of supportive skills in-game.
You see, sometimes it’s not about implementing something. It’s simply about organizing the group.
I agree with this. If you want to be the “tanky” one in front of the boss taking damage the most. Tell your party to get the heck back to the back lines when they are suffering too much damage to get a breather (heal themselves), as well as to let you (the tank for lack of better words, actually I do have a better word – survivalist) to be able to draw his aggro again.
I think it’s going to have to be tactics like this, as well as using more various builds/gears (amours)/food as well as environment items that will be needed for this incoming raids. I think and am hoping that they will be really trying to kill the “stack and spank” meta and not have it be a thing for raids.. Time will tell.
kiyana, mobs currently tend to aggro to different requirements. For example: high vit/tough, low vit/tough, highest DPS, farthest away, first player to hit. I’m not sure ArenaNet would want to simplify that too much. I’m not going to say it’s entirely out of the question though, as ranger pets can already be traited to taunt. My $0.02
(edited by Tierce.5370)
kiyana, mobs currently tend to aggro to different requirements. For example: high vit/tough, low vit/tough, highest DPS, farthest away, first player to hit. I’m not sure ArenaNet would want to simplify that too much. I’m not going to say it’s entirely out of the question though, as ranger pets can already be traited to taunt. My $0.02
I would like to point out that the “Taunt” that s/he’s referring to isn’t the taunt that’s already in game.
The taunt as it is is basically just another form of CC, it’s stopped by defiance and stability, and doesn’t even last that long. Generally, if you have the option to taunt a target, it would be better to just deep freeze them or the like.
I think it would be a good idea for the expansion for them to add a taunt specialization to tankier classes. By taunt I mean a way for them to attract the aggro from mobs. This would make becoming a tank much more useful to a party.
Warriors and Revenant both get this.
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Of course we have (well I have anyway). Sure they said there will be a need for “tanky” ish type roles in some of the cases. But that does not mean the typical trinity tank. They mean their version which again is more a “survivalist” role in my opinion. You have high Toughness/Vitality for example but that wont keep make you invincible taking very low damage while your “healers” keep you topped up. You will still need to be active through dodging, HP healing (mainly yourself) as well as condi/cc cleaning from yourself.
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Of course we have (well I have anyway). Sure they said there will be a need for “tanky” ish type roles in some of the cases. But that does not mean the typical trinity tank. They mean their version which again is more a “survivalist” role in my opinion. You have high Toughness/Vitality for example but that wont keep make you invincible taking very low damage while your “healers” keep you topped up. You will still need to be active through dodging, HP healing (mainly yourself) as well as condi/cc cleaning from yourself.
Keep turning blind eye and lieing to yourself.
Trinity for raids is happening, just this time, “every” class can be tank or healer if they spec for it which is different than in other games.
Tho, heavy armor classes will be tanks, cuz they got taunt skills, and I don’t see a thief as a healer class.
Also, they are mixing trinity with performing a specific tasks to succeed in raids, so it’s not your typical stand and dps.
(edited by Mikali.9651)
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Of course we have (well I have anyway). Sure they said there will be a need for “tanky” ish type roles in some of the cases. But that does not mean the typical trinity tank. They mean their version which again is more a “survivalist” role in my opinion. You have high Toughness/Vitality for example but that wont keep make you invincible taking very low damage while your “healers” keep you topped up. You will still need to be active through dodging, HP healing (mainly yourself) as well as condi/cc cleaning from yourself.
Keep turning blind eye and lieing to yourself.
Trinity for raids is happening, just this time, “every” class can be tank or healer if they spec for it which is different then in other games.Tho, heavy armor classes will be tanks, cuz they got taunt skills, and I don’t see a thief as a healer class.
Also, they are mixing trinity with performing a specific tasks to succeed in raids, so it’s not your typical stand and dps.
Taunt is exactly like every other CC, except that it forces enemies to attack you for its duration, which really isn’t even that long.
If you can coordinate well enough to get a CC of your choice through, Deep Freeze is a better option than taunt. It lasts longer than any taunt skill currently in game or announced, and has the frozen enemy attacking nothing as opposed to attacking someone. It’s just objectively better in almost every single way, the exception being when you want to reposition them.
If any class is ideally suited as a tank, it’ll be chronomancer. Clone generation as a chronomancer is crazy, and with alacrity, shatters are constantly happening between continuum shift, signet of illusions and just alacrity fueled shatters in general, Diversion strips away stability/defiance ridiculously quickly, which can then be followed up by a longer lasting stun, such as magic bullet or signet of domination.
Meanwhile, taking the inspiration trait line lets you heal everyone around you whenever you shatter, which you do a lot, and grant distortion to protect team members as well as yourself whenever you use f4.
Sadly, due to the power of deceptive evasion and blind spamming protection from blinding dissipation, such a build wont be able to afford to take domination for cleansing inscriptions.
What you end up with is someone who can protect their teammates against attacks by sharing distortion, while simultaniously stunning and blinding their foes to reduce the group’s damage taken, and incidentally damage while they do.
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Of course we have (well I have anyway). Sure they said there will be a need for “tanky” ish type roles in some of the cases. But that does not mean the typical trinity tank. They mean their version which again is more a “survivalist” role in my opinion. You have high Toughness/Vitality for example but that wont keep make you invincible taking very low damage while your “healers” keep you topped up. You will still need to be active through dodging, HP healing (mainly yourself) as well as condi/cc cleaning from yourself.
Keep turning blind eye and lieing to yourself.
Trinity for raids is happening, just this time, “every” class can be tank or healer if they spec for it which is different then in other games.Tho, heavy armor classes will be tanks, cuz they got taunt skills, and I don’t see a thief as a healer class.
Also, they are mixing trinity with performing a specific tasks to succeed in raids, so it’s not your typical stand and dps.
You are basically saying what I said so how can I be lying to myself? I said we can tank here but it’s done differently, it’s more survival than true tanking.
“which is different then in other games.”
I think you will find the word that you were looking for here was “than” not “then”.
What taunt skills do heavy armours have exactly please? While it is true thief is not really a great supporter in the healing department anymore (have to re-look into this as I am sure they used to heal allies they stealthed) there is still hope in the future they can. There will be further elite specializations which I am sure they will roll out to help fill those gaps in classes who do need to be on equal footing with other classes in certain roles.
“Also, they are mixing trinity with performing a specific tasks to succeed in raids, so it’s not your typical stand and dps.”
Again here you are just saying pretty much what I said. Except it’s Anet’s trinity and not the typical tank/Healer/DD.
We have ALWAYS been able to build into a sort of Tank/Healer role here but it has never been as effective as it has in traditional mmos. That or it has played totally differently so most people gave up on trying and just went the DD role, hence the Berserker meta. The healing stat being so weak is a major reason for the wannabe healers ignoring it. As well as everyone being able to heal themselves far better. The typical tank I guess couldn’t figure out how to get aggro or survive long enough to actually be that kind of a tank so again most of them probably went Meta berserker.
As for myself, on my main I have always played a survivalist. Meaning I tank as best as I can and it does work for me because of my class, playstyle and build. But even doing that it still does not come close to the traditional tank in being that you can go toe to toe against a very powerful boss or a group of too many mobs and expect to not even get a scratch. There will be risks and you have to be on your toes so to speak. You have to be active and using everything at your disposal, yawning simply does not cut it.
(edited by Paulytnz.7619)
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Of course we have (well I have anyway). Sure they said there will be a need for “tanky” ish type roles in some of the cases. But that does not mean the typical trinity tank. They mean their version which again is more a “survivalist” role in my opinion. You have high Toughness/Vitality for example but that wont keep make you invincible taking very low damage while your “healers” keep you topped up. You will still need to be active through dodging, HP healing (mainly yourself) as well as condi/cc cleaning from yourself.
Keep turning blind eye and lieing to yourself.
Trinity for raids is happening, just this time, “every” class can be tank or healer if they spec for it which is different then in other games.Tho, heavy armor classes will be tanks, cuz they got taunt skills, and I don’t see a thief as a healer class.
Also, they are mixing trinity with performing a specific tasks to succeed in raids, so it’s not your typical stand and dps.
You are basically saying what I said so how can I be lying to myself? I said we can tank here but it’s done differently, it’s more survival than true tanking.
“which is different then in other games.”
I think you will find the word that you were looking for here was “than” not “then”.
What taunt skills do heavy armours have exactly please? While it is true thief is not really a great supporter in the healing department anymore (have to re-look into this as I am sure they used to heal allies they stealthed) there is still hope in the future they can. There will be further elite specializations which I am sure they will roll out to help fill those gaps in classes who do need to be on equal footing with other classes in certain roles.
“Also, they are mixing trinity with performing a specific tasks to succeed in raids, so it’s not your typical stand and dps.”
Again here you are just saying pretty much what I said. Except it’s Anet’s trinity and not the typical tank/Healer/DD.
We have ALWAYS been able to build into a sort of Tank/Healer role here but it has never been as effective as it has in traditional mmos. That or it has played totally differently so most people gave up on trying and just went the DD role, hence the Berserker meta. The healing stat being so weak is a major reason for the wannabe healers ignoring it. As well as everyone being able to heal themselves far better. The typical tank I guess couldn’t figure out how to get aggro or survive long enough to actually be that kind of a tank so again most of them probably went Meta berserker.
As for myself, on my main I have always played a survivalist. Meaning I tank as best as I can and it does work for me because of my class, playstyle and build. But even doing that it still does not come close to the traditional tank in being that you can go toe to toe against a very powerful boss or a group of too many mobs and expect to not even get a scratch. There will be risks and you have to be on your toes so to speak. You have to be active and using everything at your disposal, yawning simply does not cut it.
I actually quoted wrong person. Sorry for this mistake
Why do you guys mention that we are not supposed to have tanks, no trinity, and that the OP should play other games? Have you not read the post about raids?
Yes we saw it and? Some people read what anet say and predict the arrival of holy trinity since day one for some reason, that’s not new. I saw nothing, zero nada in that post that would lead me to believe that Holy Trinity is coming.
Will they make an harder content? Yes of course
Will it be difficult enough that a larger portion of the community won’t be able to survive with active defense only? Probably
Will some more tanky and healing build emerge in raid to help some player go through smoother? I bet yes. We already see this today, it’s just very marginal and with raid it may make up for a large portion of the community.
Will DPS + Support Meta still be the most optimal ways when played well? I’m 100% sure of that.
Surviability and healing might be more important than they are now. Like a more tanky build doing a more dangerous job or a healer helping the team keep up their health. But you won’t have dedicated tank that keep agro and an healer that keep your team alive. Everybody will be responsible for DPS and their own survivability.
(edited by Thaddeus.4891)
Taunt? No thanks!
My mesmer is my tank almost as much as my warrior when a party is short on people. She can just throw a couple clones at something while either fighting it from a distance or attacking something else. Hit her though ….