[Suggestion] Task: A gw2 quest
1. Step and fetch task:
I know. Boring right? Sure, but a good way to give the players a look into the world of Tyria. Imagine a human merchant in DR that needs someone to take a package to a charr merchant in BC as a sign of good faith to insure future business dealing. It could be an interesting way to show the budding peace between these two races. Speaking of budding, you could have an asura in Rata Sum who wants you to fetch some exotic plant from a Sylvari in one of the towns of Caledon forest and bring it back to him. Maybe even get a special reward like a one time use tonic. We could even have special event specific ones. For example, an asura in Rata Sum wants you to deliver a specialty fireworks launcher to LA for dragon bash, and upon completion the launcher shoots off and you get a light show on top of your task completion reward.
2. Exploration task:
“I hear tales of treasure from that insert locale here over there. If you’re the adventuring type, you may want to go check it out.” Boom. Reasons to do mini dungeons and jumping puzzles. To reiterate, these are not active at all times, guiding everyone to every secret all the time. But they could show up randomly to push players in the right direction for exploring. The trigger for completing the task could be the same trigger that gives you the achievement the first time through.
3. Hunting task:
We’ve all seen them around. Random champions out in the world without an event associated with them. How boring. So how about, if the champion has been alive for a certain length of time, the task to hunt said champion has a chance to show up in whatever nearby camp. This would of course be much harder than the 1. or 2. task and it should say as much, but it should come with increased rewards. Like a significant amount of silver. Enough to make people jump for joy when a hunting task appears on their map and then call in guildies and everyone in map chat to come join the fight. I think it should range between 30-50s for lvl 80 players to incentivize them to join a hard fight they might otherwise not have bothered with. This type of task is the exception I talked about earlier. If the champion is killed while the task giver is active and you have the task but did not take part in the fight, the task should cleared from your active task. A “task incompleted” message should show up in the top right of the screen much like event messages. This kind of limited time only feature of this task type is to balance the large reward.
4. Story task:
A weird one. I’m just going to give you a specific example I thought of earlier rather than explain the whole idea. It’s dark btw. Just a fair warning.
Let’s assume for a second that this task system was already in place and that these hints that we are going into the areas west of Brisban are legit. Imagine there’s a seraph soldier in DR. He’s sitting in a bar and he has a task. Just listen to his tale. That’s it. He tells you of an expedition he was a part of past Brisban. One day him and his squad are ambushed by bandits. Dozens of them. The seraph squad flees from the hopeless fight, but one of them falls to an arrow as they retreat. The remaining four squad members elude the bandits and wait until nightfall when they can move under the cover of darkness. But it takes a turn for the worse. As they move through the jungle area, a great beast, one that he later learns only comes out at night, attacks them. The beast slaughters his other squad members while he luckily escapes and hides until morning. As the sun comes up and the terrifying calls of the beast subsides, he comes out to find the scattered remains of bones and seraph armor. Unable to leave them like that, he gathers them up and takes them to a great tree by a waterfall and buries them there, the few bones placed randomly in the three graves with the armor as he cannot tell who they belong to. He sets up three stones at the head of the graves to act as a tombstone, then a fourth one to honor his comrade who fell to the bandits. After his grim task he wearily travels back home to Kryta.
Woo. I know. Dark. Now imagine when the new zone opens up, there actually ARE some terrible monsters that only spawn at night. The waterfall and tree from the story are ACTUALLY THERE in the game world, and underneath it’s branches there are three graves marked with plain stones and a fourth stone lined up next to them. That would be SO amazing, and there is no end to the creative things that could be done like this with very little work needed to make it happen. Just need someone to write a story for a character and a small piece of evidence of it left within the game world.
If you made it this far, thanks for reading my ideas. The more I think about it, the more I feel this game NEEDS some kind of system like this and I would like to get the community to back me up here.