Suggestion: Temples with mega servers...

Suggestion: Temples with mega servers...

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Posted by: Yamagawa.5941

Yamagawa.5941

So, thinking LOTS here, temples can be viewed from any PvE Zone. With the MegaServer update, its become impossible to tell if the temples are open or closed to me. I have to individually visit them. This is compounded by the detail that temples have an effect on different zones. If I open the temple of Balthazar, Balthazar statues in Cursed Shore are disabled. With mega servers, that’s gone kinda wonky with adjacent statues for the same deity sharing different activation states (one on, one off).

Suggestions:

  • Uncouple statues from their respective temples. This removes inter-map dependence. Still turn the statues on and off, but as a part of a local event. ‘Kill the dreaded acolyte of Grenth who is powering the statue…’
  • Pre-select zones. Pick for me a cursed shore zone on the basis of ‘if this player moves to cursed shore, the temple in the instance s/he lands in will be open/closed’. Thus, when showing the map to the me, the temple can be displayed similarly. Result: I check the map, see the temple is closed. I hop over to the zone and still see it closed. Yay! I now have a temple to open and a priest/priestess to punish for practicing religion post-mortum.

//Portable Corpse

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Posted by: Max Lexandre.6279

Max Lexandre.6279

One of the biggest things for me, would award daily Chest and Trait on Attack AND Defend event. Adapt the Defend Events also to fail, if we defend 1, the 2nd it will be harder.

I’m The Best in Everything.
Asura thing.

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Posted by: Yamagawa.5941

Yamagawa.5941

Unless its changed since the game opened…

Balth defend event 1 is best accomplished solo: keep the pact forces alive from the scattered attacking risen.
Balth defend event 2 is best…. Uh… Attempted with god-mode or other such hacks that are not actually available: keep the pact forces alive from the scattered attacking risen AND the Priest of Balthazar. You know, the priest that drops large red circles that quickly degen to death anything inside them? Like NPCs?

I’ve no idea where the other temple events sit, but I’d like to think they follow the same pattern: possible to defend→ impossible to defend.

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Posted by: pdavis.8031

pdavis.8031

I thought that the cross map statues WERE disabled? https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/
At least they were supposed to be, now it should only be active in the map of the temple. as in, grenth statues activat in CS while Temple of Grenth is contested…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: chemiclord.3978

chemiclord.3978

I dunno, to me it seems like the way to go (if possible), would be to link those Orr zones together as part of one Megaserver shell.

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Posted by: Yamagawa.5941

Yamagawa.5941

As to statues, I’m honestly not sure where the statues are now in terms of actual function. The last time I helped with Arah, the statues to the north were active, the matching statues to the south were inactive, and most significant to me? Every time I jump maps to check on a temple, the temple status I see prior to moving to the temple more often than not fails to match the temple status I see when I load into the map.

I’d considered and discarded the idea of a Megaserver shell.

Problem being, you can have one map with hundreds of plays on it (opening Melandru for farmable events) and another map with a one or two dozen players (stumbling around Straights of Devastation for map completion). The disparity in the popularity between maps leaves the unpopular maps no better than they were before the Megaserver update. Better, I think to make the 3 zones fully independent, but that makes the statues linking the zones a problem, and leaves me with the question of ’is that temple really open?

End of the day, we can go two routes with the temples:

  • grandfather them into mega servers as a mirror of what they were, problems and all.
  • incorporate them into the new system, shedding the last vestiges of the old.

Honestly, clinging to the old system doesn’t help the new system flourish. It just leaves you in an in between place. I think advance selecting of the ‘server we’d load the Player to IF s/he changed maps…’ solves more than just the issue of temple statuses being wrong on the map. Extend it slightly, and you have a solution for the contested waypoints in all zones.
//Portable Corpse