(Suggestion) The Legendary Quest.
Not bad, i like it but anet would never do it sadly
Why not? As he said, GW1 fans would go crazy over this. They did it in GW1, it fits lore-wise and lore is important in GW2.
I think this would work very well and would make legendary acquisition feel much more like a personal accomplishment/achievement compared to the luck/grind it is now.
This idea could also easily blend in with the already existing methods of acquisition.
For example: the Gift of Exploration which requires map completion, if all the other pieces needed for the legendary were scattered all over Tyria in all the proposed steps, then map completion would be happening during the hunt, you would be exploring Tyria and appreciating it even more lore-wise with this method.
Perhaps the Gift of Color as another example could require you to find 100 unique flowers accross Tyria for the dyes needed. You could even have them be semi-fickle flowers that you might have to check back on a few times for an available bloom, maybe even need to ask NPCs for knowledge about when they are in bloom to harvest the dye needed (perhaps they will only impart this knowledge after you help them complete their renown heart – which could then make that bloom active for your character) which will make it harder than just walking up to 100 different spots.
Yet another example: the Gift of Battle, you can create personal quest instances in the WvW maps that help you advance this acquisition by granting some WvW experience and Badges of Honor and you would probably gain some while fighting your way to the initial locations. This would also provide Anet another opportunity to tie WvW into GW2 lore more if handled well. What if it also required you to fight all the random and unique monsters that show up from time to time in WvW, like the wurm by north-west supply camp and the Hirathi leader in the North-east corner. It would also be interesting if they built upon the new ruins capture points for bloodlust – what if you could earn some WvW experience and Badges of Honor for your Gift of Battle by fighting spectres of the old inhabitants of those ruins? That would be pretty exciting and be wonderful lore additions to the game.