-Total War: Warhammer
-Guild Wars 2
Events in the main cities….
The main cities are sooooo Big and beautiful. but once you explore it there is no reason to move away from the Trading post banks and crafters that are usualy at the same place or really close together.
outside of these areas the main cities are a ghost town barely any or no players at all
we should use out these big and beautiful cities. and make it alive.
i don’t know yet what kind of Events there could be that rewards something that worth doing it.
but there should be something.
Example
in the asura city there could be different events where you need to help cientists in different experiments some of them would end in a small jumping puzzle or something
in the Human city there you would need to help the guards stop a Brawl in the Bar
or stop a thief that would end in a Thief boss fight or something
stuff like these
Divinitys Reach where the circus is would be great.
You could ride on the merry go round, you could have a stall to shoot plastic ducks, ring the bell with a hammer, and generally other fairground attractions.
From the development info you got the impression that it was going to be like that. Shooting gallery and other events. Probably got scrapped.
im just exploring the main cities fully at the moment all of them and sooooooooo MANY wasted potential that my HEAD explodes…………
+1. The idea was that they’d have mini-games in the capital cities, but that got scrapped and now they’re big and beautiful but not particularly active.
in other games the cities are full with people queing for PVP or raids. Also, roleplayers populate them, bringing them to life.
In this game, there’s a lobby for pvpers, and i very rarely see people role playing. Just people standing next to the TP doing nothing.
I agree. Instead of forcing players to go into cities exclusively to access banks/crafting tables, etc., put something like this into the cities to draw people in for the actual content. Would be cool to have some dynamic event chains in each city.
Create unique new armor sets, titles and acheivements that represent that home city purchasable with tokens won at these mini-games and events.
And each culture must have its own holidays.
There should definitely be safe areas so that new characters don’t walk into town and die but this would be yet another big step toward the “Living World.”
… i very rarely see people role playing.
Rata Sum and Black Citadel can be very active RP spots, depending on what megaserver batch you end up.
…It’s usually pretty horrid, though. >_>"
Also more ideas
( The Bane ) Arena fight events in the Charr main city and random ascalonian ghost attacks here and there at the outskirts
Aw come oooooon don’t let this die…
Well, we can always hope they add some stuff in the future. It would be pretty great for cities to have stuff like that going on. Though, if there were rewards, people would be instance-hopping like crazy; if there were no rewards, nobody would be doing it. Sad, really, that something primarily intended for enjoyment is so ruthlessly optimized for gaining value-less data.
+1 Here, always like lively cities that have purpose. The atmosphere is there but more events would be a positive.
I like this alot!
Before launch it sounded like this was exactly their plan, and it was something I was looking forward to seeing. I imagined it being kind of like the mini-games in various Zelda games where they’re built into the cities as actual activities people can do and was excited to see how that would work in an MMO.
It’s a shame it didn’t happen and it’s something I’d still like to see added.
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