Dragon Lord of Lucid Dragon Guild
Suggestion: Toys to wardrobe
Dragon Lord of Lucid Dragon Guild
Toys aren’t skins.
RIP City of Heroes
Skins or no, they’re purely cosmetic items that can be swapped around, and this change would only add convenience. It would be a nice change.
Minis aren’t skins but we can store them in the wardrobe and use it to switch between them easily. Finishers and mail carriers have very similar systems.
If they did this for toys (and tonics) I’d be much more likely to actually use them.
“Life’s a journey, not a destination.”
X-Post from Reddit:
I was quite close to buying the Magic Carpet today, but then I remembered how all the toys I bought are scattered across my characters or gather dust in my bank. World of Warcraft (yeah, sorry about that) had an elegant solution, the Toy Box . This is a panel similar to the one for skins and finishers for all toys in the game. This could include everything listed here as well as musical instruments , tonics or other gizmos like the Flames of Kryta or How to Dance, Volume 1.
Not only would probably more people buy toys on the gemstore (I certainly would), but they can also add more of this stuff as loot in game. Some collection achievements can be added on top. People who bought multiple versions of one item are obviously a problem and those cases would justify a refund.
Pleeease.
Not to put too fine a point on it, but.. WoW does it.
/hide
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Okay, we are having a language/terminology issue here. The wallet is strictly for currencies, collections are strictly crafting materials and the wardrobe are strictly armor and weapon skins.
Items such as minis, dyes, outfits, finishers and mail carriers are account unlocks but don’t fit in any of the previous areas and are only accessible via your Hero screen.
However toys and convenience items like the gem shop gathering tools, salvage kits, “mounts” and access items like the royal pass are individual items. You get one of them, not one on every character.
You want to share, pass them through the bank.
RIP City of Heroes
Okay, we are having a language/terminology issue here. The wallet is strictly for currencies, collections are strictly crafting materials and the wardrobe are strictly armor and weapon skins.
Items such as minis, dyes, outfits, finishers and mail carriers are account unlocks but don’t fit in any of the previous areas and are only accessible via your Hero screen.
However toys and convenience items like the gem shop gathering tools, salvage kits, “mounts” and access items like the royal pass are individual items. You get one of them, not one on every character.
You want to share, pass them through the bank.
No one but you has mentioned the wallet in this thread, so I don’t think there’s any confusion on that point.
According to Anet’s own announcement and the layout of the bank (where miniatures come under the wardrobe tab) minis, and finishers, are included in the bank even if they have separate tabs on the Hero panel.
And I don’t think the fact that you only get 1 is really a valid argument. That used to be the case with minis, dyes, outfits (back when they were town clothes)and armor and weapon skins, until they were added to the wardrobe. I can’t see any harm in doing the same for toys.
(I agree it could be an issue with infinite gathering tools and items like the royal pass, but again no one had even mentioned those in this thread until your post, so I don’t think that’s relevant to the topic being discussed – which is whether toys should be in the wardrobe, not absolutely everything.)
“Life’s a journey, not a destination.”
There are alot of items in the wardrobe, I think it would be awesome if we could add toys to the wardrobe. Like the flute or riding broom. Having an extra item in your inventory and then needing to switch through your bank when you want other characters to use it, is not as much fun as it would be to have a menu like the miniatures.
I think this is a really good idea. The game has shown a clear path toward making other similar things into accountwide unlocks. It is a natural extension of their history and their ideas for them to make these fun little toy-type items into something into accountwide unlocks you can click from your hero panel or something to equip the bundle in your hands.
[snip] You want to share, pass them through the bank.
I don’t think that Anet’s gradual overall change toward making many other things accountwide one-time unlocks supports this, regardless of how they make it accountbound (which is clearly what the OP is asking for).
There was a time in this game’s history, prior to April 15, 2014, when armor/weapon skins were not unlocked in anything and you had to own multiple skins on soulbound items if you wanted to use them multiple times. They changed that. https://wiki.guildwars2.com/wiki/Game_updates/2014-04-15#Wardrobe That same patch added similar functionality to make minis, which you previously had to click to use from inventory just like toys, into accountwide unlocks. https://www.guildwars2.com/en/news/miniatures-and-finishers-in-your-account-wardrobe/ The current account finisher tab was also implemented with that same patch. Since the Wallet has been brought up, there was also time, prior to August 6 2013, when currency itself was per character and had to be moved through the bank. https://wiki.guildwars2.com/wiki/Game_updates/2013-08-06#Currency_Wallet
As time has moved on, Anet has shown, through all of these steps, a serious commitment to gradually making everything into accountwide unlocks. Toys are the next logical step as many players and threads have been demonstrating recently.
Players are ready to buy more toys. They’re ready to spend. But they’re running out of space and won’t buy them if they’ll just make more clutter. Anet can satisfy this demand and make a profit by making toys easier to use and more accessible to players. And they can do that by making them into accountwide unlocks.
This would simply be the next step in their clear course of making player-friendly changes like this.
Pleeease.
Not to put too fine a point on it, but.. WoW does it.
/hide
I think Anet would still make toys accountwide unlocks, because that would be the next logical step in their own plan to be player-friendly and make things accountbound for players. I just got done writing up why it would fit with their ideas and their unique vision for them to do this.
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Toys-to-wardrobe/first#post5460110
Besides, “Simpsons did it!”* If we actively tried to avoid doing everything that ever showed up anywhere else (like in WoW), we’d be completely paralyzed in fear and never make anything. I think players would realize that accountwide unlocks for toys just fits with Aet’s overall plan and that’s why they’d do it. If Anet is avoiding this out of fear of looking like WoW, then they’re just being silly and hurting themselves and their playerbase, as well as selling all parties involved short.
*(for anyone not familiar with the “Simpsons did it!” line, it is a reference to someone being frustrated because they can’t come up with a single original idea that hasn’t been included in an episode of The Simpsons television show. They finally realize, in the end, that it doesn’t matter, because The Simpsons have done everything since that show has been around so long)
Edit: Clarification: this was written in a separate thread before the two threads were merged.
(edited by AlienMenace.7516)
I’m looking at it as item classification. I only brought up the wallet and currencies as an example of classification determines where it’s stored and where it’s stored determines where and how they are accessed.
Currently when you buy an actual item from the gem shop, you get one of them. Sure some you have to “activate” to get them moved to a storage location but you still get one of them.
Gem bought “mounts”, gathering tools, salvage kits and special trading area access aren’t the kind of items that are intended to be easy to share between characters. They want you do buy duplicates. Not everything from the Gem Shop has to be accessible from any character at any time.
But I can see your point, it’s a pointless flavor item rather than being useful. Maybe they can add a “mounts” tab to the Hero page.
RIP City of Heroes
I’m looking at it as item classification. I only brought up the wallet and currencies as an example of classification determines where it’s stored and where it’s stored determines where and how they are accessed.
Currently when you buy an actual item from the gem shop, you get one of them. Sure some you have to “activate” to get them moved to a storage location but you still get one of them.
Gem bought “mounts”, gathering tools, salvage kits and special trading area access aren’t the kind of items that are intended to be easy to share between characters. They want you do buy duplicates. Not everything from the Gem Shop has to be accessible from any character at any time.
But I can see your point, it’s a pointless flavor item rather than being useful. Maybe they can add a “mounts” tab to the Hero page.
If I buy a mini from a gemstore it’s shared across all my characters, so what’s your point? Why shouldn’t this be the case with toys? Having a single space where I can store them in for all my chars would reduce the hassle of transferring them through the bank and can actually motivate me to use them once in a while.
This is excellent idea +1
I was quibbling over the use of the word wardrobe in the OP and title. The wardrobe is only for armor and weapon skins and it wouldn’t be an appropriate place to store “toys”. Having another tab on the Hero Panel makes more sense.
Also if ANet keeps converting per character gem shop items to account wide, it reduces their income opportunities. If they did change them, expect a price hike the way they did with gathering tools.
RIP City of Heroes
I hate the outfit and the miniature systems already. I have no doubt that they will do this as well at some point.
Items should’ve stayed as items and different game systems should’ve been as consistent and as few with least amount of different rules as possible. And if people can’t stand to have a special item taking space on their inventory maybe re-evaluate the importance either the special item, or the greed for that non stop loot.
I do think that gem store items should be reclaimable though. If argument = anet has to make money then print: put some elbow into it.
(I am angry. )
Gimme it plz, Anet. Thank you, sweeties.