Suggestion - Trials of Mordremoth
Possible Additional suggestions – Some further ideas I thought up to make it more fun and challenging
Competitiveness. Adding a leaderboard and scores to the content could create PVE competitiveness. For those who have played gw1 it could work on a similar basis to the challenge missions. Points could be awarded to teams based upon
- time taken to complete trials
- number of conditions applied to foes
-number of Knockdowns avoided
-amount of direct damage dealt
Bonus points could be awarded for teams who enter with 5 different professions, or 5 of the same profession to increase variety and again, make it more re playable.
Players could choose to add handicaps similar to the queens gauntlet. Would reward more bonus points. Not sure if it should add more rewards.
Issues – Players might skip living story, mitigated somewhat by adding it only at the end of a season. Could also be solved by adding requirements of having completed living story episodes before entering or add a currency cost of badges from silverwastes to enter.
Competitiveness may lead to trashtalking, elitism ect.
Balancing issues – some classes will just be better at clearing it faster and always gain more points. I tried to avoid this with the suggestion to reward bonus points to more unconventional teams.
Reward balancing – would have to be worth players time. If average time of completion is ~20minsutes then 1 gold minimum reward would be necessary. Any longer and more gold would be needed for players to find it worthwhile.