[Suggestion] Turn SAB into permanent dungeon

[Suggestion] Turn SAB into permanent dungeon

in Guild Wars 2 Discussion

Posted by: Logos.1306

Logos.1306

We will have 4 worlds right?

Make world 1 a story mode. And turn worlds 2, 3, 4 into explorable paths.

We already have lobby and ability to choose witch world we want to go like in normal dungeons.
Put new armor and weapon skins (or use old weapon skins if this is a problem) into Moto NPC shop. And add new tokens. Give these new tokens after killing bosses at the end of the worlds, togather with 1 gold like in normal dungeons.

And thats it. We have new dungeon and permanent SAB.

[Suggestion] Turn SAB into permanent dungeon

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’d rather it be kept to being an annual festival, TBH. I think it will lose all of its grace if made permanent.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Suggestion] Turn SAB into permanent dungeon

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Posted by: insanemaniac.2456

insanemaniac.2456

where did josh foreman go

JQ: Rikkity
head here to discuss wvw without fear of infractions

[Suggestion] Turn SAB into permanent dungeon

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Posted by: Xenon.4537

Xenon.4537

where did josh foreman go

Add my sadface to the pile.

[Suggestion] Turn SAB into permanent dungeon

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Posted by: Meluna.1764

Meluna.1764

i agree with making SAB permanent in the end, but not as dungeon as it is not classic 5 people content. Just leave it in all its glory when finished. Or make it a festival, but annual is not enough then, since it came more often until now. Maybe biannual. Would probably only play in there then =D