[Suggestion] Turret cooldown.
It would be nice if you could change the cooldown time of a “Picked up” turret to be less than that of a destroyed turret. As it is now the turrets have the same cooldown time whether they are picked up, detonated, or destroyed by foes. I think it would be better if detonated and destroyed turrets have the same cooldown time as they do now and turrets that are picked up have 33% or 50% less cooldown time.
assuming you’re talking about the engineer/scrappers turrets thats certainly how it used to work (and i believe still did last time i tested it)
have they changed it to have the same time for both options?
Aren’t they already like that? I’m pretty sure the recharge is 25% shorter if you pick up the turret.
That is how they work.
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
Ah.. Okay my bad, but still.. 25%… Could have been a more.
To me it seemed like it was the same, haven’t had the skill recharge count on.
(edited by kimtingen.6472)
They just need to redo Turrets/Spirit Weapons at this point, and an honorable mention to Minions and Spirits which could use a little bit of redesign as well.
Warlord Sikari (80 Scrapper)