[Suggestion] Underwater Battle traits ?!

[Suggestion] Underwater Battle traits ?!

in Guild Wars 2 Discussion

Posted by: Susulemon.3204

Susulemon.3204

I am just wondering, doesn’t traits directly support a player’s utility skills and weapon skills?

So if we get a new set of weapon skills and utility skills, why can’t we have a new set of traits under water as well?

Or wouldn’t it be nice if we can save trait settings and load which one we need at the environment we are in?

I am saying this because I believe underwater was a big factor for GW2 when they advertised it, and it really could be a lot better if you can choose a new set of traits in a comfortable manner

[Suggestion] Underwater Battle traits ?!

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

Currently there aren’t traits that affect underwater skills/weapons exclusively, but there are skills that also affect underwater weapons, like a ranger trait that rise the longbow and the harpoon damage, other that rise greatsword and spear damage.

Also, most the skills you use in land also works underwater, but there aren’t exclusive underwater skills, so in that case traits that affect signets for example will also work underwater, so you can plan your build with that in mind.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

[Suggestion] Underwater Battle traits ?!

in Guild Wars 2 Discussion

Posted by: Stooperdale.3560

Stooperdale.3560

Underwater combat has a lot of problems and is only suited for skirmishes with a small number of enemies. I don’t expect there will be any new major content (underwater bosses or underwater capture points in PvP) until these problems are fixed with a radical overhaul of skills, traits, weapons, utilities, surface state, and camera. There’s no point adding extra skills/traits until the overhaul takes places.

[Suggestion] Underwater Battle traits ?!

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Underwater combat has a lot of problems and is only suited for skirmishes with a small number of enemies. I don’t expect there will be any new major content (underwater bosses or underwater capture points in PvP) until these problems are fixed with a radical overhaul of skills, traits, weapons, utilities, surface state, and camera. There’s no point adding extra skills/traits until the overhaul takes places.

Quoted for truth.

They should start a CDI about this. I have many things to say/suggest about underwater combat.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

[Suggestion] Underwater Battle traits ?!

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

Underwater combat has a lot of problems and is only suited for skirmishes with a small number of enemies. I don’t expect there will be any new major content (underwater bosses or underwater capture points in PvP) until these problems are fixed with a radical overhaul of skills, traits, weapons, utilities, surface state, and camera. There’s no point adding extra skills/traits until the overhaul takes places.

Quoted for truth.

They should start a CDI about this. I have many things to say/suggest about underwater combat.

Why don’t we start an unofficial one?

[Suggestion] Underwater Battle traits ?!

in Guild Wars 2 Discussion

Posted by: Susulemon.3204

Susulemon.3204

Right, I don’t mean NEW traits, but new SET of traits. Because you have to choose new set of weapons and utility skills (Some utility don’t work in water), which easily can be affected by what traits you pick.

Therefore it’s impossible to enjoy underwater battle fully to it’s CURRENT potential because you can’t have a set of traits for it when you go under water.

One can argue that there are no underwater armor set as well, but those are physical objects so it’s a lot different, not to mention there is the underwater helm; and I doubt a soul in Tyria has found that of any real use except forced to get a 7th rune.