When thinking about Underwater combat and weapons, there’s quite much to either update or completely overhauled.
Though, weapons are mostly affected, since I don’t know how the other controls would be changed in underwater movement.
In my opinion, current swimming movement controls are close to perfect, but I think the dodging underwater should reflect more about the swimming direction, instead of dodging to unusual direction.
First thing would be expansion of weapons, since they’re the core of Underwater combat. One problem is that there might be more land weapons as result…
Weapons:
Spears, obviously will be good candidate for Polearms (There’s even a Spear skin that’s named “Polearm”, and some skins look like real life polearms), but could also be amphibious, so they’re used in underwater and land combat, with their own set of skills in both.
Harpoonguns, abit more tricky, could be converted into amphibious too, sharing the skins possibly with Crossbows or something similar. On land, instead of loading harpoons, they could load it with arrows for land combat.
Tridents, another tricky weapon family, since they’re quite like Staff equivalent for underwater combat. Possible that these two weapon families are combined, becoming amphibious weapons, and giving the options to use the skins on staffs and vice-versa.
OR there won’t be any fusion with Tridents and Staffs, instead Tridents become amphibious and offer their own set of skills, for land and underwater combat, separate from staffs.
Next thing about this would be land weapons changed into amphibious:
Daggers, a good candidate for amphibious underwater combat, since they’re less cumbersome for that, when thinking how they’re used in real life too, though more like last resort tho…
Swords, although swinging a sword underwater can be cumbersome, due to water resistance, but should be less if swung with the edge forward. Could also include stabbing motions.
However, I’m not sure what else would be changed, what other weapons would be good for becoming amphibious to expand the choices on underwater combat…
What else do you think would work or could be changed in underwater combat?
I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.