Suggestion, Upgrade Componet Swapping.

Suggestion, Upgrade Componet Swapping.

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Posted by: Librascythe.3152

Librascythe.3152

While working for ascended armor and weapons I keep having the though about balance changes and why there is no option to switch the stats of the gear, let alone runes infusions or any other little gimmicks.

First this method should only apply to ascended and exotic gear.

1 new storage tab (separated from the others but operates like material storage) in the bank to hold Exotic or Ascended Insignias, Exotic or Ascended Inscriptions, Superior Runes, Superior Sigils and Infusions (like past pvp) when any of those are added to the storage they become lock in and unable to be removed (possibility, could just be stored and removed like material.)

A new tab in the hero panel will allow you to select a current equipped gear (weapon, armor, back, trinket?) and when selected it will show the current components, prefix (insignia/inscription) Runes/Sigil and Infusions. Trinket was included because they share the same stat combos and could also take an insignia or even something new just for them.

When selecting any of the components a drop down (or pop up menu) will show up allowing you to select any of the same components currently stored in the bank.

Now you would only be able to equip what you have stored, so if you wanted 2 toons fully geared with a Beserker Helment with Superior Rune of strength then you would need 12 (6 for each toon) Beserker/Zojia Inscriptions and 12 (again 6 for each toon) Superior Runes of Strength, what you have equipped would leave the storage space. Of course being able to take the component off and leave the slot blank (stat less) should be an option as well.

A possibility to keep legendary armor and weapon a step above is to only allow the swapping of components in towns or near banks.

Why this could be a good thing.
For players as way to keep up with and balance changes without wrecking their bank.
or to test new builds.
A way to store the weird account bound components or one they might want to try at a later date.
Also new gear would not have to have the stat select possible saving on time for pre determined stats, would allow players to just select what they want via hero panel.

Well suggestions are great to hear, or if any would like/use this idea.

(edited by Librascythe.3152)

Suggestion, Upgrade Componet Swapping.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Might need 13 (don’t forget underwater).

Does this use regular bank slots? Or were you hoping it would be added to Material Storage? Technical limitations don’t allow too much to be added to Material Storage (according to the Devs).

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Posted by: MrWubzy.3587

MrWubzy.3587

Might need 13 (don’t forget underwater).

Does this use regular bank slots? Or were you hoping it would be added to Material Storage? Technical limitations don’t allow too much to be added to Material Storage (according to the Devs).

I think it would use regular bank slots from what I read. But I think it’d be better to have a completely separate storage option for them, since there are so many.

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Suggestion, Upgrade Componet Swapping.

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Posted by: Librascythe.3152

Librascythe.3152

Would be a separate storage like materials.

Would have to be 14 then, as 13 would be one full toon + underwater with one full one no underwater, but then who remember about that gear.

Suggestion, Upgrade Componet Swapping.

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Posted by: DeanBB.4268

DeanBB.4268

They should just “unlock” runes and sigils upon acquiring them, then allow the user to select from those unlocked in any appropriate upgrade slot. No need for an interface, other than the drop-down on gear slots that displays the unlocked items.

Yes, the market will take a hit, but the game will survive.

Suggestion, Upgrade Componet Swapping.

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Posted by: Librascythe.3152

Librascythe.3152

Yes that would be nice as well, but I am also talking the base stats to allow switching out instead of choosing and possible regretting your choice, or to allow more play styles.