Suggestion: Vanquishing
sigh..bump (15 characters)
I read this when you posted it… and thought of some issues with it. I didn’t post straight away because I wanted some time to let my brain brew.
I would assume then that these areas would be player-created/dependent instances. Considering that GW2 is different to GW1 in that there is very low instanced space, I would wonder how servers would respond to this. I’m no techie, but I would think that 100 separate explorable map instances for 100 separate players is more of a strain than 1 map full of 100 players.
Speaking of instances, Arena Net really want maps to be as sociable and filled as possible. They want you to play with the people around you. This wouldn’t be the same if vanquishing instances were added.
I feel that GW2 maps have a lot more foes in far to reach places (such as jumping puzzles and hidden areas). This would make vanquishes very different to the pleasurable GW1 vanquish experience. Also GW1’s mini-map had an enemy radar, so you would know if enemies were close-by even if you couldn’t necessarily see them.
GW2 maps generally have a lot more foes full-stop.
It would allow players to repeat-farm specific foes that have good loot drops (e.g. risen and T6 materials/bags). In the mega-server, these kinds of farms are somewhat maintained by different players killing as they explore the map. If the foes also gave kill exp and bonus exp (which is added for how long that enemy has been alive), you’d be able to farm this too.
I say all of this… but I would like vanquishing to be some kind of viable solution to our end-game/difficult encounters/enticing rewards problem. I just seriously doubt it would happen.
After reading the OP and what Crimson Clouds has posted, I would agree that making a vanquish for each zone would not be very viable as there are a lot of enemies and some of them can be in quite obscure places.
Instead, may I suggest that you change it to dungeons instead? Maybe make it a new mode for each existing dungeon in which there would be generic bosses and mobs around. The mobs would all be elite, and there would be a few champions around and maybe a legendary as a “final boss” as per dungeon tradition. In this mode however, you must clear all mobs, bosses and trash to claim the reward.