Suggestion: Vanquishing

Suggestion: Vanquishing

in Guild Wars 2 Discussion

Posted by: Renn.8241

Renn.8241

Hi everyone,
The conversation of map (zone) completion in GW1 vs GW2 came up in my guild chat today. There were mixed opinions, however, everyone did approve of this idea.

It takes the idea of Vanquishing, from GW1 and puts it into GW2.
How?
Well it’s simple, provide a means of accessing a “Vanquish Mode” – maybe similar to the Hard Mode button in GW1, and restricted to lvl 80’s?.

Once pressed, the zones you enter will be altered to fit the mode.
Some ideas for the zone

*Enemies do not respawn and there is a kill count for total enemies remaining
*All enemies are “buffed”, all veteran and more champions/elites
*End Zone Chest with DECENT loot
*Achievement for completeion

So yea please add to the suggestion and I hope a dev sees this and gives a response, just a yes this is a good idea or no this is a bad idea will make me happy lol.

I believe the PvE community of GW2 really needs something new and this is imo a great idea

~Renn~ Jade Quarry – Norn, – Ranger.

Suggestion: Vanquishing

in Guild Wars 2 Discussion

Posted by: Renn.8241

Renn.8241

sigh..bump (15 characters)

~Renn~ Jade Quarry – Norn, – Ranger.

Suggestion: Vanquishing

in Guild Wars 2 Discussion

Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I read this when you posted it… and thought of some issues with it. I didn’t post straight away because I wanted some time to let my brain brew.

I would assume then that these areas would be player-created/dependent instances. Considering that GW2 is different to GW1 in that there is very low instanced space, I would wonder how servers would respond to this. I’m no techie, but I would think that 100 separate explorable map instances for 100 separate players is more of a strain than 1 map full of 100 players.

Speaking of instances, Arena Net really want maps to be as sociable and filled as possible. They want you to play with the people around you. This wouldn’t be the same if vanquishing instances were added.

I feel that GW2 maps have a lot more foes in far to reach places (such as jumping puzzles and hidden areas). This would make vanquishes very different to the pleasurable GW1 vanquish experience. Also GW1’s mini-map had an enemy radar, so you would know if enemies were close-by even if you couldn’t necessarily see them.
GW2 maps generally have a lot more foes full-stop.

It would allow players to repeat-farm specific foes that have good loot drops (e.g. risen and T6 materials/bags). In the mega-server, these kinds of farms are somewhat maintained by different players killing as they explore the map. If the foes also gave kill exp and bonus exp (which is added for how long that enemy has been alive), you’d be able to farm this too.

I say all of this… but I would like vanquishing to be some kind of viable solution to our end-game/difficult encounters/enticing rewards problem. I just seriously doubt it would happen.

Suggestion: Vanquishing

in Guild Wars 2 Discussion

Posted by: Elsdragon.5109

Elsdragon.5109

After reading the OP and what Crimson Clouds has posted, I would agree that making a vanquish for each zone would not be very viable as there are a lot of enemies and some of them can be in quite obscure places.

Instead, may I suggest that you change it to dungeons instead? Maybe make it a new mode for each existing dungeon in which there would be generic bosses and mobs around. The mobs would all be elite, and there would be a few champions around and maybe a legendary as a “final boss” as per dungeon tradition. In this mode however, you must clear all mobs, bosses and trash to claim the reward.