Suggestion: Vitality/Power/Healing Armor
Orrrrr just run Soldiers and/or knights gear which has the same effect you want with out healing power (which is a useless stat)
Mix a few pieces of Cleric’s (Healing, Power and Toughness) with Soldier’s (Power, Toughness and Vitality). The toughness will ameliorate direct damage, partially making up for less vitality from the cleric’s pieces.
Mix a few pieces of Cleric’s (Healing, Power and Toughness) with Soldier’s (Power, Toughness and Vitality). The toughness will ameliorate direct damage, partially making up for less vitality from the cleric’s pieces.
or just go with Sentinel’s
Could work, though if healing power really is useless that seems more like something they should fix. The other reason I was trying to avoid that was because I’d rather have the toughness going into the other three stats because vitality can be used with rune of exuberance to build up other things and there is a trait which gives more power based on healing power. Thanks for the ideas and time to respond though.
Healing power is useless in combination with vitality.
Toughness is a better option:
Imagine you can heal every 3 shots. you have a base character which has 20k hp and you gain 10k with vitality or halve dmg with toughness.
You get a char 20k hp and you get hit for 4k dmg 5 times and can heal for 5000
1 16k,
2 12k,
3 8k+5k.
4 9k,
5 5k
6 1k+5k
7 2k
8 downed
Vitality:
You get a char with 30k hp and you get hit for 4k and can heal for 8k
1: 26k,
2 22k,
3 18k+8k
4 22k,
5 18k
6 14+8
7 18k
8 14
9 10+8
10 14,
11 10k
12 6k+8
13 10k
14 6k
15 2k+8
16 6k
17 2k
18 downed
Toughness:
you get a char with 20k Hp and you get hit for 2k and can heal for 8k
1 18k,
2 16k
3 14k+8
4 18k
5 16k
6 14k+8
7 18k
and so on…
Even is the dmg was mitigated less to say 2.667 points the problems shoudl be minor, sustain would be far higher vs DPS then the vitality. vs condi it would be dead in 2/3rd of the time compared to vitality, cause conditions completely ignore armor.
Only weakness when depending on toughnerss is conditions.
Healing isn’t per se bad, but it scales horribly.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)