Well, pretty much about World bosses that have blindspots and lazy “111”.
What do you think? Also good suggestion is not stupid sarcasm or jokes.
Even some of my suggestions are not good, neither are everyone else
Suggestions here are not to make the world bosses HARDCORE!!!
Unless there’s a good reason for one to become one, but I’m not suggesting any of that…
This contains some suggestions made by others, but I don’t remember who they were.
Taidha Covington or “Hydra queen”
Pretty much only problem now is the “Taidha can’t attack players due to certain exploit with conditions”. ANet ONLY FIXED the “dying and repeating lines bug”, not the “Pacifist Taidha bug”.
- Make Taidha immune to Immobilize could be solution.
- Perhaps use firebombs to add some Area Denial, make the lazy bums to move
Svanir Shaman Chief or “Maw”
This one’s fight is quite simple, so players can use pretty passive combat styles.
- Perhaps there should be additional phases of immortality, requiring players to kill lesser shaman lackeys (Reuse Shamans of Ice, Hail and Frost) who channel their spell to make the chief immortal.
- Encourage use of CC to interupt the spell they channel, maybe make it that all lackeys must be CCed within time window, or they start immedietely channelling again.
- Also could expand the Svanir Mist portals and personal guards to make more appearances, than just the initial phase.
[quote=Titus] - Make him move! Or teleport for that matter. The biggest problem whenver I fight this world boss is that the frame rate drops to dangerously low rates. Plus as stated in many world bosses, the zerg only needs to AFK fight while pressing a bunch of 1’s.
- The AoE’s should actually target the players. To improve the emphasis of a world boss, the AoE’s should be where they threaten the player. Basically, they have to dodge or die should they be in range of those player-targeted AoE’s. Not be in a fixed position to the point where the zerg ignores it altogether.[/quote]
Megadestroyer
Well, myself I see the Megadestroyer being vulnerable to Immobilize is quite a problem. Most of the time Megadestroyer is rooted on the lava, which makes ranged attacks only viable, and Megadestroyer doesn’t always get to hit players attacking him.
- Immunity to Immobilize
- Perhaps placement of the minions that spawn during phases.
- Possible to add more veteran minions to kill, perhaps even “Destroyer Wurms” that spawn on the lava and are supposed to be killed with ranged attacks, these would spit blobs of lava that acts as area denial and could be fatal to lazy fools.
[quote=Ignavia]The Megadestroyer could charge up a deadly AoE attack while he is in the lava. Charging could take like 45-60s, so you either need to get him out of the lava during that time or get him down to the next phase. The AoE should be evadable to prevent trolling. He should also do more damage while standing in the lava.[/quote]
Fire Elemental
As of now, this is the fastest World boss to kill.
I dunno exactly what to update on this one, could do good…
- Fire Elemental shield powered by veteran Embers, which renders the Elemental highly resistant to damage?
- Possibly the Fire elemental shattering into smaller ones when near death, and teleports each piece to one area inside Thaumanova structure, where misplaced creatures spawn?
The Shatterer
Boss that is quite the laugh for players, due to heavy use of blindspots and has useless abilities that don’t pretty much hit anything…
Well, the obvious things would be to eliminate the blindspots, boost the current abilities and add some more.
- Give Shatterer a stampede attack, which causes the dragon champ to trash around, possibly killing anyone that dares to stand near it.
- Serious boost to the Healing Crystals, not destroying these in time could heal Shatterer to 80% HP.
- Give dragon minions temporary immortality, so that they get to spawn and attack players, since they’re pretty much slaughtered before they “fully exist”. Other possibility could be a solution regarding mobs being vulnerable when spawning into the world.
- Possibly give immortality phases, which are countered by the cannons and mortars, which are then mass attacked by branded monsters, technically killing all spawned branded around the cannons and mortars should be enough, after this cannons can be used to strip down Shatterer’s immortality. Charr specialist carrying special rounds could be waiting for the Branded minion threat to be quelled, thus they will load the cannons.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)