[Suggestion]World bosses with no location

[Suggestion]World bosses with no location

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Outline:
I would love to see world bosses spawning in random locations. Similar to Odin in ff14, there would be no knowledge of when these bosses will show up, or where they will show up. I think by having this, it would cause players to go on a bit of a world hunt for them. Imagine mining a node in Kessex hills and a legendary boss appears before you.

TIMER:
These bosses would have no timer at all. It could appear 10xs a day or 10xs a year.
They last for an hour if not defeated, leaving a huge scorch mark in the area they were in that also last for an hour after its left or been defeated.

LOCATION:
Anywhere but starting zones. (Yes even cities/PvP lobby/Wvw)

HEALTH/DIFFICULTY:
It will always be lvl 80. Any player who is in the map that is lvl 80 will automatically scale to 80 regardless of map. ( IF IN RANGE OF BOSS)

Ex: I’m in a lvl 30 area and suddenly I go right to 80 cause I’m in range of the world boss event ring.

LOOT:
These World bosses from these “Mist Tears” have a much higher chance to drop exotic weapons/gear. Including Pres. Nothing less since they are strictly confined to a random encounter and its incredibly rare for them to show up.

END NOTE:
We can call them “Mist Tears” and say they come from the mist out of nowhere.
We can allow players to buy a consumable tracker (The Mist Disruptor Tracker) that will notify them if one of these bosses appear anywhere on the map. Say they last 5hrs. Or there’s different variets that add more time for more gold.
I would really love to see this have I believe it could help bring life to less explored maps.

FUN THOUGHTS:
Imagine a huge WvW Zerg fighting each other when one of these bosses show up in the middle. Pure chaos!

Imagine the slaughter and PvP disruption in the lobby when it appears before 100s of players.

Imagine a peaceful day in LA is disrupted by these bosses.

(edited by TheFool.4589)