[Suggestion] World bosses...

[Suggestion] World bosses...

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, pretty much about World bosses that have blindspots and lazy “111”.

What do you think? Also good suggestion is not stupid sarcasm or jokes.
Even some of my suggestions are not good, neither are everyone else

Suggestions here are not to make the world bosses HARDCORE!!!
Unless there’s a good reason for one to become one, but I’m not suggesting any of that…

This contains some suggestions made by others, but I don’t remember who they were.


Taidha Covington or “Hydra queen”
Pretty much only problem now is the “Taidha can’t attack players due to certain exploit with conditions”. ANet ONLY FIXED the “dying and repeating lines bug”, not the “Pacifist Taidha bug”.

  • Make Taidha immune to Immobilize could be solution.
  • Perhaps use firebombs to add some Area Denial, make the lazy bums to move

Svanir Shaman Chief or “Maw”
This one’s fight is quite simple, so players can use pretty passive combat styles.

  • Perhaps there should be additional phases of immortality, requiring players to kill lesser shaman lackeys (Reuse Shamans of Ice, Hail and Frost) who channel their spell to make the chief immortal.
  • Encourage use of CC to interupt the spell they channel, maybe make it that all lackeys must be CCed within time window, or they start immedietely channelling again.
  • Also could expand the Svanir Mist portals and personal guards to make more appearances, than just the initial phase.
    [quote=Titus]
  • Make him move! Or teleport for that matter. The biggest problem whenver I fight this world boss is that the frame rate drops to dangerously low rates. Plus as stated in many world bosses, the zerg only needs to AFK fight while pressing a bunch of 1’s.
  • The AoE’s should actually target the players. To improve the emphasis of a world boss, the AoE’s should be where they threaten the player. Basically, they have to dodge or die should they be in range of those player-targeted AoE’s. Not be in a fixed position to the point where the zerg ignores it altogether.[/quote]

Megadestroyer
Well, myself I see the Megadestroyer being vulnerable to Immobilize is quite a problem. Most of the time Megadestroyer is rooted on the lava, which makes ranged attacks only viable, and Megadestroyer doesn’t always get to hit players attacking him.

  • Immunity to Immobilize
  • Perhaps placement of the minions that spawn during phases.
  • Possible to add more veteran minions to kill, perhaps even “Destroyer Wurms” that spawn on the lava and are supposed to be killed with ranged attacks, these would spit blobs of lava that acts as area denial and could be fatal to lazy fools.
    [quote=Ignavia]The Megadestroyer could charge up a deadly AoE attack while he is in the lava. Charging could take like 45-60s, so you either need to get him out of the lava during that time or get him down to the next phase. The AoE should be evadable to prevent trolling. He should also do more damage while standing in the lava.[/quote]

Fire Elemental
As of now, this is the fastest World boss to kill.

I dunno exactly what to update on this one, could do good…

  • Fire Elemental shield powered by veteran Embers, which renders the Elemental highly resistant to damage?
  • Possibly the Fire elemental shattering into smaller ones when near death, and teleports each piece to one area inside Thaumanova structure, where misplaced creatures spawn?

The Shatterer
Boss that is quite the laugh for players, due to heavy use of blindspots and has useless abilities that don’t pretty much hit anything…

Well, the obvious things would be to eliminate the blindspots, boost the current abilities and add some more.

  • Give Shatterer a stampede attack, which causes the dragon champ to trash around, possibly killing anyone that dares to stand near it.
  • Serious boost to the Healing Crystals, not destroying these in time could heal Shatterer to 80% HP.
  • Give dragon minions temporary immortality, so that they get to spawn and attack players, since they’re pretty much slaughtered before they “fully exist”. Other possibility could be a solution regarding mobs being vulnerable when spawning into the world.
  • Possibly give immortality phases, which are countered by the cannons and mortars, which are then mass attacked by branded monsters, technically killing all spawned branded around the cannons and mortars should be enough, after this cannons can be used to strip down Shatterer’s immortality. Charr specialist carrying special rounds could be waiting for the Branded minion threat to be quelled, thus they will load the cannons.
I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

[Suggestion] World bosses...

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Great Jungle Wurm
This one’s also quite simple, dies quite quick.

  • Perhaps increase on the numbers of the healing Husks could do some good for it. Requiring players to bring soft and hard CC to slow down the husks from getting near the wurm.
  • Other might be slight increase of damage fields, thus making support more desirable.

Modniir Ulgoth
Well, I don’t have ideas for this one.

Titus

I think the more presenting issue should be during its second phase where Ulgoth summons massive (and sadly easy peasy) elemental hands on the field. A simple massive buff and more deadly attacks should give the zerg a good run for its money.


Shadow Behemoth
Again to make the lazy bums to move…

  • Portal phases could possibly heal the Behemoth, so that they should be destroyed within set time limit. Failure to do so could heal the Behemoth by 25% and spawn large number of underworld monsters.
  • Behemoth’s spit could remain longer on the ground, dealing constant damage, poison and some other conditions, thus becoming Area Denial.
  • Behemoth Shards could become objects, which deal damage and heal/buff nearby underworld monsters, until they’re destroyed.

Golem MK II
In my opinion, this one has quite good mechanics already, Very Deadly Area Denial and some attacks.

  • Perhaps the “machine gun” attack could also launch players, who’re just lazing around.

Claw of Jormag
Again, elimination of the blind spots and the bugged hitbox when it flies away before below 50%.

  • Propably doesn’t need any other change, as long as the blindspots are removed.

Karka Queen
Even though this one is classified as a “Hardcore” world boss, it sure doesn’t feel like it tho.

  • Perhaps give her some phases, that causes her to run away to one of her other spawning spots to trash around and calls some Karka to assist her. This could be enough to make her truly “Hardcore”…

Well, what would make good for them?

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

[Suggestion] World bosses...

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Posted by: Beldin.5498

Beldin.5498

Jungle-Worm since last update is a lot more deadly but dies quicker .. its still a boss in Starterzones so i don’t think he needs even more updates and he really doesn’t need to be a bag of Gazillions of Hitpoints like before.

Behemoth .. the portals now only made him more boring and annoying .. and i bet everything else they would do to him would make it even more boring. Especially removing loot from champs that may spawn for me made him now totally uninteresting .. just a waste of time.

Svanir Shaman .. that one is totally fine .. only problem is Mega-Server .. fighting him before that with 3-4 people had made you move and dodge quite a lot.

If you want to make all lvl 15 bosses a loooong fight like Jormag they should also drop more than just 3-5 dragonite.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

[Suggestion] World bosses...

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Posted by: Ignavia.7420

Ignavia.7420

The Megadestroyer could charge up a deadly AoE attack while he is in the lava. Charging could take like 45-60s, so you either need to get him out of the lava during that time or get him down to the next phase. The AoE should be evadable to prevent trolling. He should also do more damage while standing in the lava.

[Suggestion] World bosses...

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

[Suggestion] World bosses...

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Posted by: FrostSpectre.4198

FrostSpectre.4198

The Megadestroyer could charge up a deadly AoE attack while he is in the lava. Charging could take like 45-60s, so you either need to get him out of the lava during that time or get him down to the next phase. The AoE should be evadable to prevent trolling. He should also do more damage while standing in the lava.

Ooh, nice ideas!

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] World bosses...

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Posted by: Titus.2085

Titus.2085

Svanir Shaman Chief or “Maw” -

- Make him move! Or teleport for that matter. The biggest problem whenver I fight this world boss is that the frame rate drops to dangerously low rates. Plus as stated in many world bosses, the zerg only needs to AFK fight while pressing a bunch of 1’s.
- The AoE’s should actually target the players. To improve the emphasis of a world boss, the AoE’s should be where they threaten the player. Basically, they have to dodge or die should they be in range of those player-targeted AoE’s. Not be in a fixed position to the point where the zerg ignores it altogether.

Claw of Jormag
Again, elimination of the blind spots and the bugged hitbox when it flies away before below 50%.

  • Propably doesn’t need any other change, as long as the blindspots are removed.

^ I’ll actually vouch for that!

Ulgoth -

I think the more presenting issue should be during its second phase where Ulgoth summons massive (and sadly easy peasy) elemental hands on the field. A simple massive buff and more deadly attacks should give the zerg a good run for its money.

Shadow Behemoth -

The Shadow Behemoth is more or less fine. I think that he needs to rotate around to force the zerg to move. Also randomize the location of those portals. Even if it has to be all over the deadly swamp! Plus to make the portals more threatening, they continuously quickly spawn out veteran to champion minions that has deadly attacks!

[Suggestion] World bosses...

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Posted by: Kohlteth.3715

Kohlteth.3715

You do remember that many of the bosses you mentioned are in STARTER zones and low level areas where new players are still trying to lvl up and learn their character right ?

Many lower levels may not have many of their skills when fighting the lower lvl bosses so making them too complex would seriously hinder them.

[Suggestion] World bosses...

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Pretty much what I had in mind is to FORCE players to move.

It’s always that you don’t add bosses that doesn’t require anything else than just stand on 1 spot and attack.

Also why to give more abilities to starting area world bosses: To give new players a first taste of dynamic world boss encounters, instead of just begin their adventure by lazing on one spot.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)