This problem keeps coming back. In the Druid reveal, an ArenaNet dev described the abundancy of the Berserker game to be “not super healthy for the game”. Coupled with Druid’s focus on healing the Berserker argument returns.
The Zerker Question
- “When one stat combo is undeniably the fastest, most efficient means to complete your content goals, why choose anything else?”
The debate generally revolves around a core problem: TTK (time to kill). Everything else (control, support, healing, ((de))buffing, etc.) becomes a secondary concern to a zerk build. Most zerker builds will accomodate the minimum necessary support skills & traits into their build to help them and their group nuke down whatever it is they’re nuking as fast and as efficiently as possible. This is a proven strategy with a high success yield. Personally, I’ve tried a lot of stat combos and role attempts, and always come back to the efficiency of the zerk model.
The Proposal
Normalise Berserker attributes across all equipment by making it baseline. Make the Berserker stat combination baseline on Weapons, Armour, Backpieces and Jewellery. Remove Power, Precision and Ferocity from every stat combination on these items.
This means speccing into full power/precision/ferocity is still a matter of traits (and food & nourishment) but allows for wider access to the subroles found within traits and skills, increasing diversity. Essentially I’m advocating the logical conclusion of ANets unholy trinity. Everyone is DPS and something else.
It might make more sense to make this a purely PvE change as I’m not sure it would have a positive impact on WvW or PvP. Anyone with a lot of experience in those game modes can correct me there.
The Pros
- Anyone who wishes to focus on their damage can still achieve strong results via selecting +damage/crit/etc. traits and damaging/damage-buffing utilities and, of course, weapon.
- Other roles now compliment the central DPS pillar of the profession, rather than sacrificing it.
- The many zerk players won’t be left out in the cold when “challenging” content looks to push players further into role niches.
- Allows more new attribute qualities again. (eg. Boon duration, Condition duration, etc.)
The Cons
- I would guess ANet would want to rebalance some traits/skills in lieu of these changes and that is probably the biggest obstacle to this change.
- Mobs across the board should have their damage increased.
- Power creep. (pun unintended)
- Everyone going ZerkSoldier would just continue the problem under another name and I’m not sure how to address that. Suggestions welcome.
- Rebalancing of the leftover stats on some stat combinations, others need to be merged/deleted. Allowing players to choose their new stat combinations on their items might seem problematic to ANet and confusing to newer players.
tl;dr Making everyone a zerker plus whatever stat combo completely nullifies the zerk debate and allows us more freedom in diversifying our builds.
(edited by dace.8019)