[Suggestion] changes to Southsun Survival

[Suggestion] changes to Southsun Survival

in Guild Wars 2 Discussion

Posted by: SinSeeker.3657

SinSeeker.3657

Hello everyone!

I really love the activity Southsun Survival! It’s a nice take on the Hunger Games and it’s thrilling to play.
However there are a few issues that keep me from playing it more than once or twice the day it’s on. ( I would play it all day if the following issues didn’t annoy me so much)


The most annoying/infuriating part is the amount of control the dead players have over the game. I get that they should have something to speed up the game so they get their reward faster and don’t have to wait out the game. I’ve had multiple occasions where i was one of the last two people alive and I couldn’t take a single step anymore because ghosts kept placing pickpocket traps on me. The other thing is the giant karkas… which sometimes shoot multiple projectiles, all of which oneshot you and you basically cant dodge all of them. They even walk through walls most of the times.

My suggestion are:

  • remove the ability to summon karkas (it’s just unfair to the people who survived for so long only to be stomped by something out of their control)
  • ghosts can only place 1 trap and only when no player is around in a certain radius.
  • the light signal is a good ability for the ghosts, though the torment it causes should only damage when a player close to it goes further away from it. (to keep them close to where the signal is. this should speed up the game very effectively)
  • if only two people are left they should automatically be pinged on the map (to speed up them finding each other (i had so many games where I just ran around trying to find the other guy only to have him starve to death somewhere….)
  • Karkas should not directly attack players but only attack with location targeted “skills” so you atleast have the chance to dodge and maybe use their projectiles when you’re being followed by, say a group who teamed up or something.

I would love to hear your experiences and opinions with this!

Thank you for your time!
SinSeeker

[Suggestion] changes to Southsun Survival

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

It’s a boring game. Seems like every time I’ve tried that one, as soon as I arrive I’m a ghost. My only way to have fun at that point is to put karkas down.

Why am I a ghost upon arrival? That’s dumb. Either don’t let me in if it’s a time thing or don’t make me a ghost.

Be careful what you ask for
ANet may give it to you.

[Suggestion] changes to Southsun Survival

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I admit that my poor brain can’t get a grasp on this activity. I wish there was a tutorial stage, rather than just a short intro text. It keeps telling me I need more salvage or something, but when I try to pick some up it says I have too much. I also start as a ghost, and the first time I did this activity I thought it was a glitch and that my toon hadn’t loaded in. So confused.

[Suggestion] changes to Southsun Survival

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Posted by: Little Leota.5849

Little Leota.5849

Oh Southsun Survival, how I hate thee! I only play when it’s a daily. I hate that other players can kill you before the game actually gets underway! I’m standing there, immobile, and somebody decides this would be a good time to kill me with a headshot. Nice. So I’m not supposed to go after them with a karka when I get the chance? Of course I’m going to do exactly that! Please do not take away ghosts’ abilities to exact revenge on those who caused their demise!