– The Baconnaire
first: we love the new “always show player minipet”
second: we hate the “miniatures have been hidden due to higher player population”
third: we understand that the server needs to stop rendering mini’s (and calculating mini’s movement and physics and such) in order to maintain higher performance under heavy player population load
suggestion: we suggest that the job task of rendering the player’s own minipet be transferred to the player’s own client, so that the player will always see the player’s own minipet. everybody else’s minipets would only display when the server was able to render them under high performance standards.
further commentary: the client (player’s own PC side) already has graphics options settings, such as show more players or less players. render high quality players or low quality players. it seems appropriate to add the player’s own minipet to the client side graphics rendering, since i as a player, want to see my own mini, but i don’t necessarily care about everyone else’s mini. however, i would like to see other peoples’ minis when it doesn’t hurt performance.
tl:dr
1) player’s client always renders player’s own minipet
2) server renders / hides everybody else’s minipets according to performance metrics
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