Suggestion: dervish
Although it would be cool to see the derv in GW2, IMO it doesn’t really fit in with the current state and lore of GW2. I could see anet adding the derv if they ever decide to make an elona expansion.
The Dervish is an enchant profession. Since there are no enchants in GW2, it would be hard to have a Dervish.
Lore wise, a Dervish is also based heavily on human gods. It would be pretty hard to justify that for Charr or Asura.
instead of enchants use boons or certain boons.
The Dervish is an enchant profession. Since there are no enchants in GW2, it would be hard to have a Dervish.
Enchant could be the Dervish class mechanic.
I would really like it in game, a medium armor AoE melee class … but realistically I don’t see it coming at all.
(and the other 8 elite specs maxed too)
The Dervish is an enchant profession. Since there are no enchants in GW2, it would be hard to have a Dervish.
Two words: profession mechanic.
Something akin to Virtues, but with no passive effects, short duration profession boons, and skills that have additional effects if it consumes one of these boons.
Time is a river.
The door is ajar.
The Dervish is an enchant profession. Since there are no enchants in GW2, it would be hard to have a Dervish.
It was but that can be easily changed. Mesmers were a hex profession with very different abilities than they have now.
Lore wise, a Dervish is also based heavily on human gods. It would be pretty hard to justify that for Charr or Asura.
True, but that also is an easy fix I believe. Maybe they have given up their faith in the human gods, and are now more of a ancestral spirit class. Or better yet, they could be a class that draws power from the mists. That would work well for any of the races.
I believe ANY of the former classes could be reworked. Guardians filled a role (sort of) left by monks. Thieves are the new Assassin. GW2 Mesmers are the new GW1 Mesmer. lol All are different and reworked. I think any former class except monks could make it back.
One think I think doesn’t makes Dervishes viable right now is that they are pretty much an Elona profession.
My favorite class of all time is the Ritualist. As much as I would like to have one back, they are a product of Cantha.
Actually, the Dervish can come back just as it is.
The “We can’t have Dervishes because of ____ race!” argument is invalid. Why?
In GW1 there were Mantid dervishes. Do bugs worship the gods? No.
Redhand Simians. Do monkeys worship the gods? No.
Ferrothax. Do dinosaurs worship the gods? No.
This was done so that, mechanically, you could fight against dervishes in mixed teams. And, mechanically, we should be able to play as a Dervish no matter what our race is.
You already practically never see your class come up within your personal story, if at all, so it conflicts with nothing.
I have no idea about the story aspect but scythes are my favourite weapons in general. I would love that to happen. I also heard monks are cool.
was my fav prof from GW1….don’t see a reason why we can’t translate them to a more “lore friendly” new class. eventally, they will add new classes/weapons sets/etc…….
MARA (EU) Gunnar’s Hold
When you’re asking for a new profession, you have a duty to present proper reasoning why you think that profession would be a good fit for the current game.
Bringing classes from a previous installment is not a good enough reason. After all, most sequels to RPGs do not bring all of their professions over. And adding a new profession because of a weapon they used doesn’t make sense in Guild Wars 2, where every profession can use multiple weapons.
If you want to add a new profession to Guild Wars 2, you need to make it a profession that has a meaning. The mechanics of the profession have to be something that is not already covered by one or more professions in the game. Adding a profession that is basically a frankensteinian monster of the current professions wouldn’t make much sense. Remember that most of the balance in the game is centered around a full party rather than a solo player.
So tell me:
- What could a Dervish bring to the game that the current professions do not already cover?
- What could a Dervish bring to the game that the current professions could not bring via adding scythes to the game?
- What makes a Dervish a better fit than any other profession from Guild Wars 1?
- How would you explain the Dervish profession in the lore of each of the races?
(edited by Olba.5376)
When you’re asking for a new profession, you have a duty to present proper reasoning why you think that profession would be a good fit for the current game.
Bringing classes from a previous installment is not a good enough reason. After all, most sequels to RPGs do not bring all of their professions over. And adding a new profession because of a weapon they used doesn’t make sense in Guild Wars 2, where every profession can use multiple weapons.
If you want to add a new profession to Guild Wars 2, you need to make it a profession that has a meaning. The mechanics of the profession have to be something that is not already covered by one or more professions in the game. Adding a profession that is basically a frankensteinian monster of the current professions wouldn’t make much sense. Remember that most of the balance in the game is centered around a full party rather than a solo player.
So tell me:
- What could a Dervish bring to the game that the current professions do not already cover?
- What could a Dervish bring to the game that the current professions could not bring via adding scythes to the game?
- What makes a Dervish a better fit than any other profession from Guild Wars 1?
- How would you explain the Dervish profession in the lore of each of the races?
not need the class specifically.
but enchantment utilities (effect 1 on activation, effect 2 at end of duration….very few in GW2) that synergize with traits/weapon skills. these could be spread as utilities to all classes. i think that’s all i really miss.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
When you’re asking for a new profession, you have a duty to present proper reasoning why you think that profession would be a good fit for the current game.
Bringing classes from a previous installment is not a good enough reason. After all, most sequels to RPGs do not bring all of their professions over. And adding a new profession because of a weapon they used doesn’t make sense in Guild Wars 2, where every profession can use multiple weapons.
If you want to add a new profession to Guild Wars 2, you need to make it a profession that has a meaning. The mechanics of the profession have to be something that is not already covered by one or more professions in the game. Adding a profession that is basically a frankensteinian monster of the current professions wouldn’t make much sense. Remember that most of the balance in the game is centered around a full party rather than a solo player.
So tell me:
- What could a Dervish bring to the game that the current professions do not already cover?
- What could a Dervish bring to the game that the current professions could not bring via adding scythes to the game?
- What makes a Dervish a better fit than any other profession from Guild Wars 1?
- How would you explain the Dervish profession in the lore of each of the races?
1. Enchantment Tetris. Nothing like it found in any other class. Added depth and uniqueness. That, and people just find them bada**. As a result, they’d be a nice moneymaker for Anet.
2. This is a discussion about a Profession, not a weapon. That’s an entirely different discussion; but if you want my input: having Dervishes would give them a good reason to bring scythes back (a weapon type many have been clamoring for due to its, once again, “bada**ery”). I had more reasonably originally though to simply bring scythes back as a unique weapon type that (currently) only warriors and necromancers could use. More weapon skills, just as a dagger differentiates from a sword, and an axe from a mace. Why scythes specifically? Because they are, to date, the only weapon type that didn’t make the transition from GW1 to GW2 (unless you count spears [instead of javelins] being underwater only).
Not asking for a new weapon type, rather closure/completion.
3. A Dervish fits better than any other profession except Ritualist, because Paragon has been mostly phased into Guardian (stated by Anet), and the Assassin is the Thief.
I could see Ritualist coming back under a new name (i.e. “Shaman”) with a somewhat different functionality the same way the Assassin did under Thief. If you want to use the (flawed) argument that “The Engineer basically is the Ritualist”, then Dervish is an even greater fit, the only one.
4. Read my post above, I already explained it. None of the professions are already explained in their racial lore to begin with. Irrelevant.
(edited by Blackworm.2167)
1 banana scythe
2 banana scythe
3 banana scythe
4 wouldn’t need to, ideas cross cultures all the time in real life, so why not in game. same deal for monks, cantha could be used to reintroduce smiting monks in a kungkittencontext. and besides, banana scythe
edit: guess I should have said wing chun
Yarr! I be keeping me pirate runes, Matey. Yarr! You’re welcome. Yarr!
(edited by Neko Dudley.2495)