Suggestion: fix or remove conditions

Suggestion: fix or remove conditions

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Posted by: Etienne.3049

Etienne.3049

This new fight (the green/blue/red (or other colours) bosses) seems a new low in how conditions are handled. For most of the fight they aren’t just immune to conditions, they reflect them (as far as I’ve seen it appears to be 75% reflect, 25% where conditions work, though this may be wildly off). And simple condition immunity would, in my opinion, be good reason for complaint.
This is while it has been know for a long time conditions are, at best, sub-optimal in large scale PvE fights.
If I recall correctly there have been exactly 0 attempts at improving conditions in PvE (while it needs it for anything involving more than 2 condition users (who might still be competing with power characters with secondary condition effects on attacks)).
There are plenty of ways in which condition damage could be fixed in PvE (say, a personal condition cap (25 of a condition per player per enemy) or variable condition caps depending on the amount of players expected to fight the specific enemy (like different caps for standard, vetran, elite, champion, legendary and world boss)).
At the moment the complete removal of (damaging) conditions seems like a good step to me, just the removal of all damaging conditions and adding some of the damage those conditions might have done to the skill’s damage (which would be a shame as I like playing conditions).
I would love to see conditions fixed of course but I’ve seen no indication of any intention to do so and at the moment the complete removal of (damage) conditions would seem to me like a good thing in PvE.

On a semi-related note, I kinda miss from GW1 that it seemed (to me at least) that which class was most powerfull changed regularly with balance patches, it would at least prevent the current response of “play a berserker warrior” (there is no need to say so in this thread either, I strongly disagree with you (and am still hoping for a cripling balance patch for warriors)) to all complaints (legitimate or not, though I’d guess most are) about certain playstyles being underpowered.

Suggestion: fix or remove conditions

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Posted by: Dee Jay.2460

Dee Jay.2460

I agree that it is odd that they would decide to add condition immunity/reflect to the boss.

At first I though there were different bosses, one vulnerable to conditions the others immune. But all bosses are the same.

Then I thought there might be multiple phases, one being very vulnerable to conditions the other reflecting them back. But that too never happened.

I can only assume that conditions proved somehow problematic during testing. The conditions themselves (except for Vulnerability) wouldn’t add much damage in a zerg-fight anyway, not with the cap still in place.

But it does seem like a really odd design choice for no obvious reason.

Suggestion: fix or remove conditions

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Posted by: Ayrilana.1396

Ayrilana.1396

What about the husks while doing the Great Jungle Wurm? Melee can’t damage it and they were not shouting out that the sky is falling. This is just one instance where conditions are not effective. It’s not the end of the world. Now if they continually do this…

Suggestion: fix or remove conditions

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Posted by: Henqquli.5078

Henqquli.5078

Anet wants us to play berserker warriors.

Suggestion: fix or remove conditions

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Posted by: Etienne.3049

Etienne.3049

At first I though there were different bosses, one vulnerable to conditions the others immune. But all bosses are the same.

I assumed so too after fighting one.

What about the husks while doing the Great Jungle Wurm? Melee can’t damage it and they were not shouting out that the sky is falling. This is just one instance where conditions are not effective. It’s not the end of the world. Now if they continually do this…

Now I haven’t played the wurm much (I also consider success being dependant on about 100 random people to be poor design and would rather wait for those 100 random people to get a reasonable idea of how to do the encounter) but:
Due to the condition cap conditions are never really that effective in the first place.
You don’t have to choose melee or range when making a build whereas you do have to choose condition or power.
If melee doesn’t work, you can bring a ranged weapon and still use every other piece of equipment; to go from condition to power you need to change more or less every single piece of equipment (as well as trait), (storing an additional weapon should not be too much of a problem, a second armor set (12 pieces counting jewelry which would still require the same weapons to work) quite a bit more).

Anet wants us to play berserker warriors.

It’s starting to look like that but I really hope it isn’t.

Suggestion: fix or remove conditions

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Posted by: Henqquli.5078

Henqquli.5078

If only build changing was easy… Honestly if you craft ascended armor / get pieces you should be able to change stats when ever you want.

Suggestion: fix or remove conditions

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Posted by: Etienne.3049

Etienne.3049

If only build changing was easy… Honestly if you craft ascended armor / get pieces you should be able to change stats when ever you want.

I’d be okay with having to unlock every combination, for the full price of a piece if need be (though the time gating is horrible design and light armour is probably quite expensive), it’s just that I don’t want to store multiple armours. Nor want to make that much effort to change my build each time, it should be a single button, from say a drop-down menu, to change to any build. The problem is that any solution I’d consider good would involve getting rid of transmutation stones (it does leave the option for decent solutions though).