Suggestion: fix or remove conditions
I agree that it is odd that they would decide to add condition immunity/reflect to the boss.
At first I though there were different bosses, one vulnerable to conditions the others immune. But all bosses are the same.
Then I thought there might be multiple phases, one being very vulnerable to conditions the other reflecting them back. But that too never happened.
I can only assume that conditions proved somehow problematic during testing. The conditions themselves (except for Vulnerability) wouldn’t add much damage in a zerg-fight anyway, not with the cap still in place.
But it does seem like a really odd design choice for no obvious reason.
What about the husks while doing the Great Jungle Wurm? Melee can’t damage it and they were not shouting out that the sky is falling. This is just one instance where conditions are not effective. It’s not the end of the world. Now if they continually do this…
Anet wants us to play berserker warriors.
At first I though there were different bosses, one vulnerable to conditions the others immune. But all bosses are the same.
I assumed so too after fighting one.
What about the husks while doing the Great Jungle Wurm? Melee can’t damage it and they were not shouting out that the sky is falling. This is just one instance where conditions are not effective. It’s not the end of the world. Now if they continually do this…
Now I haven’t played the wurm much (I also consider success being dependant on about 100 random people to be poor design and would rather wait for those 100 random people to get a reasonable idea of how to do the encounter) but:
Due to the condition cap conditions are never really that effective in the first place.
You don’t have to choose melee or range when making a build whereas you do have to choose condition or power.
If melee doesn’t work, you can bring a ranged weapon and still use every other piece of equipment; to go from condition to power you need to change more or less every single piece of equipment (as well as trait), (storing an additional weapon should not be too much of a problem, a second armor set (12 pieces counting jewelry which would still require the same weapons to work) quite a bit more).
Anet wants us to play berserker warriors.
It’s starting to look like that but I really hope it isn’t.
If only build changing was easy… Honestly if you craft ascended armor / get pieces you should be able to change stats when ever you want.
If only build changing was easy… Honestly if you craft ascended armor / get pieces you should be able to change stats when ever you want.
I’d be okay with having to unlock every combination, for the full price of a piece if need be (though the time gating is horrible design and light armour is probably quite expensive), it’s just that I don’t want to store multiple armours. Nor want to make that much effort to change my build each time, it should be a single button, from say a drop-down menu, to change to any build. The problem is that any solution I’d consider good would involve getting rid of transmutation stones (it does leave the option for decent solutions though).