Suggestion for Dungeons

Suggestion for Dungeons

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

What if that daily chest you get at the end for your first completion of the dungeon (the one that gives you bonus tokens at the end), had a rare chance at an ascended armor/weapon box (of the armor or weapons of that dungeon), or ascended materials?

Suggestion for Dungeons

in Guild Wars 2 Discussion

Posted by: Redfeather.6401

Redfeather.6401

I think what would happen then is it would be given a drop chance so low that makes it so people who run dungeons 50 times a day wouldn’t be able to get ascended faster than normally intended.

Suggestion for Dungeons

in Guild Wars 2 Discussion

Posted by: UnbentMars.9126

UnbentMars.9126

Simple fix for both of those:

Add dungeon dailies (4 or 5) and each one has a small chance to drop an ascended box. Then we get dungeon dailies which I would love, other opportunities for ascended which everyone loves, a limited opportunity since you can’t get that reward more than the number of dungeons which Anet loves, and people having a reward reason to do dungeons again which the dungeoneers love.

There is literally no downside. Except to the people who don’t want anyone to have ascended armor, but they are full of kitten so we don’t care about that

Rev, Ele, Burnzerker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”