Suggestion for Racial Skills in HoT

Suggestion for Racial Skills in HoT

in Guild Wars 2 Discussion

Posted by: Songarg.3657

Songarg.3657

Now, this isn’t a post to make people fear (or excited) for the future about Racial Skills in HoT, as I have no idea what Anet will do with the game or the changes other then what has been announced at the start of this post.

Since it seems very likely Racial Skills will be removed to conform with the new design of attributes and skills, I would like to beg, on my hands and knees, don’t remove them. Racial Skills are useless in the grand scheme of things, or there use is very very niche in a handful of situations in the game. Yet game play shouldn’t be the point of racial skills. Racial Identity is their focus.

I wont bore you with my views in this fist part on why it’s a bad idea to remove them, I’ll just offer up my suggestion as that is what the thread title is.

I feel racial skills should take the roll of Environmental Weapons.

What does this mean? Should I throw my Charr’s Charrzooka and the ground and pick it up? Nah. What I mean is they should be interactive items in your races city that said race can use. For example, charr’s my main.

A charr player could go to the Iron Legion kitten nal section in the Black Citadel and find a table with Pistols and Rocket Launches splayed out on it. Clicking said table will allow them to pick up on use items, one item will when clicked from the bag give a Hidden Pistol skill (replacing main weapons), or the other item will give them the Charrzooka skill set.

The same can be for other skills. You could go near a charr drill instructor and pick up a book of motivational tactics (Battle Roar), or back to the kitten nal and pick up the Land Mine. And finally give your Warband some slight use, go into your home instance and talk to the sole survivor. They will give you a flare gun that can summon two members of the Warband. Thus, Warband Support.

How about for the Norn or the Humans? They could go to god/spirits shrines and talk to the respective Priest/Shaman there. Get a Icon/Totem of the God/Spirit that will allow them to use the racial skills power. For the Norn hunter style skills, there are allot of hunters walking around Hoelbrak. Why not talk to them and get “Hail Slayer, next time your out in the wild. Try using this special technique to call a raven or wurm to your side.”. From here I’m sure you can pick up ideas with the Asura and Sylvari.

And for those wondering about the Mystfire Wolf skill with the deluxe pack, why not talk to anyone of the Mist Warriors around the world? If you got the pack they can offer you this skill in some dialogue.

Now, depending how you look at it, there is good and bad with this idea. The bad will be making niche builds that use the skills very clunky to use (Open bag, find the skill, click it, use the skill, then class skills). Yeah, that’s annoying, and trust me, I used the Hidden Pistol in a Guardian build once (Purging Flames > Hidden Pistol > GS 3.). However, the good could be a different type of build to come from it. You got a freed up Healing/Utility/Elite slot.

In terms of balance, these environmental weapons could be restricted in Dungeons and SPvP, or their current baseline skills nerfed to only be useful in single player shenanigans, of course just because they’d be nerf’d like that doesn’t mean their fun is gone. They where never supposed to be high utility endgame. And for racial flavor lets say a Human tries to get the Charrzooka, they’d be met with a “I can’t give this weapon to unauthorized soldiers, you’re more then likely to blow your hands off trying to operate it.”

((Continued in Part 2))

Suggestion for Racial Skills in HoT

in Guild Wars 2 Discussion

Posted by: Songarg.3657

Songarg.3657

((Part 2))

I truly believe racial skills should not be removed, rather, they should be reformed to fit with the new systems coming. Don’t just take my idea if it doesn’t work, look at other ideas! WoodenPotatoes has suggested making them into their own skill trait lines that any race can go into. Lore wise it would be odd, but technically anything is possible. A renegade charr or oddball asura could start to follow a Human God. Besides that, I’m sure there are many other wonderful ideas for how to include them in the new systems, and hey if they still fit in their current form why change them? Include them!

I’m saying don’t just cut them because it doesn’t work. Other MMO companies have done just that and it’s really hurt people down the line. It’s a quick solution with very little gain. Besides, if you do cut them it drastically reduces the flavor of many races in the game.

Take the Norn, the first look we got of them in GW1 was Jora and how she towered over our tiny human. Then after we met Jora’s friends (Literally, right as we entered the next instance) And boom! Her two friends transform into werebears. Those two instances gave us very basic understanding of this new race the Norn: They are giant and can transform into bear-creatures. Leading up to GW2, it was told the Norn could assume more shapes then just the bear. And finally in the game itself we see many Norn NPC’s swapping between humanoid and were form for combat.

This sets them up as a unique race, it gives them identity. If we take that away? We’re left with their just taller branch of humans. Sure, people who look deep into their lore will find many differences, but what about your average player who wants to play their race for how they look or what they can do. We might as well cut the ‘what they can do’ out of the equation because without the transformation it’s just a choice of: Do I want to be an average human or a giant human?

Sorry about that long rant, but the Norn are the prime example of racial skills giving race identity. One can argue the other races don’t suffer from this as they look vastly different from the core Human, but C’mon man, I main a charr. What charr out there doesn’t love pulling a 9ft long rocket launcher out and shooting off fiery death?

Racial Skills add flavor, they don’t need to fit into the game or the endgame play style. They can be there for the feel of the race and some fun stupid shenanigans around the world. Let’s not cut them, let’s make them work. If anyone here has ideas they would like to post as well, please do! And if an Anet dev is reading this, please consider ideas for keeping racial skills in.

I’ve also posted this suggestion on the subreddit for Guild Wars 2.

http://www.reddit.com/r/Guildwars2/comments/36dl9p/suggestion_for_racial_skills_in_hot/

(edited by Songarg.3657)