I’m tired of reporting griefers, spammers and other offenders to ArenaNET and with respect feel that you’re probably tired of it too so would like to propose a method in which the act of blocking another player can be implemented in order to make its usage more effective. At the moment I can be abused, attacked or assaulted when (1) another player thinks it’s amusing to use harsh, abusive or other commentary on me or which is directed at me; (2) Another player chooses to implement character-driven visual effects either at my avatar or in the immediate, targeted area of my avatar for the purposes of intimidation and/or too cause deliberate work-load on my graphics card thus interfering with my game play enjoyment, or (3) when another player chooses, deliberately to act to intimidate by occupying an area in my immediate vicinity or within the same space that my avatar is occupying and who may or may not move when I move to continue that intimidation.
Make no mistake, intimidation is a serious issue and can cause emotional damage, which is why I would like to have it taken seriously. At the moment when I am abused these are the primary methods wherein the act takes place and may well take the form of one or more (or all) of the above. To this end, I propose that in order to slim down the workload for ArenaNET that we be given re-imagined tools for dealing with these situations in world. At the moment, when such instances take place we can click on the offenders dialogue or their avatar and choose to report them and block them – both are valid, but blocking only acts to silence the dialogue from their avatar and does not prevent the other issues mentioned above. So I propose that when such instances occur, that the act of BLOCKING implement the following:
(a) That the offender’s avatar is silenced from the POV of the person activating the block.
(b) That the offenders avatar, items attached to that avatar, their name, titles and any sound and particle effects that they may be employing are also nullified (vanish).
© That the person who blocked them is made similarly invisible (as described above) as well so that they cannot be the focus of continued abuse by the offender.
I honestly ask this – is this so hard to implement? If you do as I’ve suggested here and when an avatar is blocked they cease to be an irritation and can no longer be directly targeted for abuse by the offender. If blocking takes place accidentally it is a simple matter of going to the blocked screen and reversing that block to make them appear once more. With a system like this in place, I will no longer need to worry about running into a potentially psychotic adolescent abuser while attempting to enjoy Guild Wars 2.
Shortly after the new Lion’s Arch was put in place I was abused by three or four griefers who decided to abuse me with dialogue which was frankly the sort of thing which in real life I would consider grounds for the cops, and what options did I have to deal with it? Well, blocking them made little difference as they simply chased me around the city, hounding me which I felt was very intimidating and teleporting (which seemed like a good idea at the time) made little difference for this mob was doing that too. I was forced eventually to leave, so they ‘won’ and that really irritated me. I knew there was nothing that could be done about it, until today when one of the same abusers who was involved in the above instance abused me again, personally today in Divinity’s Reach and this time when I was in company who found their actions both childish and unnecessary.
Because I had already blocked them I could not ’’hear’’ what they were saying but I certainly noticed their charging back and forth, attempting to cut me up. How can you not call that targeted intimidation? So, with that in mind I decided it was time to say something and with any luck be heard because I log into Guild Wars 2 to relax, to unwind and most of all to meet friends and adventure and certainly do not want to have to worry about being abused like this.
(edited by Belenus.9132)