Ok, Everyone knows that afk’rs during a major event cause problems simply because their afk. Being there ups the scale of difficulty, and now that they have added in a 3 carrier loss, for failing to kill the lane boss before timer runs out. Things have taken a turn for the bad. So i’ve put in some time towards thinking of a solution.
First While in the RED circle aoe for the event, A new flag (buff) is given to everyone in the area. This buff would allow you to access a NEW report afk during major event option by right clicking target’s portrait only. Not via their name in any chat window, but specifically targetting them. I’d also suggest at least 6 people have to report them within a certain time frame, say 2 minutes. This reason is to stigmy any abuse that players may feel towards actual non-afk’rs in the chat windows. Reasonable right? You have to be there, to see them, to report them for it. You cannot report them from a distance because there is no buff for you to do so. Got it? Got to be there, got to be active, and have them within your sight range. No other way.
Secondly, because botting has been a issue with online games since as far back as the early 90’s. I’m suggesting that the people who went afk, the game developers themselves add into the code a new pop up randomly placed on the players screen, to cancel this afk effect. Which will be listed below shortly. This is because there are also Click programs that are associated with botting programs/scripts, to keep them going. If the window is in a random place each time, then they simply can’t automatically react to it with such a program in use. I’d say 20-30 seconds is a good timeframe.
I understand some people have to suddenly afk for reasons unknown, and there may actually be emergencys requiring their attention. But on the other hand, this is a game, and everyone plays to win. So with the regards towards the masses, Majority rules. If your not here to win, your not here at all. If your going to be at the event, you should be there the whole time for it. If you have to afk or leave, then either teleport out, or log out. Otherwise, suffer the consequences.
Which brings me to them right now. First, the player is teleported out of the vinewrath event automatically, to their home instance or starting zone. Secondly, all teleport options are disabled for them for 5 minutes on the first offense, 10 on the second, 30 on the 3rd. Timer would reset back to 0 offenses daily or weekly, at gm/dev teams discretion. This debuff would be account wide, and would not fade on death. The debuff for this would also pause on log-out. This debuff stays until its timer has expired by actual online play. In most cases players will have exhausted this timer, by the time they have actually returned to the game. In some cases, that may be otherwise.
This is currently JUST a idea. Its not set in stone, and its certainly not a very well thought out idea. Its something to start with. If you have any criticism about it, keep it to yourself. I’d rather see something constructive than actual flaming posts. If you have idea’s towards it, that’s fine. Be constructive.