Suggestion for condition in pve
That would affect mobs condi as well many will QQ since mobs are already HP sponges, because they will lose dps for more condi protection and healing. Such a change for all conditions would require to reduce HP of mobs which they should have done already. This is tied to the easy pve model they have so…
They have been completely avoiding this lately and what they want for conditions in pve in the future, it’s the only form of dps other than direct it’s uselessness made zerker optimal everwhere.
The Dhuumfire thread
(edited by Sagat.3285)
I just had an interesting idea in that might help.
Confusion damage was done for a specific reason. Monsters attack more slowly than players, so the damage was increased to compensate for PvE. The main interference in PvE condition is bleeding that gets overwritten, which happens mostly in moderate or larger sized groups.
Instead of doing a blanket increase of damage for PvE, which still doesn’t help the stacking limit, I wonder if something could be done that specifically addresses that limit and hopefully won’t break the server.
Many have suggested a secondary status (bleed becomes hemorrhage, etc) that in some way converges stacks into a mega-status. While that’s something I’d also like to see, I’ve something a little different in mind.
A single extra status, infinite duration, that gains a new stack every time the system would refuse or bump a condition. Each stack increases all condition damage on the target by 1%.
I’d prefer this case exist such that, instead of condition overwrites, only the most potent existing ones are on the stack queue. This rewards the high-condition damage players, but those low-condi builds and bleed-on-crit incidentals still contribute to the overall damage by raising stacks.
Of course, this would only apply to Champion and above targets, not for players.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Just make it so whenever you apply a condition to a world boss and that boss is already capped on that condition, you get teleported into Lupicus’ arena and you have to solo him. If you win the boss the boss takes damage equal to Lupicus’s max HP, if you lose the boss heals an amount equal to Lupi’s remaining HP and the game broadcasts your name to the rest of the zerg.
Easy fix.