Suggestion: iOS companion app

Suggestion: iOS companion app

in Guild Wars 2 Discussion

Posted by: josemonkey.6841

josemonkey.6841

I apologize if this has been suggested before, but I’ve always thought it would be great to have an iOS companion app for GW2. Here’s my idea:

The app would allow you to manage various aspects of your GW2 account. Basically, all of the features that are available to you no matter where your character is in the world. So, you could access your inventory, equip and dye armor, use mail, use the Black Lion Trading Co. (no pickup, of course), maybe even chat with others who are online…

No questing, no moving your character(s) around the world. Nothing that would allow you to perform an action your character couldn’t perform based on where they are located. (e.g., you can’t go visit a merchant and make things magically show up in your characters inventory while they are in a dungeon or something.)

Anybody like this idea?

Suggestion: iOS companion app

in Guild Wars 2 Discussion

Posted by: Khadez.4958

Khadez.4958

I like the idea but if they made it for just one platform then they should choose Android not iOS since Android’s worldwide market share is way bigger and thus it would reach a wider audience (reference: http://en.wikipedia.org/wiki/Mobile_operating_system).
Ofcourse it would be awesome if they made an app for both platforms

Suggestion: iOS companion app

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Rift had this and it was annoying when people kept chatting on Guild chat and weren’t in the game.

Most annoying feature ever.

Suggestion: iOS companion app

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It is in the works, in a way at least.

The original idea was for guildwars 2 to have a mobile companion system (I think there was even a blog post about that before release), but has been more or less scrapped by now. Instead, they released the API and let fans create the apps they’d want, which is why we got things like event trackers, TP prices tracking and other stuff.

For more advanced functions, however (inventory management, chat and the like), you’d need to log into your account, which isn’t possible yet using the current API, so they’re adding a system called OAuth2 (as far as I know) which would let you to log in to signer apps without them getting your actual account details, but hasn’t been released yet, nor there’s any indication of when it might be.

Our OAuth2 implementation is basically complete. But we are awaiting actual APIs which take advantage of it before it is released. These APIs are in active development.

Thanks!

That was from november 8th, 2013

And this was from may 23rd, 2014:

Hi,

First of all, I’m really happy to see all of your support for our new API system! We’re thrilled with how quickly you have adopted the APIs and created a huge variety of applications in an equally huge number of languages. Thank you so much for your support.

I wanted to give you an overview of our future development for the APIs. I hope that this information helps guide our conversations about potential new APIs. The currently released APIs are just the first step towards a much broader spectrum of API support.

We intentionally don’t have a roadmap for exactly which APIs we will create. Our plan is to use feedback and input from the community to help us choose which specific APIs to make. That said, we do have a longer term schedule that consists of technologies that will make more types of APIs possible.

We’re working on implementing OAuth2, a safe authentication system that will allow websites and applications to talk to our API on behalf of players without giving those apps your game password. For developers, this will involve signing up for an API key, getting a quota of API calls, etc. For users, there will be a new login flow where they authorize apps to take certain actions on their behalf.

OAuth2 support will enable many more personalized APIs to be created. Guild, Chat, Character, and other APIs are all possible. We don’t currently have a planned release date for OAuth2, but we’re actively working on implementing it.

So, when we’re talking about new APIs, keep this division in mind. If we talk about APIs that require authentication, those will need to wait until OAuth2 is ready. We can still talk about them, just keep the requirements for them in mind.

On the other hand, there are plenty of other unauthenticated APIs we can create now, and we should definitely talk about those!

Our immediate focus is on supporting the APIs that we just released — that means monitoring the servers, helping developers integrate with our API, improving our documentation, and fixing blocking bugs as quickly as possible.

At the same time, we’re listening to your suggestions and feedback, and we’re already at work on new APIs. I’m not ready to talk about them just yet, but we’re already working on some of the things you’ve been asking for.

PS. A suggestion about making suggestions — let’s try this. For each type of API (Guild, Items, etc.), let’s have one thread. Having multiple APIs discussed in one thread is pretty confusing on our forum, and will lead to very long threads that no-one will want to read. And conversely, if we have threads for each idea for an API, it would be too difficult to keep track of all of them. Maybe this will be a good middle ground.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.