[Suggestion] mob scaling and variety

[Suggestion] mob scaling and variety

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Suggestion is:

When x amount of players scale up events or PvE content, instead of just increasing spawn and lvl of same mobs, spawn more unique mobs, like heavy armor, buffers, CC mobs and so on.

More players scaling up, more unique mobs. No to Vets and Elites with x2-10 times more health bull stomping kittens…

Even though it might be violation of “I play how I want”, but this would encourage players to bring more DPS variety, Support and CC into scaled up combat, instead of having only “stronger” mobs that are best dealt with Berserker gear…

Of course, solo roaming/adventuring would be unaffected, until the required number players to trigger scale up is present.


Of course, this could be a hard mode for dungeons, offer harder and more variety, with increased rewards.


And of course, there might be some problems too. There are always problems, but they can be fixed.
Also the problem with Unshakable Champion buff needs to be addressed too, before hand.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

[Suggestion] mob scaling and variety

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Dam ’n kittens!!!

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.