Suggestion: overflow/instance management

Suggestion: overflow/instance management

in Guild Wars 2 Discussion

Posted by: agrante.2810

agrante.2810

(suggestions sub-forum seems to be locked for me)

People are going through great troubles (read waste time preparing and waiting instead of playing the game) to deal with the awkward overflow system when they are trying to do organized runs at Tequatl, Wurm, Marionette and now the LA rescues.

The LA rescue events are even worse, if you don’t care much about random ppl and would like to go in with your group of friends, see this post for example: https://forum-en.gw2archive.eu/forum/livingworld/escape/The-mandatory-overflow-complain

So my suggestion to fix this in a simple, efficient and elegant way is to use Guild Halls (they should have been in the game since the beginning). From a GH, which has restricted access of course, one would have a ‘tunable asura gate’ with an asura technician next to it, able to open a temporary, customizable gate to any area in the game, creating an instance exclusive for the people who go through the gate; that would be the only way to enter the instance, no party taxiing allowed. Access to portal area could be made temporarily exclusive to members of the guild or alliance to avoid undesired invites.

As a refinement, there could also be a few modifications:
- for events such as the LA rescue, this could allow the organized group to create an overflow that could be filled with random people after 30 seconds or so: enough time for the organized group to get in first
- or you could pre-select an existing overflow that has enough slots for everyone in the GH at the time, and reserve those slots for a short period of time
- overflows to ‘normal explorable maps’ (read Sparkly, Bloodtide and Lornar’s) could have 2 modes, one completely exclusive while the overflow exists and another which becomes open say after 5-10 minutes, in case the group is not big enough and you’d like to allow random ppl in after everyone in the group secures a spot.