Suggestion - ranged weapons

Suggestion - ranged weapons

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Instead of trying to balance ranged weapons by giving them lower DPS, which doesn’t really work, instead balance them by giving melee weapons defense/parry ratings to make characters meleeing tougher than characters at range.

Suggestion - ranged weapons

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Posted by: Silverkey.2078

Silverkey.2078

Why would you say it does not really work? Currently both ranged and melee weapons have their use, which means both are relevant in their own context.

Suggestion - ranged weapons

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Why would you say it does not really work? Currently both ranged and melee weapons have their use, which means both are relevant in their own context.

For one, too many characters stay at range as much as possible, despite the DPS loss, because of how dangerous melee range tends to be. For two, using ranged weapons shouldn’t be less rewarding than using melee weapons. It makes way more sense for the differentiating factor to be defense rather than offense.

Suggestion - ranged weapons

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Posted by: Thaddeus.4891

Thaddeus.4891

Melee weapon = More dps, but more risky

Range weapon = Less dps, but less risky

Sound just perfect for me.

Thaddeauz [xQCx]- QC GUILD

Suggestion - ranged weapons

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Posted by: Einlanzer.1627

Einlanzer.1627

Melee weapon = More dps, but more risky

Range weapon = Less dps, but less risky

Sound just perfect for me.

Disagree.

Suggestion - ranged weapons

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Melee weapon = More dps, but more risky

Range weapon = Less dps, but less risky

Sound just perfect for me.

Precisely

Stella Truth Seeker

Suggestion - ranged weapons

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Posted by: Neural.1824

Neural.1824

Melee weapon = More dps, but more risky

Range weapon = Less dps, but less risky

Sound just perfect for me.

Only in a fantasy MMO.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Suggestion - ranged weapons

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Posted by: ArchieD.6972

ArchieD.6972

Melee weapon = More dps, but more risky

Range weapon = Less dps, but less risky

Sound just perfect for me.

Only in a fantasy MMO.

What do you think this is?

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

Suggestion - ranged weapons

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Posted by: Silverkey.2078

Silverkey.2078

@Einlanzer
Many (if not most) of the “meta” (or at least used-to-be-meta) sPvP builds have one ranged and one melee set. You play range, but if you manage to get close to/immobilize the enemy you try to burst him with melee.
Also, most melee weapons also have defense mechanisms, so they are actually using both increased defense and increased offense to make up for the loss of range.

Suggestion - ranged weapons

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

  • Melee weapon = More dps, but more risky
  • Range weapon = Less dps, but less risky

Sound just perfect for me.

Yes, that sounds like the right theory for balancing their damage capability and other utilities.

@OP: you could argue that the melee doesn’t do enough damage for the risk. I don’t think you can argue that “since too many people stay ranged, we should reduce melee damage”

I don’t even think you could argue that melee should get better defense, since that would decrease the risk.

I think instead what you are saying is: “what can we do to get more people to understand just how much better DPS is at close range and/or understand how to mitigate the risk?”

John Smith: “you should kill monsters, because killing monsters is awesome.”