Suggestion: rune/sigil slot upgrade

Suggestion: rune/sigil slot upgrade

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Posted by: HaxTester.9816

HaxTester.9816

I’d like to make a suggestion regarding rune and sigil slots. Can we please have a gem store item where we could add more rune/sigil slots in a weapon or a piece of armor, so that we can choose which of the runes/sigils to use depending on the situation. For example, I have an ascended Rabid’s armor set, sometimes I go for a full Rabid’s stats, but sometimes, I want to add more attack power so I use other trinkets (ie. for dungeons, general PvE). Because of this, I wish I could change runes and sigils to adjust for different types of gameplay, whether it be for PvE or WvW. Is it possible code-wise?

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Anvil Rockers Unite!

Suggestion: rune/sigil slot upgrade

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Posted by: Behellagh.1468

Behellagh.1468

That’s selling power for money aka P2W. It’ll never happen.

We are heroes. This is what we do!

RIP City of Heroes

Suggestion: rune/sigil slot upgrade

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Posted by: HaxTester.9816

HaxTester.9816

No, what I meant was you can only choose one rune/sigil that’s active at a time (two in the case of two handed weapons), but now you will have several choices of runes/sigils to activate. You when you have that ascended weapon/armor set, orthat legendary weapon/armor set, you’re not stuck with the runes you have, since some runes are expensive to replace. You still have 2 sigils per weapon set, 6 runes per armor set.

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Suggestion: rune/sigil slot upgrade

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Posted by: mtpelion.4562

mtpelion.4562

Suggestions have been made in the past to have account unlocks for sigils/runes.

The biggest problem with that would be the damage to the existing market as well as to the crafting system. To offset that we’re talking about having to sink hundreds of gold into unlocking a rune/sigil which renders the suggestion pretty impotent.

I’d prefer it if they just made all runes/sigils craftable (none of the really good ones are) and salvageable.

Server: Devona’s Rest

Suggestion: rune/sigil slot upgrade

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Posted by: HaxTester.9816

HaxTester.9816

I am also against account unlocks for sigils/runes. I am aware of the in-game market for runes/sigils, I like the in-game economy to thrive (although I think we have a kittenton of “billionaires” manipulating the market and keeping commodities overpriced, but nvm). My suggestion doesn’t destroy the market, it fosters it. It makes people want to buy different kinds of runes and sigils, heck they might even try trash runes/sigils. So you craft runes and sigils… but can you change to a different rune/sigil without the use of an extractor or destroying the rune/sigil? Runes/Sigils become a permanent addition, it has become a static mechanic where you have to decide which runes/sigils to apply, or else lose a lot of money. I mean really now, how much to you think arenanet will earn with the sale of rune slot extractors compared to rune slot extenders? THE TARGET MARKET OF EXTRACTORS ARE THE RICH WHO HAVE THE MONEY TO WASTE GEMS TO EXTRACT 6 RUNES. The target market of rune slot extenders is UNIVERSAL. Everyone would want to have multiple options of runes/sigils in their weapons/armors (not all ofcourse). Maybe you could just craft Runes of Strength, yeah bring it down to 1G per rune, so changing runes won’t be a trivial thing…. but ain’t that destroying the market? You just want to lower the price of runes, although I’m not against it entirely. >:D

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Posted by: Deihnyx.6318

Deihnyx.6318

They could add that feature for legendaries though.
In addition to being able to change stats, make it so that once you’ve used a sigil/rune on a weapon/armor, you can switch back to an old one.

You would still need to get all the runes you want to use, but it would actually make the legendary armor useful.

Not a gemstore thing (god NO PLEASE DON’T GIVE THEM IDEAS) but a little bonus for those who worked hard on legendaries, seems like a fair trade to me.