Suggestion: Replace the visual effects, when they risk saturate the area (saturation will cause the effects to visually become (merge) into something else)
Perceived problem? A group a of players (especially a zerg) can generate a visual clutter as they saturate a small area with magic effects (e.g. Zerg in boss fight). This makes it hard to know whats going on, taxing for graphic cards, generate lagspikes and perhaps exaggerating? risk causing epileptic seizures.
Idea?
A check box to visually remove or Merge the visually taxing effects (either all, non-party friendly or party) replacing them with another “easier” and less taxing visual. The main idea is to simplify, in order to reduce the negative and increase visibility , so the visual replacement should do the exact same damage as the effects that generated it, it replaces the visual and not the numbers. Smoke and Mirrors basically.
Casting more effects might change or alter the replacement.visual , but most often prolong its “duration” will perhaps increase its visual size and continue its presence in the area.
This could also perhaps be selected against with a show all effects check box?
For example
5+ ice bows barrage attacks -gets its visual effect cluster replaced by a swirling ice elemental instead.
These replacement visuals could also be rewards for timing, “best choice”, “rare choice”, titles and character attitudes; amongst the participants saturating the area with effects. Other could be fun combinations for different visual replacement. e.g. the same target was within a time limit hit with all the kinds of the super adventure-box weapons. -the other factors and effects from other attackers attacks are added into that “summon” perhaps in color hues or so.
Perhaps equipped finishes might impact the replacement “selection”, or majority of the same singular skill uses.
Inspirations
Guild wars2, The 3 rangers using call of the wild summons a Lunar wolf (Easter egg)
The Suikoden games Unite magic system.
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