-Willy Wonka(Gene Wilder)
Suggestion to fix Zerker/One Hit bosses
-Willy Wonka(Gene Wilder)
Here is my counter-offer:
No.
Great suggestions… I love how zerker apparently isn’t glass cannon and needs an extra “fix” aside from the DPS nerf they already got.
Also find a search button and look at the million threads on this.
I’m expecting some sort of HP normalization regardless of other changes – the low HP folks are a smidge squishy/vulnerable to spikes, and the high HP folks are a little over-resilient to conditions.
It won’t take much. If both ends move about 4% towards the middle it’ll clean up a lot of concerns.
The math behind Toughness is a lot more difficult to tweak – it would probably come down to adjusting the armor values on gear rather than any sort of hidden scaling factor. Again we might see a shift of a few percent, but more than that and you’d easily overshoot the mark.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Suggesting another change to the risk-reward equation for a gear type before the effects of the incoming change can be determined is premature.
Normalizing HP and Armor values is more ‘class balance’ than ‘gear balance’, since I’m fairly certain Elementalists in full Berserker wouldn’t mind having a few more HP and a little more armor .
(in fact an armor shift helps them more than it does an Ele in toughness gear because it has a greater proportional impact. Ditto for HP normalization vs. vitality gear)
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(in fact an armor shift helps them more than it does an Ele in toughness gear because it has a greater proportional impact. Ditto for HP normalization vs. vitality gear)
I think we should listen to the OP and reduce base health by 30% so a Berserker Elementalist can have 7,000 hp at level 80. Problem solved!
And that would pretty much sum up why I’d do it differently.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I meant just the 916 vitality by 30% so… not quite 7000. And counting you can get 250 in WvW from a power and a bonus for how your doing in WvW even in PvE and most people believe the best food is Bowl of Lemongrass Poultry Soup for the -condition duration and that gives +70 vitality you still end up with 11K or so health.
I’m sorry that your overpowered character might get nerfed for using abusive stats. Elementalists have the lowest armor and health in the game, their supposed to be paper with many skills that keep them out of harms way. If you can’t take the heat, keep your distance or get a bit of tank stats, it won’t kill ya.
As for the gear change it’s not going to nerf zerker much at all and it’s a bad change, the problem is that zerker is too survivable solo with little skill not that it spikes too much damage. What it will kill is every other ‘ferocity’ based stats like Celestial and Valkyrie, while toughness and vitality don’t do enough as it stands.
Also props on the signature Nike, Jareth FTW :P
-Willy Wonka(Gene Wilder)
(edited by Dracatis.1908)
I love when people suggest increasing the efficiency of facetanking. It’s not like you can’t facetank almost every instanced boss, no, you want to also do this while watching a movie.
How about make other things more viable without nerfing something and essentially lazy.
I like it, but the problem is how these changes would influence PvP. Bunkers are already popular and would be near-mandatory if your suggestion was implemented.
That’s what you get by pmaking PvE and PvP fundamentally different. The real solution to all problems would be making PvE mobs more like other players: let them dodge, increase their swings per second, etc. Unfortunately, that’s probably too much effort for ANet.
health and toughness is not the issue every 1 in pure zerk gear has base value health and toughness anyway
warrior/necro 19k hp
engie / ranger / mesmar ??? I think has 15k hp
ele / guard/ thief has 10k hp
so the problem is that ppl stack like crazy so all aoe and attacked is focused in 1 spot and they dodge when the circle shows up then back to nukeing.
stacking allows the entire party to have 20 + might stacks and all benefit from banners water fields and any other blast finisher from certain classes and group builds.
this is what goes on in current dungeons.
even if they didn’t use zerker and used other builds they would STILL stack and do the exact same thing it would just take longer.
zerk is just a symptom of the pve problem it is not a cause.
bosses in pve dungeons need anti stacking
for example if 3 or more ppl stack up in the same spot or with in a range of 50 of each other and 50 of the boss then the boss has massive PULSING AOE that does 90% of the players hp every 0.5 secs so that its undodgeable and unhealable.
this would then force players to spread out and play the dungeon the way it was intended and force a mix of ranged and melee thus added gameplay the devs intended back
there would ofc be certain bosses that would not have this aoe such as fractal bosses they are already deadly and stacking in 1 spot the entire fight in fractals normally leads to wipes on bosses
trash ofc will still be the same as always and stacking is a great way to deal with trash
this is just my view on how stacking could be solved
remove stacking from this game and u force more varied gameplay and allow build diversity again
Fractal lvl 80 – 126 AR
Stacking would never be removed get over it and let us the “zerks” play how we want.
remove stacking from this game and u force more varied gameplay and allow build diversity again
How does removing stacking force more varied gameplay? Still doesn’t stop the fact that even if mobs are spread out zerk armor is going to kill them faster than condi builds.
To describe how this equals out to. Would you rather have a brand new truck or a truck from 1950 that’s been blown up to a billion pieces? Point is zerk armor regardless if mobs are stacked or spread out is not going to stop things from dying faster than with pure zerk armor over condis.
Build diversity is more of an issue in PvE than it is in sPvP.
(edited by Travis the Terrible.4739)