Suggestion to improve the Adventure
I would suggest you read through the forums and look at the threads about both perceived and actual “forced” content and see how well those are looked upon by a subset of the game population.
Personal Story – most new players are skipping this…
Dynamic Events – … it is ignored.
First, where are you getting this? “Most players” I know enjoy story and dynamic events. As a matter of fact, players who want to level quickly are often advised to do all the dynamic events they encounter, as they will be rewarded with XP and karma to buy leveling gear. Further, since they introduced special map rewards for any player doing four dynamic events, there has been renewed interest in these.
Second, the “wanted system” you describe is known as a guild bounty.
Third, what you call an “exploration relationship” is what I call finding a friend to game with. Every class has buffs and if you group together, those buffs are shared. The more you game with friends, the better your relationship, right? And teleport to friend is an existing item in the game.
Finally, as for “force the player”… yeah, that doesn’t go over very well with GW2’s player base. For a long time, the game was billed as “play how YOU want to play” and that’s what the player base generally wants to maintain. I hope you can enjoy the game for what it is.