Suggestion to revamp condi
Because stone can’t be damaged by fire. You could argue that the wood parts could burn up or the tar melts, but then there’s the question of " why do earth elemental take bleeding damage " ?
Causing certain conditions to deal more or less damage is highly possible as most fire elementals are immune to burn.cm
How to make condition damage viable:
- Increase bleeding caps for high ranked NPCs. (say 50 for champs, 100 for big/group champs, 200 for Legendaries and 500 for epics)
- Increase armor of all NPCs by 50% while decreasing health of all NPCs by 33%
The problems with condi is all classes apply it even when not traited for it, so a zerk warrior will put on 5-9 bleeds EASILY.
You have 5 players in a team with out traiting for trying to do condi most mobs will have near max condi up keep most fights.
So a condi player wont do damage b.c others use up the stacks (each condi can only he a number of stack, bleeds = 25, poison/burn=1 etc…).
This is even worst in open world Zerg type pve content, like the new Meta boss Vine.
If you have 5 out of 15 players full condi Only 1 if ANY at all does any condi damage to a boss.
How to fix: A list of a few things to really help
- Take away all passive condi applying minion traits, Add more Major condi traits that you MUST trait for.
- Give Condi Modifiers (+5% condi damage)
- Only have 1 player apply 1 of any type of condi, 1 bleed, 1 confusion, 1 poison etc..
* But each player (Up to 25 players) can have 1 stack of each condi on said opponenet.
* Make condi harder to apply and laster longer/deal more damage, But not to hard to apply MANY condis due to wvw/pvp condi removal skills But make some Condis much easier to apply. (Example. Warriors sword auto attack will each put Its bleed stack on for 3 sec (each additional hit will add Time to the bleed for up to 5 stacks giving a 15sec bleed, that does in a condi build 400-500 damage a tick, but the Adrenaline skill is unblockable and gives 10sec bleed + immob).
Example of a Necro Secpter skills: Auto = bleeds (like wariors) Number 2 is AoE poison for 10sec.
By giving each play able to apply 1 stack (every class should have 3 at minum damaging condi’s) You can balance the wvw/pvp better and have the same bandwidth we are using now.
How to make condi viable in PvE without changing caps:
1) Figure out how much maximum DPS to allow for a given condition. Can vary with target (e.g. higher for creatures with higher rank). Divide by 25 where applicable. The result is the standard damage for that condition.
2) If the standard damage for, say, bleeding is X, and a player attempts to inflict a bleed that does Y damage, then the probability of successfully adding the bleed is
min(X,Y)/X. In the rare event that Y is greater than X, there could also be a small chance to add a second bleed, calculated more or less the same way.
So, if your bleeds are half as powerful as the standard bleed, you have a 50% chance to actually inflict bleeding (but it is standard strength when you do). Thus, whenever you do reach 25 stacks, you’re at the DPS cap that the designers have chosen for that condition, for that enemy, not some arbitrarily lower point. Plus, for all the crap bleeds getting thrown around, the game just has to run an initial check, then it can discard most of them.