[Suggestions] Future Masteries

[Suggestions] Future Masteries

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Just a couple fun/useful ideas for future masteries, I’d like to see what everyone else has to put on the table.

Hero Training
~lvl 1 Natural Instincts: characters under lvl 80 get 10% more experience for all content
~lvl 2 Advanced Training: characters under lvl 80 get 15% more experience for all content
~lvl 3 Veteran Discipline: lvl 80 characters get 5% more experience toward masteries
~lvl 4 Refined Techniques: lvl 80 characters get 10% more experience toward masteries
~lvl 5 Master Teacher: lvl 80 characters can switch between the current mastery experience bar, and a new ‘tomb of experience’ experience bar, which grants one tomb of experience after each completion.


Call of Brotherhood
~lvl 1 Hero Summons: unlocks a ‘summon hero’ slot, which can be assigned to any other character on your account. Each character on your account can have a different character assigned to their summon hero slot, but cannot assign themselves to their own slot. When used in combat, this summons the assigned character for a 15? second duriation.
~lvl 2 Extended Aid: summoned hero remains for 10? more seconds
~lvl 3 Redubled Efforts: summoned hero hits twice as hard.
~lvl 4 Unfallable Ally: summoned hero gains invinceability for summonse duriation. (Ineffective in pvp)

(edited by OtakuModeEngage.8679)

[Suggestions] Future Masteries

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Posted by: moony.5780

moony.5780

[Suggestions] Future Masteries

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Posted by: Carrion.8249

Carrion.8249

If I recall correctly you don’t unlock masteries until you hit 80. Gaining xp boosts for future characters might diminish the replay value. Though the second one seems neat, but I’d say locked out of pvp and WvW.

[Suggestions] Future Masteries

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Thanks, I didn’t realize a thread was open already. Can a dev close this please?

[Suggestions] Future Masteries

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

If I recall correctly you don’t unlock masteries until you hit 80. Gaining xp boosts for future characters might diminish the replay value. Though the second one seems neat, but I’d say locked out of pvp and WvW.

Yes, you can’t work on masteries until you hit lvl 80, but once you unlock it, all characters on your account, including those under lvl 80, can use them. Ie, I’ve glided with my lower level characters.

And this does not diminish anything, you have to lvl at least one full character to 80, do a bunch of achievements for mastery points, and then level your masteries before you could unlock this new mastery. By that point in time you’ve done more than your share of grinding and lvling. (I have 9 characters worth of it) so creating a system where you can earn lvls or make lvls easier for future characters does not diminish the time and effort you’ve already put into the game. Because honestly, after you’ve leveled half a dozen characters or so, doing another just feels like a chore.

This also provides somewhere for your experience to go, giving you a bar to fill, after you’ve completed all masteries so that your play continues to feel rewarding.

The second idea I got from the hero system of gw1. That wouldn’t work in gw2 because the world maps are open instead of instanced, so there is no need for heroes, and having them would slow down play. But if you could summon them for only a few seconds, like with the summons thieves, I think it could be practically factored into the game

(edited by OtakuModeEngage.8679)