I feel as if there is a very large gap between, what the game developers consider fun, and what their customers consider fun, I would like to try to point out some of the things that I consider fun in the game while offering suggestions for what I would consider improvements, in hopes it can help further the development of the game in a constructive manner.
I will start with playing with your friends. Playing with your friends in game is one of the most rewarding experiences and is one of the main reasons people will stay around a game for a long period of time. You enjoy these people and you enjoy experiencing the game world with these people, and the elephant in the room is that, I feel that there are many things that are being done in the game right now that make this experience much harder than it needs to be. These things include:
Mob Scaling — I feel that mobs in the open world should only scale up for events where there are just a ton of people doing them aka the zerg, I know this was a huge selling point for you guys on the initial release of the game, but the thing of it is, a year and a half later, I no longer find this feature appealing, it was a neat idea at first, but it’s not fun when a challenge continually gets in the way of your having fun, and secondly when the challenge is already something you’ve encountered, and it’s harder the second time around. When you face a problem in life and figure it out, chances are the next time around it will be easier, not harder, I would like to see mob scaling operating a bit more logically.
Dungeon Scaling — I think that this and mob scaling are backwards and maybe you guys mixed them up?? Dungeons don’t scale and I feel that they should. I feel the game would be more fun if the dungeons scaled to the level of the players in the party either by an average level or by somehow compensating for someone who is level 40 in Ascalonian Catacombs while the other 4 party members are level 80. I do not feel that this is balanced and it feels not so fun because of that
Collecting — I love collecting things both in real life and in my virtual lives and it feels like every corner that I turn you are waiting to make it more difficult for me to collect items that make my game experience better. If you are going to add more collections in the game please make them somewhat obtainable. My biggest frustration in this is minipets. I should firstly preface with: If I see something on the gem store that I am on the fence about I will buy it regardless of the fact because I know that you guys put a lot of effort into these items and want to reward you for the quality work, however the implementation of these items is not good quality in my opinion. With that being said, I strongly dislike the fact that I can not buy previous years minipets for holiday events when the minipets are account bound to begin with, I feel like someone was just having a bad day and wanted to make some people upset because the logic behind this is escaping me. It is account bound, if I want to buy 10 of them, why can’t I? I would essentially be paying you money and you are refusing, there aren’t many scenarios in life where I’ve seen this happen.
Node Mining — This feature of the game is quite fun. I love going out and farming nodes to either get some materials for my account or to make a little extra gold in game. Scavenging these in the open-world is a really cool thing and I don’t think people realize how fun this can truly be, on my first day in the game I wanted to farm all of the nodes that I saw, this is still a great feature a year and some months later.
Storyline Paths — I have played through the storyline and I felt very disappointed with the turn of events. You play through the game and no matter what you are doing, you are constantly being given a choice: This or that, apples or banana’s, candy corn or veggie pizza. It was very frustrating for me to finish the game the first time and realize that it didn’t matter if I fed the tengu warrior blocking the road a veggie pizza or an omnomberry pie, because the result was fixed and would turn out the same no matter what. This made me feel as if the choices I made, had no impact on the game, which in turn made me feel that the storyline didn’t matter because I was not a part of it any longer.
Guilds — I think guilds are very fun at the moment and they have come a long way since release. I also feel like there are many improvements that can be made and they have been voiced and heard and I’m hoping that those improvements at the very least, will be considered.