(edited by Cbomb.4310)
(Suggestions) My Fake Feature Patch
Engineer
I wanted a melee power weapon for engineer. I wanted skills that felt like hammer skills but differed enough from other hammers in game. I was thinking of the Aetherblade hammer skin when making the skills; a steam powered invention. I also wanted skills that rewarded intelligent play.
I wanted a power melee kit as well, but I didnt want it to just be the hammer skills in kit form. I was thinking it’d be used in addition to another kit so I wanted it to have synergies with lots of different kinds of builds. The overdrive skill replaces the configuration skill after activating, each with different effects and CD. For the fist launch (thinking of Blitzcrank) I wanted the longer than average stun to be offset by stunning the user as well.
Hammer
- Smash – Bash – Shock
Chain AA that causes weakness at end of 3rd - Pnuematic Pound
Wave of sonic damage centered on you. Medium CD - Nebulous Surge
Cone of lightning damage that also blinds foes if they’re on fire. Large CD - Pzzzap
600 range single knockdown with large CD. If you interupt an attack the CD is halfed - Lightning Bonded
High burst lightning melee attack. Does bonus damage if target has weakness and large bonus damage if target has both weakness and blind. Large CD
Kit: Power Fists
- Punch
AA that does different effects based on configuration - Explosive Tipped Configuration – Overdrive; 30sec CD
Causes Punch to be a 3 chain attack with the 3rd becoming a higher damage explosive attack
3rd attack effected by explosive traits
Overdrive: while in this configuration, may trigger overdrive to gain 3 secs of haste - Elixir Infused Configuration – Overdrive; 30 sec CD
Causes Punch to be a 3 chain attack with the 3rd attack healing the user
3rd attack effected by elixir traits
Overdrive: while in this configuration, may trigger overdrive to gain 5 secs of regeneration - Hot Wired Configuration – Overdrive; 40 sec CD
Causes Punch to be a 3 chain attack with the 3rd attack dazing
3rd attack stuns instead of dazes if target is on fire
Overdrive: while in this configuration, may trigger overdrive to gain 3 secs of stability - Fist Launch
Launches fists at target and pull them to you. You and target become stunned for 3 seconds. 1200 range. Large CD
(edited by Cbomb.4310)
Elementalist
I think of the elementalist as the master of combo fields, so I wanted a weapon that did new things with combo fields not already in the game. I think of the ‘piercing’ attack as a short range line, like a fast attacking rapier.
I wanted an elite that did new things with fields too. Its an arcane skill that effectively acts as a counterplay to any enemy combo field cast inside.
Sword (MainHand)
- (fire) Searing
400 Piercing attack, on 4th of chain causes 2 second fire field - (fire) Melting
300 Piercing attack that causes damage bonus to burning foes. Short CD - (fire) Fuel Rods
Add 4 seconds to any fire field you’re standing in. Medium CD
- (water) Spike
400 Piercing attack, on 4th of chain causes 1 second water field - (water) Crack
300 Piercing attack that causes damage bonus to vulnerable foes. Short CD - (water) Replenish
Add 3 seconds to any water field you’re standing in. Medium CD
- (lightning) Wrack
400 Piercing attack, on 4th of chain causes 4 stacks of vulnerability - (lightning) Energy Bubble
300 Piercing attack that reduces CD of water attunement by 1 second for each vuln target hit
Medium CD - (lightning) Energy Discharge
Short range AOE lightning damage that counts as blast finisher. If used inside enemy water field does triple damage to every enemy inside. Medium CD
- (earth) Flay
400 Piercing attack, on 4th of chain causes 4 stacks of bleeding - (earth) Scorched Earth
300 Piercing attack that reduces CD of fire attunement by 1 second for each bleeding
target hit. Medium CD - (earth) Extinguish
Short range AOE that applies 2 stacks of torment. Subtracts 4 seconds from any enemy fire field you’re standing in. Medium CD
Elite: Arcane Consumption; 90 sec CD, Breaks Stun
Gain stability and channel spell for 1 second. At end of channel destroys all enemy combo fields you’re inside and does the following for each type of field consumed
Dark: area lifesteal
Ethereal: area confusion
Fire: removes all might from enemies in area
Ice: area chill
Light: area daze
Lightning: area stun
Poison: area torment
Smoke: reveals all enemy stealth in area
Water: removes all regen from enemies in area
(edited by Cbomb.4310)
Warrior
Warriors already have lots of weapon options, so I was thinking of things it dosnt already have and I wanted a way to apply burning not attached to longbow, and a gap closer for 1 handed play. I was thinking of a blunderbuss-type pistol (and obviously Zelda). I wanted the gap closer to have restrictions and have ways that seperate its identity from normal gap closers.
I wanted an elite shout, and I wanted an effect that wasnt already in the game and not just more might/fury stacking stuff. The shout wouldnt interupt casts unless the casts required an offensive target. I think this would allow skilled players interesting options in PvE and PvP while hopefully a short duration wouldnt make it too OP.
Pistol (OffHand)
- Incendiary Round
Fire a cloud of ignited shrapnel that causes more damage the closer you are. Large damage and heavy burn if under 200, half damage and less burn under 400. Medium CD - Hook Shot
Fires grappling hook at target location that reals you in (1-2 seconds); evading as you move.
Can use other attacks while moving. Cannot be used to change elevation.
Must be at least 600 away with 1200 max range. Leap finisher. Large CD
Elite: Shout “My Enemies are Your Enemies!”; 120 sec CD
Causes enemies to attack your enemies that are closest to them. In PvP/WvW enemy’s friends become red targets and their red targets become friendly for 4 seconds.
Does not interupt attacks
edit: I play an Asuran Warrior so it was easier to envision a gadget/pistol but on review it seemed less fitting for the average warrior. The seldom used torch in this game can apply the desired burning I wanted and would fit the warrior theme a bit more. As usual, I tried to think of skills other torches in game dont already have.
edit: Torch (OffHand)
- Weapon Ablaze
Set your MainHand weapon on fire, initiating a 10 charge count. Each attack with your MainHand removes a charge and inflicts a short duration burn. Large CD - Ignite
Causes your target to explode in fire. All self applied burns do their full duration of damage instantly and are then removed with bonus explosion damage around the target. Large CD
(edited by Cbomb.4310)
Guardian
I wanted a ranged weapon that covered areas not already covered by our other two. I wanted it to be a mid-range weapon since we have a 1200 already (hate it or love it). I wanted it to have some interesting burn mechanics and eating applied burns could offer more validity to burn builds. The rest of the attacks are support oriented. I was thinking of our summoned bow, the one summon weapon we cant actually use, and its essentially a healing/support weapon.
I wanted an elite shout for guardian. I think guardian should have access to a water field, even if its on a long CD. The ability to pull allies may grief players in PUG situations but I think coordinated groups in any setting could find interesting uses for this effect.
Short Bow
- Arrows – More Arrows – Soothing Arrows
Chain AA that heals allies around the target on 3rd attack. 20% ranged finisher. 900 range - Burning Arrow
Blue flame arrow causes heavy burning on target. Medium CD - Consume Flame
Heal the guardian for an amount equal to the damage that would have been dealt by your self applied burning on the target. This removes your burning condition. Medium CD - Healing Barrage (Symbol of the Luminous)
Channel for 2 seconds and heal with magical arrows in targeted area.
Area counts as symbol and light field; does minor damage. Medium CD - Cleansing Barrage (Symbol of Lustrate)
Channel for 2 seconds and cleanse conditions over time in the targeted area.
Area counts as symbol and fire field; does medium damage. Large CD
Elite: Shout “Friends, to me!”; 120 sec CD
Creates a water field where the guardian stands. Pulls up to 5 allies 600 away into it when activated. Counts as a leap finisher for those pulled
edit: Thought up another elite that would be less trolly for some. Its something nobody else can do, which is nice, and hopefully the weakness to the guardian would offset it’s strength.
edit: Elite: Blood Phoenix; 180 sec CD
Target dead ally (completely dead / not just downed state) resurrects back to life with 50% health with a de-buff for 60 seconds. If they go downed (downed state) in that time, the guardian also goes downed (downed state)
(edited by Cbomb.4310)
Ranger
I wanted a real support oriented weapon that revolved around our spirits. The fairy spells would create little lights to fly around the ranger when charged and using them would function like mesmer mantras. I was thinking of a ranger staff more like a bo-staff or totem pole, not the normal elementalist/guardian weapon.
I wanted an elite shout for ranger. Hate or love pets, I think the pairing of both pets out with other pet abilities like Sick’em would be very strong.
Staff
- Smack – Crush – Venerate Spirits
Chain AA that heals all Spirits on 3rd attack by modest amount - Forest Fairy – Tap Fairy (instant)
1 second channel to summon the fairy that swarms the ranger. After channeling, the fairy can be tapped twice to instantly cause all party member’s next attack to remove a condition. Medium CD - Mountain Fairy – Tap Fairy (instant)
1 second channel to summon the fairy that swarms the ranger. After channeling, the fairy can be tapped twice to give all party members stability for 2 seconds. Large CD - Beast Spirit
Summon a beast spirit that causes all pet F2 and summon minion on-use abilities in your party a chance to reduce that CD by 2 seconds when those respective pets and minions attack. Affected by spirit traits
Beatmode: all pets and summon minions in your party become immune to damage for 2 seconds. 25 second CD on use - War Spirit
Summon a war spirit that grants allies a chance to gain 2 might. Affected by spirit traits
Fury of War: your War Spirit gives your party fury for 5 seconds. 25 second CD on use
Elite: Shout “I Choose Both of You!”; 120 sec CD
For 10 seconds, both of your selected pets appear at full health as if just summoned.
All effects and abilities which affect your pets will affect both pets during this time.
(edited by Cbomb.4310)
Mesmer
I wanted a mid-range power weapon to pair with our pistol OH. I wanted condition removal, thus the AA and light field. The ring would be easy to kite AI through for bonus damage but smart players would either just stand until its gone or teleport out of it.
I wanted more of the unique support that mesmers are known for. I also wanted that support to be offensive, so essentially this is a normal mesmer portal that works on enemies rather than friends. The order of the portal exit-entry are reversed to commodate banishing enemies. There’d have to be some QA in place to make sure it couldnt be used to get bosses bugged on ledges and such but I think it would offer some interesting play in PVE and PVP.
Pistol (MainHand)
- Ether Shot – Ether Shot – Ether Transferal
Chain AA that transfers a condition to foe on 3rd attack. 20% ranged finisher. 900 range - Ether Retreat
Create a clone where you stand and evade backwards. Short CD - Ring of Pain
Fire a force ring at your target for 2 seconds with 180 radius that causes high damage to the
target if they exit the circle. Nothing stops them from leaving but themselves.
Light field. Medium CD
Glamour: Banish Exeunt – Banish Entre; 90 sec CD, 10 sec duration
Create an exit banishment portal at your location that teleports enemies to after walking into your entry banishment portal.
(edited by Cbomb.4310)
Thief
I wanted a max range weapon. I wanted the rifle to feel more like a sniper/assassination weapon so the attacks would be very strong but would have long cast times and the longer then average stealth it provides is hopefully offset by the lack of mobility. The long stun would act more like a true CC; its abnormally long but hitting the target would reduce the stun or just instantly break the target out of the stun if the damage is high enough.
I wanted more stealth/invis counterplay and it seemed logical that the masters of stealth would provide that. In the absense of stealth/invis I also wanted group utility put onto a trap. Beyond the obvious PvP uses I could see this skill being useful in PvE as well.
Rifle
- Snipe
Slow attacking powerful shot modified by ammunition abilities
20% ranged finsher. 1200 range - (stealthed) Headshot
Slow attacking, piercing, and powerful shot modified by ammunition abilities - Armor Penetration Rounds
Causes next 2 attacks to become unblockable. 3 Initiative - Ice Bullets
Causes next 2 attacks to inflict chill. 4 Initiative - Giganticus Tranquilizers
Causes next attack to inflict a 5 second stun on the target. Damage to the target reduces time of stun. Must remain stationary to fire. 5 Initiative - Camoflouge Kit
Drape yourself in natural shrubbery and become invisible for 6 seconds. Moving from this stealth breaks it instantly (a moving bush would give you away!). 6 Initiative
Trap: Shadow Dampener; 40 sec CD
Set a trap. Those triggering become marked and lose stealth/invis effects. Effected targets are lit up, unable to re-stealth/invis, and take 5% additional damage from outside sources for 5 seconds
(edited by Cbomb.4310)
Necromancer
I wanted a power weapon that cleaves for necromancer. I also wanted survival for necromancer not attached to deathshroud, and tapping your lifeforce for health seemed reasonable. If you abuse it though your 2 skill would suffer (not to mention other DS oriented skills/traits). I also wanted a CC and gap closer and while the tuning may be off, I think the 4 and 5 skills fit the necromancer theme. I was thinking of the Chiroptophobia skin when making these skills.
I wanted an elite well. I also wanted some group utility nobody else can offer. The ability to pull a large group of enemies together and have your entire group do double condition damage seemed to fit that. In PvP (where conditions are stronger) you’d have to pair this with other skills to keep players in the well and in PvE (where conditions are weaker) having mobs stay in the well full duration is less of a concern.
Greatsword
- Slice – Slice – Soul Cleave
Chain AA that cleaves up to 5 targets on 3rd attack. Gain life force per target hit - Meta Spike
Cleave attack that does bonus damage if life force > 50%. Short CD - Life Tap
Sacrifice life force to gain small portion of health. No CD - Corrosive Terror
Remove all bleeds from target and transfer them to you. Each bleed removed from the target causes ¼ second of fear. 1200 range. Large CD - Nightmare Walker
Teleport to target. May teleport twice as far if target is affected by fear.
600 range without fear and 1200 range with. Large CD
Elite: Well of kitten ation; 180 sec CD
Causes up to 10 enemies outside the well (700 radius) to get pulled into the well’s center (240 radius). Those affected take minor damage from the pull and double damage from conditions while inside the well. Each target killed before well ends grant life force.
Dark Field. Lasts 10 sec
(edited by Cbomb.4310)
Elite: Well of kitten ation
Any player or enemy who falls into the well becomes a kitten.
Elite: Well of kitten ation
Any player or enemy who falls into the well becomes a kitten.
lol
Well… that guardian shout would be annoying as hell.