Suggestions: NPCs by bank, Mystic Forge
You can avoid the NPCs at the forge by using it from the north side. You can avoid the NPCs at the back in LA by using the one on the east side.
I always end up talking to a random NPC when I’m trying to access the bank there, it’s ridiculous. Although, yes, we can avoid them per Khisanth’s suggestion, but unfortunately, the banker that usually has the random Norn next to her is the closest to the Mystic Forge, so people are more likely to go to that one.
I also wish that those services could all be more centralized in LA. What was so wrong with the original city layout? If I don’t plan on using the Forge, I tend to travel to DR by default because the bank and trading post/auction house are so close to each other, as are the crafting places. Way less running around compared to LA and some other cities.
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
If I am not going to be forging a lot of things I just use a mystic forge conduit instead.
Also, If I have to hear about Violets ONE MORE TIME….
You can turn down the volume of npc dialogue now, I believe.
Also, If I have to hear about Violets ONE MORE TIME….
Will you increase the amount of violence?
This seems like a good place to add a comment about the DR ‘Royal Terrace’ leather and weapon merchant NPCs.
The merchant NPCs next to the crafting stations need to have a reduced activation radius and the leather and weapon crafting stations needs a slightly larger one.
File this in the gw2 QOL section. Thanks
edit: clarified my use of NPC
(edited by keenedge.9675)
Does this really bother you that much? Move your character towards the bank wall half a foot and just hit F again and you will be talking to the banker, it doesn’t even require any clicking. Why are you acting like this is some huge deal that is ruining the game for you?
It’s not a game-breaker, OriOri, but it is a design methodology that detracts from the game experience. And, if nothing else, I don’t think it even succeeds at doing what it was ostensibly designed to do: create the impression of a living world. These NPCs are standing or walking around so that cities don’t feel empty when there’s fewer players in them. That’s good in principle, but there’s a flaw in the implementation.
When you go to get a coffee from a cafe in the real world and there’s a guy standing at the counter waiting on his, is it your first intention to talk to the other customer or order your coffee? I’d wager it’s the latter. But imagine if every time you went to get a coffee you inadvertently spoke to the other customer. And then someone told you that all you have to do to talk to the counter person is move further away from the customer, or go to the other end of the counter and address the counter person there?You’d tell them to kitten off, wouldn’t you?
And what if the customer who was in your way kept spouting the kinds of quotes gw2’s npcs spout? You’d think they were crazy and you’d probably start going to a different coffee shop.
People have raised this issue countless times, myself included, because it’s a silly design. You can keep the NPCs. They’re fine. Just don’t give their Talk actions priority over the vendors they crowd around.
Or – better still – don’t give them Talk actions at all! What’s the point? They usually have only one line of dialogue and there’s no reason to talk to them. All it does is highlight that they’re just scripted automatons. For the sake of immersion alone, these one-liner NPCs should just go about their business without needing to talk to us. I’d be fine with dozens more silent npcs all over the place, if that would help with immersion.
You can avoid the NPCs at the forge by using it from the north side. You can avoid the NPCs at the back in LA by using the one on the east side.
Not the point, they aren’t needed for anything. They have one function, greet, which is not useful, just irritating. I’m sure the devs had a really good reason but it just detracts from the game. It would be better to set them to ignore any contact or move their path/position so they no longer go near the traders/bank/etc.
For that matter there is the issue of people dropping portable merchants, bankers and similar items at the same places. this can be by accident or just someone trolling others. Would be good if you couldn’t drop a fun chest on top of the banker.
Those NPC’s represent the game warning you not to use the Mystic Toilet and then in the bank, it’s the game telling you not to withdraw your valuables to throw into the Mystic Toilet.
I ignored the annoying greetings they gave me and now I’m penniless. Heed the inadvertent warnings of the annoying npcs!
Those NPC’s represent the game warning you not to use the Mystic Toilet and then in the bank, it’s the game telling you not to withdraw your valuables to throw into the Mystic Toilet.
I ignored the annoying greetings they gave me and now I’m penniless. Heed the inadvertent warnings of the annoying npcs!
Err I have made 12 legendaries, sold 3 of them, account bound 9. I got 2 precursors as drops and bought the other 10.
Sorry, just wanted to show off… :P