[Suggestions] Runes & Legendary Synergy

[Suggestions] Runes & Legendary Synergy

in Guild Wars 2 Discussion

Posted by: Savvy.3258

Savvy.3258

My suggestion is three-fold:

  • Add a new equipment slot and accompanying legendary -belt- that can accommodate up to three rune sets.
  • The belt would then work in conjunction with the soon to be introduced legendary armor in that it would change the stats to a pre-configured set when you right click the belt and swap rune sets.
  • Make minor runes actually useful by making them into a crafting component for major, then rare and finally exotic runes.

The final point is to make inventory management less of a hastle, and while we’re at it we might as well add an “open all” function and auto sell trash to vendor It’d be about time…

The rest is self explanatory, I feel. Eventually, the legendary belt rune/legendary equipment stat swap could be coupled with trait and utility swap (at specific locations to prevent abuse, I might add) resulting in a rather major QoL improvement and yet another reason to grind for that legendary armor.

[Suggestions] Runes & Legendary Synergy

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The legendary armor is released. Your suggestion is far too late, and unlike the actual implementation, would involve significantly more work from anet for very little practical gain.

Also, putting the runes back in your bag means you don’t have a limit of three sets to choose from, but as many as you want to dedicate inventory slots.