Greetings everyone,
These are a couple of suggestions I have been discussing with friends and guildies the last days, hopefully many people will agree and we’ll get them implemented. Feel free to provide constructive criticism and feedback.
- Falling damage reduction trait should not be a trait at all; with the new masteries system we’re getting in HoT, falling damage reduction could gladly be added as a mastery with multiple tiers and bonuses for each (because honestly, I don’t think there are many players around who actually have equipped at all times, and try to utilize falling damage reduction traits while in combat; let aside traits are all about combat anyway, and the existence of a falling damage trait defeats the purpose, plus it’s slightly frustrating to remove an entire specialization line, equip another, just for that trait, when occasion requires it, i.e. doing a jumping puzzle). After all, we can have a separate mastery in PvE and WvW as well. This will allow the developers to add content that requires said mastery to be unlocked and a certain amount of tiers invested into. For example, a new PvE jumping puzzle which you cannot use the glider for, but you will also die at that particular spot where you have to fall down from a given height without any water pool to save you at the bottom. Its tiers could give various bonuses which could also help with the “Adventures” system.
Examples (obviously the mastery does not have to be as presented below; these tier descriptions are merely suggestions:
Tier 1 = -25% falling damage
Tier 2 = Gain stealth for X seconds when you receive falling damage (XX seconds cooldown).
Tier 3 = -25% falling damage
Tier 4 = You do not enter combat mode when you receive falling damage (provided you were not previously in combat mode with a monster).
Tier 5 = -25% falling damage; upon receiving falling damage gain invulnerability and super speed for X seconds (cooldown XX seconds). Note: This last tier could be utilized for the completion of certain time-based challenges. Also, the passive falling damage reduction on Superior Rune of Snowfall could be reduced to -20% to avoid exploitations of 100% total reduction).
- Unlimited Gathering Tools from the Gem Store: We have had a really nice variety of different gathering tools released so far, some of them having awesome animations that make material gathering runs more pleasant. However, since the release of the Watchwork Mining Pick (which is the only tool having that ~20% chance to give you a watchwork sprocket each time you strike any type of ore node), it really feels not worthwhile to purchase any different mining pick. The overall suggestions about this are:
—> Convert all the gathering tools into “Gathering animation account unlocks” (pretty much like Finishers, Minis, Mail Carriers, etc.), allowing each character to equip any tool animation from anywhere.
—> Might as well remove the inability to equip a new/different tool while in combat, since it doesn’t affect the outcome of the fight in any way.
—> Reduce the price of the animation unlocks permanently (below explaining why).
—> Add special bonuses unlocks as a different feature, each with its own gem price. Example: A character equips the Molten Alliance Mining Pick, Jack-in-a-Box Sickle, Frost Wasps Logging Axe, then has the ability to select ONE special bonus that is unlocked for that account, like a chance to get watchwork sprockets, or a chance to get pristine toxic spores, or a chance to get pieces of zhaitaffy, or candy corn, or … you name it. Materials that are relatively hard to acquire or unavailable. This special effect could trigger on any gathering attempt, be it a plant, tree or ore node, with the chance percentage adjusted accordingly to maintain balance.
- Add layers priority adjustment to the appearances of our characters. In other words, let players choose which armor piece they want to be visible above some other, to avoid the nasty clipping that unfortunately occurs with a lot of beautiful skins.
That is all (for now). Thank you for reading!
(edited by Naeleen.7601)